Some instances of the clock tower are BUGGED
I noticed this on some overflow maps as well. I suspect there are some major latency issues with some of the Clock Tower overflows that causes these issues to occur.
Henge of Denravi
It’s a glitch/bug. It’s been like this since it opened up. I’ve had the same problem on my toon a few times.
The first explosion is definitely bugged. The exploded clock face would freeze half way vertical but fixes itself up in about half a second. This only started yesterday when I was attempting it. The bug itself was slightly off putting at first but easily adaptable.
The final jump into the broken clock face had me for about 4 hours. After killing a few kittens I looked it up and it appears to be a lag issue for some players. The solution is to jump right when the clock shatters. Upon doing this your character would totally miss the opening and fall but the game recognises this as a successful jump.
The most annoying one of all though was the random chompings even though my character clearly didn’t touch the goo. Worst case was making it past the leap and running up the last beam but suddenly being teleported back to the start for no reason.
(edited by Polle.6908)
Its a known bug, i get to the top around 25 times and fail the jump each time. Keep getting teleported to the starting area. Then i restart the comp, and try the CT again and done it in 1 try. People said restarting client/comp helps, go and try it and see if it solve the problem for you