Some instances of the clock tower are BUGGED

Some instances of the clock tower are BUGGED

in Halloween Event

Posted by: TheRabbit.9478

TheRabbit.9478

I’ve done the clock tower around 50ish times. I have a success rate somewhere around 90% (1 failure for every 10 attempts).

Well, I was just in an instance of the clock tower here the animations were a little… off. The very first explosion of the bricks and cogs would freeze about halfway through for a split second, and then continue again. The same thing would happen to the animation after the leap of faith (and once caused me to fall and fail because I fell right through where the piece I usually jump onto should be).

I made it to the top 3 times in this instance, all 3 times I waited for the correct rotation and for the lightning strike before jumping, and all 3 times I would get chomped and sent right back to the waiting room.

There was nobody that successfully made it into the final chest room in the instance I was in.

I left clocktower and immediately rejoined, ended up in another instance, and made it into the chest room on the first try.

The only thing I can think of is how the animations in that instance were “weird” and maybe the same thing was happening to the lightning strike animation, even though the animation and sound played, the invisible zoning entrance that was supposed to appear was delayed.

Some instances of the clock tower are BUGGED

in Halloween Event

Posted by: Manoa.5897

Manoa.5897

I noticed this on some overflow maps as well. I suspect there are some major latency issues with some of the Clock Tower overflows that causes these issues to occur.

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi

Some instances of the clock tower are BUGGED

in Halloween Event

Posted by: munkiman.3068

munkiman.3068

It’s a glitch/bug. It’s been like this since it opened up. I’ve had the same problem on my toon a few times.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Some instances of the clock tower are BUGGED

in Halloween Event

Posted by: Polle.6908

Polle.6908

The first explosion is definitely bugged. The exploded clock face would freeze half way vertical but fixes itself up in about half a second. This only started yesterday when I was attempting it. The bug itself was slightly off putting at first but easily adaptable.

The final jump into the broken clock face had me for about 4 hours. After killing a few kittens I looked it up and it appears to be a lag issue for some players. The solution is to jump right when the clock shatters. Upon doing this your character would totally miss the opening and fall but the game recognises this as a successful jump.

The most annoying one of all though was the random chompings even though my character clearly didn’t touch the goo. Worst case was making it past the leap and running up the last beam but suddenly being teleported back to the start for no reason.

(edited by Polle.6908)

Some instances of the clock tower are BUGGED

in Halloween Event

Posted by: Northernmaster.8461

Northernmaster.8461

Its a known bug, i get to the top around 25 times and fail the jump each time. Keep getting teleported to the starting area. Then i restart the comp, and try the CT again and done it in 1 try. People said restarting client/comp helps, go and try it and see if it solve the problem for you