Advise to make Better Hard Content Thread!
Good post, agree with some. I think the big thing that is lacking in the recent addition of ‘hard’ content is appropriate rewards. I don’t feel like the people who strive to get the complete the hardest stuff are the same people who care about mini’s.
AP are nice and I assume theres going to be more unique gear added eventually at 10k++ but I would prefer things that directly reflect certain achievement, like a custom finisher or rare weapon skin that is only from that specific boss or challange. I know people will cry because the first skin would be a greatsword most likely, but as long as the unique skins were rotated and all felt they had the same quality and effort put in, unlike the staff skins at the moment which seem to be constantly getting shafted, I think people would stay happy.
would also like to see some “skill based titles” added to the game in not talking dungeon master or even max rank pvp as those with time or good group can be grinded without the need for skill. To keep things fair they don’t really have to be things casuals would like, for example minis or anything but a great title or maybe a weapon or armor; even then casuals might feel left out but I think I really good skill based title would be great!
Or just more good mechanics (food from dog/norn combined with something like the lazor run in CoE or the well/npc thing combined with the ooze spawns pre lower hp) combined while fixing said bug/cheeze/nintendo hard (good aoe indicators, fix camera, fix script pre enemy, not blinding the player).
could add something like 100 by 100 unit pillars that rise up from the floor that prevent just circle strafe the boss or if you keep running in one direction pieces of the floor fall out ahead of you (could be placed on gambit or something) making you dodge and use different tactics than run in a circle and dps (again only for people who want more of a challenge)
Make it a difficulty curve instead of the massive spike.
Halmi Hammerfall:
- Has a one-hit front cleave
- Autoattacks
Doobroosh:
- Gets stronger if you hit him
- Autoattacks
Windcaller Kieldia:
- Summons tornados which knock back
- Knocks back with attacks
Suriel the Blazing Light:
- Has one hit PBAoE which misses if you are standing within a field
- Loses shield when walking through said field
- Autoattacks
Tyre Ragemaw:
- Autoattacks (seriously)
Masticus:
- Collect orbs for more damage while hitting him
- Autoattacks
Salazan:
- Confines you into a small area
- Casts GTAoE beneath you
- Autoattacks
Ravenous Crew:
- Each one buffs the others when dying with mostly minor buffs
- 4 at once
- Autoattacks
Subject 7:
- Splits into multiple oozes which heal
- All of them just autoattack
Deadeye Dunwell:
- Has mines
- Does a Killshot which deals more damage the further away you are
- Autoattacks
Strugar and Chomper:
- Strugar throws meat which you or Shomber can “loot” making you/Chomber stronger
- Autoattacks
Liandri the Concealing Dark:
- Has orbs which pulls you
- Has AoE fields which oneshot you
- Has spirits which oneshot you
- Flashes the screen regulary
- Spirits must be pulled through special field to gain a throwable item, which vanishes fast. Throw animation is rediculously slow.
- Must be hit 3 times before you can damage her
- Once she loses her shield, covers more of the battlefield in oneshot AoE
- Applies constant crippled and weakness in this phase
- Has gapcloser which apply crippled
- Applies tons of bleeding if attacks in melee range
This is one hell of a difficulty strike. It wouldn’t be bad to put some mechanics in fight before Liandril aswell.