Balloon Tower issues.

Balloon Tower issues.

in Queen's Jubilee

Posted by: Brother Grimm.5176

Brother Grimm.5176

While this content has made the world zones much more “active” and potentially worth travelling to again (I’ve mostly clearing zones I didn’t quite finish with Alts), there are a few things that could have been added / Fixed to make them more enjoyable.

1) Identify which chests I already have, so I don’t waste my time climbing a tower and potentially accidentally traveling to DR (see below). It would be nice to view and area and note that I still NEED that tower toward the Achievement. I get that once I get the Achievement (I still need about 10 towers), this wont really matter, but it would have been a nice addition.
2) Looting of Chest….why is this different than all the other chests that are in the game? The chest does not provide loot contents after the opening animation is completed….why not? The activation changes to LOOT after the OPEN animation and I often have to button press LOOT half a dozen times before the LOOT comes out. This also leads to a click-fest that immediately leads to an unwanted trip to Divinity’s Reach (see # 3). Very frustrating and I’m quite puzzled as to why these chests can’t be just like the jumping puzzle chests.
3) The location of the Chest and the Balloon Travel area are FAR too close (overlapping almost entirely even quite far down the stairs). This issue would not be TOO bad, if I didn’t have to LOOT the chest many times to get the items out of it. If I just click several times quickly, then I have a highly likely chance to be off to Divinity’s Reach (yeah, I know, you can exit to character select quickly to avoid the travel….should I have to do this?). Has happened several times no matter how careful I try to be….just frustrating. I think relocating the chest to the landing below (where the trigger for opening and already opened chest is), would fix this issue.

I know these issues have been pointed out before, but I never saw any Devs comment on them (in terms of both, “we are going to fix this” or “the chests are different because…”).

Overall, it’s a decent content update to the world zones, but could have been tweaked a bit to be made better.

Anyone got other suggestions (not they they will do any good with this content, but might make a difference in future similar updates)?

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)