Being there is not the same as achieving!

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Vizier.3164

Vizier.3164

Get that in your thick skulls and stop asking to nerf bosses/events like liadri just because “i want the achievement/mini”

If you want the mini, EARN IT.

I would hate to see it nerfed, it took me well over a 100 tries to kill her, im proud of the reward, and i definitely will be raging if they just give it to casuals for logging in during the event :@

When that happens, this game is lost.

i7-3770K, XFX HD7970, ASUS SABERTOOTH, G.Skill ARES 16 GB 1600
Vizier: 80 mesm-guard-ele-war
Fort Aspenwood

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Kuzzi.2198

Kuzzi.2198

I agree. I hope Anet doesn’t give in to these spoiled brats.

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

A lot of this has to do with certain people feeling “entitled” to free stuff. They based their complaints around their own skill level, so when it’s too hard, they want “easy mode”. If there’s a mini tied to an achievement, they want it in the Gem Store. If there’s a lot of achievement points to be earned, they want a guaranteed way of getting them.

People like us need to keep reminding these people that this game is for everyone. Hardcore players are still players like them. Our segment tends to spend more money on micro-transactions, so it makes sense that a game company would release content aimed at our niche. I would guesstimate that 20% of the player base spends more real money in game than the other 80%.

In GW2, Trading Post plays you!

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

I agree she shouldn’t be nerfed, this should be an achievement to do. But I would totally be for it against OP for being a hardcore gamer and referring to everyone else as casuals. It’s a game, you’re not entitled to anything either.

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: PainShot.7154

PainShot.7154

Get that in your thick skulls and stop asking to nerf bosses/events like liadri just because “i want the achievement/mini”

If you want the mini, EARN IT.

Now you need the 8 cristals achievement. Good luck :P

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: silvermember.8941

silvermember.8941

A lot of this has to do with certain people feeling “entitled” to free stuff.

This has very little to do with that. Are they some entitled people, maybe, but it still doesn’t change the fact that something like the last boss sucks. Just for the record I have in fact beaten queen’s gauntlet.

Difficult content is nice, cheap content is not, content that requires you to play a very specific way also is not in a game with supposedly difficult builds and difference in classes and the mechanic favors certain classes over other again isn’t or punishes others (I mean just look how ez certain class can complete certain bosses even with gambit, ie the abundance of reflect to mitagate damage in phrase 1 for mesmer). content where the mechanics are sometimes buggy also isn’t difficult. QC while nice in theory wasn’t balance at all. Personally, I think if they want to have one shot mechanics make it so that the boss is doing it and not independent of the boss.

The point being that Arenanet has the habit of making kitten content, we should not reward such cheap methods of content and hold them to some standard.

tl;dr hard good, cheap bad. Content that punish certain classes and rewards others, bad. content that forces you to play in a specific manner also bad. If guild wars 2 had only one class content like QC would have been fairer or balance for that, but we don’t and Arenanet needs to take into account for the future.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

(edited by silvermember.8941)

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Elentari.9156

Elentari.9156

Well, I think a big part of the complaints comes from the tricky issue of managing expectations. And I don’t mean just players’ management of their own expectations, but also the passive management signals that come from the way content is designed. For example, in WoW, a casual player would almost never expect to kill hardmode raid bosses, because you have to get at least 9 other people to play with you, and you’re not going to get 9 other people to try hardmode raids with you unless you can prove to them that you are experienced and skilled enough to handle the challenge (otherwise you would be wasting their time). Thus, only players in selective progression guilds can expect to conquer higher-tier content, and casual players would not have these expectations because they’re not in those guilds. In that way, by making higher-tier content require multiple players, the developers passively managed player expectations by having socially-gated access. This model of content-access is fairly prevalent across all traditional MMOs: to have a shot at doing hard content, you have to be in the right guild.

GW2, however, doesn’t have that type of content, and so there isn’t the same kind of social-gating. You can easily make a group for fractals and dungeons, and you can engage all other content by yourself. And I think because the majority of MMO players have been conditioned by the WoW’s and FFXI’s to think that hardcore content = hardcore guild, they lose the context for judging if they’re suited for a particular set of content.

Looking at this from the flipside, you very rarely see people complaining that single-player games are too hard. People seem much more willing to accept if certain single-player games like Ninja Gaiden and Dark Souls are just not meant for them, and casual players wouldn’t load up “Extreme Difficulty” and complain that they can’t get the achievement for that because it’s too hard, and I think this is another indicator that people have been trained to approach MMOs with a certain mindset. They will run into issues with GW2 because it’s a very different paradigm and so all the unspoken rules they absorbed from other MMOs don’t apply here. They will tend to have inaccurate expectations because GW2 doesn’t provide them with the same context for making those judgements as other MMOs.

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Vizier.3164

Vizier.3164

I agree she shouldn’t be nerfed, this should be an achievement to do. But I would totally be for it against OP for being a hardcore gamer and referring to everyone else as casuals. It’s a game, you’re not entitled to anything either.

I didn’t call everyone who did not beat her casual, or didn’t mean to. (English is not my first language so i might have worded it wrong :o)

I was referring to the people whining that they just want to log in and get free stuff.

i7-3770K, XFX HD7970, ASUS SABERTOOTH, G.Skill ARES 16 GB 1600
Vizier: 80 mesm-guard-ele-war
Fort Aspenwood

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: BrunoBRS.5178

BrunoBRS.5178

Get that in your thick skulls and stop asking to nerf bosses/events like liadri just because “i want the achievement/mini”

If you want the mini, EARN IT.

Now you need the 8 cristals achievement. Good luck :P

i know i can’t do it. or maybe i can, but i can’t be bothered with something as hard as that.

won’t make me jump on the forums and QQ about it until liadri is farting crystals everywhere.

LegendaryMythril/Zihark Darshell

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Danikat.8537

Danikat.8537

I do think part of the problem is that they paired up a reward most likely to appeal to casual players (minipet) with obviously hardcore content. If the reward was something else, like a title or a unique skin then a lot less people would be going for it and getting frustrated when they can’t get it.

But I do also agree that there seems to be an odd sense of….I wouldn’t say entitlement exactly because most people seem to agree there should be some effort or skill required, but an expectation that everyone should be able to achieve everything relatively easily.

I came into GW2 having mainly played single-player games (and GW1) so to me it’s very weird. I’m used to there being certain achievements that are virtually impossible, which some people will need a lot of time and effort to get and others will never even attempt.

I’m also not used to this attitude of very loot driven game-play – the idea that if there’s a reward for something then everyone MUST have it and if there isn’t (or it’s not particularly valuable) then the content isn’t worth playing at all.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Being there is not the same as achieving!

in Queen's Jubilee

Posted by: Aerlen.5326

Aerlen.5326

I do think part of the problem is that they paired up a reward most likely to appeal to casual players (minipet) with obviously hardcore content. If the reward was something else, like a title or a unique skin then a lot less people would be going for it and getting frustrated when they can’t get it.

But I do also agree that there seems to be an odd sense of….I wouldn’t say entitlement exactly because most people seem to agree there should be some effort or skill required, but an expectation that everyone should be able to achieve everything relatively easily.

I came into GW2 having mainly played single-player games (and GW1) so to me it’s very weird. I’m used to there being certain achievements that are virtually impossible, which some people will need a lot of time and effort to get and others will never even attempt.

I’m also not used to this attitude of very loot driven game-play – the idea that if there’s a reward for something then everyone MUST have it and if there isn’t (or it’s not particularly valuable) then the content isn’t worth playing at all.

Agreed.

I’m also confused by the loot driven play too. I play for the experience of playing and the fun involved.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.