Q:
Boss Rush Amazing
A:
Lupicus with 5 necros: 100 achievement points
Walrus! My man!!!!!!
I have only killed 5 of those gauntlet bosses I think, but I’m liking it. Imagine if you could put gambits onto a whole dungeon run to increase the reward. This could be a solution to their “lack of challenging content” problem.
They could even add more gambits:
Trio: The dungeon party is limited to 3 players
One man down: The dungeon party is limited to 4 players
Sluggish: Slower attacks
Veteran challenge: All mobs are veteran
Champion challengeAll mobs are champion
Legendary challengeAll mobs are legendary
Calcium deficient: Damage taken causes cripple
Thin skin: Each hit taken causes bleed
Death is permanent: Once a player has been killed, they are unable to revive
Down and out: Upon reaching 0 health, the player is defeated
Tired: Weakness for the duration of the dungeon
Defiance: Crowd control has no effect on enemies
Reflection: All monsters have permanent retaliation
Perfection: Taking damage ends the dungeon