Boss Rush Amazing

Boss Rush Amazing

in Queen's Jubilee

Posted by: Chopps.5047

Chopps.5047

Q:

I love the idea of being able to watch your friends or popular players play, live, in the boss rush. Genius!

Question to the readers: would you like anet to make some form of rush permanent with current dungeon/fractals bosses (unlockable as you play through dungeons)?

Add in the ability to do it with friends or solo and have time attack leaderboards, even broken down by profession (fastest ranger lupicus kill, or fastest 3 ranger 2 warrior kill, etc for all the combinations).

Also, it could serve as a training tool for players that struggle in dungeons or vs a particular boss.

Any thoughts? I know it’s a big suggestion and that if Anet did do it, it wouldn’t happen for a while. But the boss rush is just so cool and there’s SO much you can do with it.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Boss Rush Amazing

in Queen's Jubilee

Posted by: Walrus.6390

Walrus.6390

A:

Lupicus with 5 necros: 100 achievement points

Boss Rush Amazing

in Queen's Jubilee

Posted by: Chopps.5047

Chopps.5047

Walrus! My man!!!!!!

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Boss Rush Amazing

in Queen's Jubilee

Posted by: Walrus.6390

Walrus.6390

I have only killed 5 of those gauntlet bosses I think, but I’m liking it. Imagine if you could put gambits onto a whole dungeon run to increase the reward. This could be a solution to their “lack of challenging content” problem.

They could even add more gambits:
Trio: The dungeon party is limited to 3 players
One man down: The dungeon party is limited to 4 players
Sluggish: Slower attacks
Veteran challenge: All mobs are veteran
Champion challengeAll mobs are champion
Legendary challengeAll mobs are legendary
Calcium deficient: Damage taken causes cripple
Thin skin: Each hit taken causes bleed
Death is permanent: Once a player has been killed, they are unable to revive
Down and out: Upon reaching 0 health, the player is defeated
Tired: Weakness for the duration of the dungeon
Defiance: Crowd control has no effect on enemies
Reflection: All monsters have permanent retaliation
Perfection: Taking damage ends the dungeon