Collection of Bugs in Q. Gauntlet

Collection of Bugs in Q. Gauntlet

in Queen's Jubilee

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Once more evidence that GW2 needs urgently a quality assurance department instead of just some quality control.

Here are just a few bugs I encountered playing it:

- Player fails on the Ooze, then the small Oozes are telported outside

- Player fails on the Ooze and the small Oozes are still there when the next player starts

- Banners of warriors or towers of Engineers are still there when the next player starts

These are 100% reproducible every time.

More strange things I observerd in a couple of hours of frustrating waiting for my next try on Liadri:

- Sometimes when you win, you are not transported outside and are trapped in the dome, you have to log out to get out of it.

- If the last player fell through the floor and you are transported in before the animaion of the floor closes you can get stuck in the floor until you do a weapon swap (happens when you move to a certain spot).

- When a warrior wih 100% change to rally on kill defeats an opponent there is about a 25% chance he is transported outside dead does not always rally. Happened on the 2nd and 3rd tier one boss to me.

- When a player who has a ticket before you gets a in line on another dome (that’s what I assume but did not check further), the next player get a message that they are up but are skipped until they re-log – they are stuck as next in line.

- For what every reasons sometimes two players get transpored to the same dome and there is a 2v2 (same boss). Saw this multiple times, but did not happen to me.

- When a large zerg is below you (now PvE players see how bad culling was for WvW) FPS may drop and skill lag is introduced, just like every WvW players knows it. Not really a defect but more a general design issue not having seperate instances (for the gimmicky reason to look down to see a zerg).

Please pleae please with sugar on top of it, recruit some more beta testers for explorative testing that actually try to find unspecified behaviour instead of just casually previewing content. It will help all of us…

Collection of Bugs in Q. Gauntlet

in Queen's Jubilee

Posted by: Shrapnel.9804

Shrapnel.9804

I logged out a while ago after I had the earthquake gambit during my fight.

I hadn’t chosen any gambits.

Collection of Bugs in Q. Gauntlet

in Queen's Jubilee

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

- Gambit effects lingers and doesn’t disappear after a fight.
- Dome ceiling is too low, which limits the visual area due to camera zooming in especially after getting knocked into a corner by the tornado — zero visual while on the ground
- Graphics caused computer crashes. GPU heats up and forces my computer to shutdown/restart. FPS dropped to 1-12FPS after relog. Unplayable.
- Conjured Greatsword in the Charr section is blocking the entrance to the area doing AoE spinning attack that just wipe the whole zerg group on top of the contants AoE.
- Searing Crystals dropping all over the map. Not sure if this is intended, but I believe that this should be limited to the Charr area.
- I thought culling was fixed?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Collection of Bugs in Q. Gauntlet

in Queen's Jubilee

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Culling can only be adjusted for WvW not for PvE…