Did you not learn from the clocktower!?
It took me nine hours to complete the clocktower. I expect Liadri to take several days and over 10g in repair fees alone. Not to mention the 4 silver per ticket.
-BnooMaGoo.5690
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
^
Why should every ACHIEVEMENT be made possible for everyone? Clocktower was amazing. And when I finally did it. kitten , I felt so kittening good. It’s a challenge and an achievement to do it. If you can’t nobody is going to look down on you that you can’t. Liadri is hard and I don’t have her either yet. Maybe I won’t even be able to defeat her at all. Well, that sucks balls then.
The meta achievements don’t need everything. You can do it without them. If you really want to get it, play it more, practise more. It will take time. Why does everyone want everything to finish in a couple of hours. I can’t compute it.
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
I don’t really like getting frustrated, but Clocktower was so satisfying to complete (Not to mention it got easier for me after I completed it the 1st time). I expect Liadri’s going to be the same in that regard.
There were blinds?
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
There are two kinds of challenging. The clocktower, and Liadri are not the good kind of challenging.
If anet insists on introducing more of these twitch reflex muscle memory puzzles where the only way to win is through trial and error, I don’t think I’ll stick around.
-BnooMaGoo.5690
agree with Smooth, this is one of the best things that could happen to GW2: challenging Solo-Player content which is not a jumping puzzle. I love running with huge groups, but I also love a change of pacing here and there… and solocontent is ideal for this. Once the personal story is done (and it wasn’t that difficult) there is little PvE-battle-challenge left for lonely hours.
…where the only way to win is through trial and error, I don’t think I’ll stick around.
not true at all, you can watch the battles from above and you could talk to people who’ve done the fight also. It’s actually awesome design, gambits are quite fun also… so you can make lower tier enemies more interesting.
I think disabling post processing removes the blinding…but camera and the floor are stilla bit of a pain
Clock Tower and Liadri, the only actually difficult PVE achievements so far in this game…………………and people starting crying.
…where the only way to win is through trial and error, I don’t think I’ll stick around.
not true at all, you can watch the battles from above and you could talk to people who’ve done the fight also. It’s actually awesome design, gambits are quite fun also… so you can make lower tier enemies more interesting.
I spent about an hour watching people fight, and fail. Everything changes when you enter the arena against Liadri.
-BnooMaGoo.5690
Clock Tower and Liadri, the only legit difficult achievements so far in this game…………………and people starting crying.
Because they’re difficult in all the wrong ways.
-BnooMaGoo.5690
I love a challenge.
But this is a slaughter.
I love a challenge.
But this is a slaughter.
You can’t spell slaughter without laugther.
I love this boss, I love how unforgiving it is.
Like how unforgiving Clock Tower was with its timer.
Just the timer, worst case scenario you fell off and did it again.
This one added in a load of things that make this difficult without finding an exploit.
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
There are two kinds of challenging. The clocktower, and Liadri are not the good kind of challenging.
If anet insists on introducing more of these twitch reflex muscle memory puzzles where the only way to win is through trial and error, I don’t think I’ll stick around.
If you can do something without trial and error, then it isn’t much of a challenge. And to be clear, I haven’t beaten Liadri yet, but at no point will I complain to Anet that it’s bad content simply because I can’t do it. I need to L2P, and with practice and repetition, I will.
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
There are two kinds of challenging. The clocktower, and Liadri are not the good kind of challenging.
If anet insists on introducing more of these twitch reflex muscle memory puzzles where the only way to win is through trial and error, I don’t think I’ll stick around.
If you can do something without trial and error, then it isn’t much of a challenge. And to be clear, I haven’t beaten Liadri yet, but at no point will I complain to Anet that it’s bad content simply because I can’t do it. I need to L2P, and with practice and repetition, I will.
If you can’t do something without trial and error, where exactly is the challenge?
-BnooMaGoo.5690
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
There are two kinds of challenging. The clocktower, and Liadri are not the good kind of challenging.
If anet insists on introducing more of these twitch reflex muscle memory puzzles where the only way to win is through trial and error, I don’t think I’ll stick around.
If you can do something without trial and error, then it isn’t much of a challenge. And to be clear, I haven’t beaten Liadri yet, but at no point will I complain to Anet that it’s bad content simply because I can’t do it. I need to L2P, and with practice and repetition, I will.
If you can’t do something without trial and error, where exactly is the challenge?
The challenge is learning from your mistakes, and applying the knowledge to the situations as they present themselves.
Clocktower isn’t RNG though and was actually a really good but hard JP. It is also neutral in terms of gear and character class because it doesn’t matter. It is all about just being able to do it.
The achievement from what I understand will be back for this and I would assume so will clock tower. As long as its there is no time frame then you can practice as your leisure.
Clocktower was cool.
Liandril not so much.
It is not the challenge itself, but the amount of annoying stuff thrown in there.
Repaircost, farming for tickets, waypoint costs, hours over hours of just running back to the NPC…
Liadri got 2 one-shot abilities. The AoE one, and the walking shadows.
Learn to avoid them, and you’re good. Also learn the pattern of the AoE in the second phase, because the AoE is not appearing randomly, it’s appearing in a pattern.
Use both melee set and ranged set. Check your utilities and see what you can change and take.
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
There are two kinds of challenging. The clocktower, and Liadri are not the good kind of challenging.
If anet insists on introducing more of these twitch reflex muscle memory puzzles where the only way to win is through trial and error, I don’t think I’ll stick around.
If you can do something without trial and error, then it isn’t much of a challenge. And to be clear, I haven’t beaten Liadri yet, but at no point will I complain to Anet that it’s bad content simply because I can’t do it. I need to L2P, and with practice and repetition, I will.
If you can’t do something without trial and error, where exactly is the challenge?
The challenge is learning from your mistakes, and applying the knowledge to the situations as they present themselves.
The kind of “challenge” that Liadri presents is not fun nor is it engaging. It is an exercise in frustration.
Here’s a for instance. Ozma from FFIX was challenging, but was also fun to fight. Chocobo racing for the sun sigil in FFX was more challenging than Ozma, but was more frustrating than fun. Liadri is more like chocobo racing than Ozma.
-BnooMaGoo.5690
The Clocktower was one of the greatest releases of Anet. Your thread title speaks volumes to why Liadri is so awesome, and more of the same needs to be provided in each bi-weekly update.
There are two kinds of challenging. The clocktower, and Liadri are not the good kind of challenging.
If anet insists on introducing more of these twitch reflex muscle memory puzzles where the only way to win is through trial and error, I don’t think I’ll stick around.
If you can do something without trial and error, then it isn’t much of a challenge. And to be clear, I haven’t beaten Liadri yet, but at no point will I complain to Anet that it’s bad content simply because I can’t do it. I need to L2P, and with practice and repetition, I will.
If you can’t do something without trial and error, where exactly is the challenge?
The challenge is learning from your mistakes, and applying the knowledge to the situations as they present themselves.
The kind of “challenge” that Liadri presents is not fun nor is it engaging. It is an exercise in frustration.
Here’s a for instance. Ozma from FFIX was challenging, but was also fun to fight. Chocobo racing for the sun sigil in FFX was more challenging than Ozma, but was more frustrating than fun. Liadri is more like chocobo racing than Ozma.
It’s only frustrating if you don’t learn from your mistakes or failures. But I find it fun to keep trying. If I time my dodge wrong, it’s still my fault, not Anet’s. The mechanics are the same each time I play. I just need to get better in paying attention to patterns and tells.