(edited by Albert Of Tyria.2149)
Sincerly, i didn’t really like the previous updates, in my opinion they were not engaging; from my point of view they was only little minigames or events to tempt players to stay in front of their computers. But this is update is involving me a lot:
- the challenge arenas are pretty cool and fun, they required medium skill e knowledge of your own class and the redwards are fine; and please Anet don’t listen the whining in this forum about the last boss: fortunally, there’s an encounter that requires skills.
- the pavilion: yeah, there is a lot of farming, but from my point of view its a fun farming because the ratio drops/farming time is good; and the arena with different environments is a very nice idea .
- You repopulated Divinity’s reach, the most beatiful capital in the MMO world, and you gave a real sense of celebrations and festivity.
- Wallet, new champion and dungeons’ redwards are some of the best improvment to the game since the release.
- Achievemnts of this update don’t required the crazy farming and numbers like, for example, dragon bash; so they are not frustrating and i enjoyed complete them: torch run is very nice. I think that they are more fun also because they did not take place in Lion’s Arch: we have been in this city for 11 months….continue to change the place of achievemnts its the right wat to bring more fun.
So the MORE REDWARDS point was a MUST that the game needed and you reached it (of course, you can improve again it). Now add more permanent content, more armor skins NOT in the gemstore, more dynamic events with a stronger impact on the worlda in various region (also low level zones), and more challenge elite encounters and the game will be in the right way (only speaking about pve…pvp its another story).
(edited by Albert Of Tyria.2149)
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