Graphical bugs/performance in Liadri fight

Graphical bugs/performance in Liadri fight

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

1. Lower FPS with lowest settings due to effects than in WvW on highest settings

2. Culling makes clones/aoe invisible (more annoyance than anything else)

3. Server lag makes dodging impossible at times

Fix those issues and I’d have no trouble beating her. I’ve beaten harder bosses in megaman titles growing up as a kid, but back then there was no lag of any kind.

It simply isn’t fun to attempt her anymore, even though I know how to beat her; the technical limitations make it outright impossible at times.

I realize this post is for naught, since the most important feedback is on your SK forums, but it’s fun to pretend.

Graphical bugs/performance in Liadri fight

in Queen's Jubilee

Posted by: toothless.1429

toothless.1429

I wonder what the Chinese market’s reaction is regarding performance after reading the “supposed” minimum spec.

And yes I agree, the instance is also a lag fest for me.
Mutually exclusive activities (as in we are only doing one or the other at any one time) in the same instance is genius.

Graphical bugs/performance in Liadri fight

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

I wonder what the Chinese market’s reaction is regarding performance after reading the “supposed” minimum spec.

And yes I agree, the instance is also a lag fest for me.
Mutually exclusive activities (as in we are only doing one or the other at any one time) in the same instance is genius.

The problem isn’t that they are mutually exclusive, but that their intersection is sometimes nonempty and you have slimes remaining, or even another boss without a chosen gambit that merely remains there after somebodys last failed attempt.

There are so many bugs, you’d have to be a masochist to complete this event with certain classes with certain specs on certain rigs.

I am not a masochist, unfortunately, so I am not inclined to do something that isn’t fun.

Graphical bugs/performance in Liadri fight

in Queen's Jubilee

Posted by: toothless.1429

toothless.1429

I know what you mean, and again I agree with you – along with many in similar threads.

I liked the fact that I had to discover the boss’ attacks and patterns, along with trying different classes, traits, weapons, etc. Then doing it again with gambits.
Good and fun encounter designs imo.

What makes it a royal pita is the environment and bugs, all of which I agree with in other not so happy threads.
Without those “punishing” features and let’s say a modest steady 30 fps, this activity is made a lot lot easier.
It’s a shame the difficulty is artificially raised, as the actual encounter design is pretty good and fun to do, external factors permitting.

Graphical bugs/performance in Liadri fight

in Queen's Jubilee

Posted by: Avatara.1042

Avatara.1042

I cannot even see the red rings properly on that floor. I have to guess…thanks Anet!

Graphical bugs/performance in Liadri fight

in Queen's Jubilee

Posted by: OmniPotentes.4817

OmniPotentes.4817

Besides all the above some other issues I had while working on my achi are losing your turn despite being next inline. This must have happened to me like 15×. Booster bonus does not consistently work inside the gauntlet. For example I was using mango pie plus a rejuvenation booster and still I was taking damage as if no boosters/ consumables were used. And to think Anet sells this junk in the gemstore.