Let me start this by saying that the Gauntlet is my favorite content addition to the game since launch. I’m glad that there’s some difficult content for solo players now. However, I do have some issues with Queens Gauntlet, many of which make the game type punishing rather than challenging, and others which are annoyances Anet should avoid when they do something like this again. I think the problems with Queen’s Gauntlet could be solved by doing few things:
-Easy access to the gauntlet rather than waypointing followed by a 2 minute hike. I don’t want to wait around in hopes of someone coming to my rescue. Seriously, why was there no waypoint on the upper part of the Crown Pavilion in the first place?
-No armor damage from dying against the gauntlet. Give us something similar to the outmanned mechanic in WvW.
-No requirement of 1 ticket just to fight in a round. The gambits should still require tickets, as that’s risk/reward.
-Put the gauntlet in a separate area from the crown pavilion. Let the people who want to farm and the people who want a challenge do their own separate things. I don’t want garbage framerates in my gauntlet fights just because the zerg below me is nuking a boss to hell. Oftentimes I spawn in the arena, but objects aren’t loading, so when I can finally see my character, I’m downed.
-Remove the glass around the gauntlet arenas, and replace them with invisible walls, like the ones around the ring you stand on while queued for the gauntlet. Glass walls force my camera to zoom in much closer than I would like, and if there were just invisible walls, I’d have better visibility, and the spectators would have a better view of the fight. It’s a win-win.
-If you’re going to have mechanics like permanent revealed, there should also be mechanics which harm other classes. Thieves have the lowest healthpool in the game, along with Elementalist and Guardian. Eles and Guardians have great heals, along with invulnerabilities and blocks. Thieves have only their heal skill, and very limited condition removal without stealth. On fights like the Pirate Crew, I had to switch to my elementalist, and against deadeye, I had to go full burst. If you’re going to take away revealed, give thief access to more heals and condition removals, and things like blocks and invulnerability. Also, come up with mechanics that force other classes to change their build. Take away necromancer’s death shroud in certain fights for instance. That’s their special class mechanic, like Thieve’s stealth. And yes, I know other classes get stealth, but no one depends on it as much for their survivability.
This is all I can think of right now, so other players please submit your thoughts too.