twitch.tv/mdogg2005
Kind of sad.
twitch.tv/mdogg2005
To me, accomplishing achievments is a lot fo what makes Guild Wars fun. This is mostly why I enjoy the living story (although I wish it wasn’t so time limited) because I am constantly greeted with more and more achievements. Some are a bit grindy, but the thought of reaching 100% completion on all living story events makes the grind worth it. To me, anyways.
The farming…well, It’s hard to pass up when it’s an easy gateway to having some of the TP/Gem store items you’ve always dreamed of.
Does nobody play this game for fun?
Every single person plays this game for fun. Fun is subjective.
/thread.
People boast, a handful of people boasting on the forums doesnt reflect what people do as a whole. Someone from Anet posted that the median player has earned 3 gold or less during the event so far.
I play for fun. I’m in a casual guild and when we’re a bit bored it’s fun to group up, hang out, get the bosses then dance by the center wp until the next bosses pop. I can see that it’d seem silly but it’s the company that makes it fun for me, and the loot is a bonus. I guess it takes all sorts to make an MMO.
(Btw Proxy, stating your opinion then “/thread” is kinda the opposite of what a community forum is meant to foster.)
“Fun” is subjective.
I have “fun” by getting more gold and more shinies.
I hear you OP.
I would prefer to go on some traditional (quality) RPG quest chains for epic loot, rather than farming the stuff you mentioned. However the sad fact is that there aren’t any quest chains I haven’t done, and even if there were, they certainly wouldn’t be dropping epic loot.
It is not true ‘fun’, farming stuff mindlessly over and over again, but there isn’t a real alternative for players who have truly “Been there, Done That.”
It was fun being an achievement hunter.
But then I met Liadri.
GW2 is not fun anymore.
“Fun” is subjective.
I have “fun” by getting more gold and more shinies.
Anet should make the Skritt playable since I think a few players would make excellent Skritt. Although I wouldn’t know how they get around the Skritt’s flaw of requiring more than one Skritt to increase intelligence. It’ll make a lot more sense if all the farmers were Skritt characters, since going for shinies is a Skritt thing to do.
Also while fun is subjective I do think there is a problem with the gauntlet as I’ve seen a few farmers claim to be ‘bored’ with it and claim to be only farming for the gold. perhaps a rotation of boss tactics to keep the farmers on their toes might solve the problem?
Chaos always finds a way, who you think Evil learned it from?
I just wish the living story made sense and had a story. Events are great but unless there is some decent story telling on why they are there seems pointless. To me it feels like biweekly themed random content updates. Having it be called “living story” is really deceptive seeing how this story is barely living.
Love the game just wish there was more back story behind it all. I’m not talking flat text reading from a blog or talking to a npc and reading text I like cut scenes and the character voices that go along with it. It always nice to see the inflections in the voice when they are talking.
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
Most people play the game for fun, but what they consider fun varies.
MMOs in general seem to attract a lot of people who are very loot/gear focused (or possibly playing MMOs gets people into this mindset) – they play for the rewards, for the challenge of getting them and the fun of showing them off.
I guess in this case I’m a bit like that because my main motivation for playing the Gauntlet is to get the mini, but I’ve also had a lot of fun figuring out the mechanics behind each fight and finally beating it. At this point it’s almost a personal vendetta against Liadri and I will bring her down!
“Life’s a journey, not a destination.”
“Fun” is subjective.
I have “fun” by getting more gold and more shinies.
Although I wouldn’t know how they get around the Skritt’s flaw of requiring more than one Skritt to increase intelligence.
Make the opening quest for a Skritt character be escaping an Inquest lab and learning you’re one of several lab mistakes.
“Fun” is subjective.
I have “fun” by getting more gold and more shinies.
Although I wouldn’t know how they get around the Skritt’s flaw of requiring more than one Skritt to increase intelligence.
Make the opening quest for a Skritt character be escaping an Inquest lab and learning you’re one of several lab mistakes.
So the Inquest made you independent of the hive mind thus you don’t require to be near other Skritt to maintain the level of intelligence you have obtained? That could be interesting and would explain the npc Skritt not recognizing you as one of their own.
Chaos always finds a way, who you think Evil learned it from?
Ayup
15chars
If everything didn’t cost so kitten much in gold, i wouldn’t farm. I think it is flawed design in MMORPGs that you have to repeat and grind so much to get the coolest and most useful things and GW2 is not an exception.
My personal fun comes from exploration. I’m still only about 70% through the map on my first char because I’m taking my time exploring every nook and cranny I find. The grinding achievements simply doesn’t appeal to me. I’ve done most of the dungeons once through simply to see what they are like. But the idea of farming them over and over is kind of depressing.
GW2 has a simply beautiful world and that’s the bit that I enjoy.
Even the new arena and gauntlet I only really wanted to see to ‘see what theyd done with the place’ as it were with the great collapse.
I play for fun. Otherwise, why bother?
However, according to Richard Bartle, there are 4 types of gamer personalities that find fun in 4 different ways (Achiever, Explorer, Killer, Socializer.)
According to Bartle, I am an almost balanced blend of Explorer, Achiever and Socializer.
I have seen the Opening Ceremony, done 3 Balloon Rides and killed a few of the Queen’s Champions outdoors opportunistically.
That’s it. My choice. For this set of temporary content.
My achiever side is upset that I’ve missed an opportunity. For achievement points and gold.
My socializer side is horrified to hear the stories my guildmates are telling about some of the community (never mind the threads here on this forum.)
My explorer side is still waiting for large land-mass content to be added in some permanent upgrade.
However, overall, I’m quite happy avoiding the whole hoopla and merrily going about leveling 2 more alts closer to 80 these last weeks. And yes, my blood pressure is fine, thank you.
==
Bottom line:
There are 4 types of gamers and not all content will satisfy all four at the same time.
I support all types of game play that allow players to find fun in their own way, as long as it does not interfere with other players pursuing their own fun.
-Cheers
I play for fun. Otherwise, why bother?
However, according to Richard Bartle, there are 4 types of gamer personalities that find fun in 4 different ways (Achiever, Explorer, Killer, Socializer.)
According to Bartle, I am an almost balanced blend of Explorer, Achiever and Socializer.
I have seen the Opening Ceremony, done 3 Balloon Rides and killed a few of the Queen’s Champions outdoors opportunistically.
That’s it. My choice. For this set of temporary content.
My achiever side is upset that I’ve missed an opportunity. For achievement points and gold.
My socializer side is horrified to hear the stories my guildmates are telling about some of the community (never mind the threads here on this forum.)
My explorer side is still waiting for large land-mass content to be added in some permanent upgrade.
However, overall, I’m quite happy avoiding the whole hoopla and merrily going about leveling 2 more alts closer to 80 these last weeks. And yes, my blood pressure is fine, thank you.
==
Bottom line:
There are 4 types of gamers and not all content will satisfy all four at the same time.
I support all types of game play that allow players to find fun in their own way, as long as it does not interfere with other players pursuing their own fun.
-Cheers
Can you pm me the four Gamer types definitions or link me to where I can find it? I know this might sound silly but I’ve never heard of there being different types of gamers in the way you described. I heard of separation of type, such FPS and RPG gamers. Although judging by the name Socializer I don’t think I will ever fit its description.
For the last couple of days I’ve been just wandering around Rata Sum or Lion’s Arch for no apparent reason (I even don’t know why I feel like just wandering about in my town clothes)
Also I always believed a video game regardless of genre was designed towards playing for fun. I mean it supposed to be something you can spend your free time doing, why would someone spend their free time doing something they don’t like but don’t need to do is beyond my mind’s ability to understand. So to see on the forums how people are not having fun with the farming but continue to do so baffles me as it always have.
Chaos always finds a way, who you think Evil learned it from?
I’ll post a few links here in case there are other folks who have never heard of it and are interested.
Thanks for asking btw. I remember a time when MMO players would list their Bartle personality type in their sigs so other readers could understand the poster’s perspective.
Following should be safe sites:
info on what it is
http://en.wikipedia.org/wiki/Bartle_Test
the quiz itself
http://www.gamerdna.com/quizzes/
a non-technical summary
http://www.mmorpg.com/blogs/jawapet/102008/2712_Bartle-Test-why-players-need-to-take-it
(edited by goldenwing.8473)
“Fun” is simply put too broad of a term to mean anything significant by itself. Can you define “fun”, in a moderately objective way? No, of course you can’t. Besides, “fun” is not the correct word to be using – “engagement” is much more appropriate.
http://www.penny-arcade.com/patv/episode/beyond-fun
As for engagement – that can be achieved through various means, and which is (or are) the prevalent one(s) depends on the individual game and player. It could be the desire to get better at the game, the desire to explore etc. For RPGs (especially MMORPGs) the most important of these is usually the “desire to make something grow” – in this case, that “something” is our character(s), and “grow” means get more powerful, more rich, collect stuff etc. Exploration, getting better etc are still important, but after a while you’ve pretty much seen everything that’s there to be seen and got as good in the game as you possibly can, so most of what remains is to keep your character growing even further. At that point, your characters are like your rl children would be – even if after a while dealing with your children becomes less of a fun activity and more of a chore, parents will always derive pleasure by seeing their children growing up. And much like seeing your child bring back good grades from school makes up for all those night you spent helping it with its homework, seeing your MMORPG character finally get that long-awaited armor set makes up for all those nights spent farming Deadeye…