I don’t have opinions. I only have facts I can’t adequately prove.
N.A.S.A. forgot toilets.
I have to keep reminding myself of this fact whenever I see a massive oversight in the game design. Now, the queen’s gauntlet is fun and all, definitely better than the grindfest below. But, therein lies a problem that I am assuming Anet didn’t quite process when designing the event:
You have a gigantic zerg of players fighting a gigantic zerg of monsters, and in this exact same zone you have an event that features reflex based gameplay and one shot kill mechanics on bosses.
The problem being that, in this zone, there are immense lag spikes very frequently. These lag spikes cause people to die in the gauntlet whenever one happens next to an instant death mechanic.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.