I got to say after completing all the bosses in the gauntlet, I loved it all the way up to the last one. Laidri was the most lazy boss every created. I appreciate that you are trying to insert challenging content into the game, but if this could be used as an example of what you are trying to do with living story content please stop.
Laidri has caused alot of anxiety and has drained the will to play of the casual base. If you have to defend your living story content, content that is supposed to appeal to a broad base with “its not everyone’s cup of tea”, that is absolutely horrifying. But, I am sure you already know this given the out pour of negative feedback only met by people that have no other means to defend it other than “I can do it you can too, not everything needs to be easy”
Lets take a look at this boss. Laidri herself is not hard to kill, its the one hit pattern style mechanics that you are fighting. She does not cast these skills, nor can anything be done to these skills its just a obstacle added for the sake of making people try multiple times.
This is not the same thing as difficult. You can take the same mechanic throw it on any other boss and have the same level of “difficulty”. This was really lazy on the developers part to simply make something not all players would be able to do, which effectively grief the casual living story base, and I have had alot of people in my guild leave for other games because of it. The only people you will hear call this fun are the people that need a accomplishment like this to make themselves feel superior. It is never good for the population of a game to cater your main content to this small percentage.
One hit mechanics are fine to use, but they should not be the only basis of “difficulty” which what this boss what. It was simple repetition until you got lucky enough not to make a minor mistake that cost you the game, no critical thinking required.
Real difficulty requires critical thinking, it requires strategy, it requires learning, and thinking outside the box. This can not be said about this boss. It was a simple micro skills, which would be okay if, every player was on equal ground. Not every player has the time to level and fund characters just to have the best chance of success. Especially in a 2-4 week time. Since it is time limited it is a very high source of anxiety because one, you can’t feel like you can take a break, do something else, and come back because it could be gone. Then players feel like they have missed out and quit all together because games are supposed to be fun.
Overall, please do better testing of your content, many game mechanic flaws have already been pointed out. Also please consider how fluid and easy the content is to retry, wait times are often longer than play time. And consider making high failure rate content and achievements permanent. People have a families and a full time jobs. People don’t like being rushed to grind out something that is time limited instead of something they rather be doing just because they don’t want to miss out on completing the content.
Over the past month this game has not been fun for me and has been filled with anxiety mad dash to do post nurf 5-gambit and 8-orb, and no it was not satisfying to beat because it could all start up again after adventure box. If only 8% of tests could complete it, it should at-least be able to be done on the player’s time table. This boss certainly was challenging but never forget this does not mean the same thing as fun.
I have been playing guild wars for nearly a decade because I felt it had always upheld the principle that I won’t be missing out because I don’t have every day to play. And I feel this is a principle increasingly lost especially the past few months. Please make living story content casual again, it should not have something in it that you could try for many many hours and still fail not having any progress completed. I am not saying “do not make stuff like this”, but people should be allowed to step away and return to content like this. I think you are stressing out a-lot of your base putting a high failure rate content and telling people they only have so much time to do it, people don’t feel like they can step away without missing it so they just stop playing, which I have given some consideration. I think making things like this permanent would go a long way into the issues people have about how “hard” this boss is.
(edited by Mireles Lore.5942)