Liadri — Questions, Concerns, Comments, Discussion, Suggestions.
First of all, before I start on this post, I want to say that quite a lot of this post will contain my opinions and observations from the Liadri fight, however the vast majority will focus specifically on the “Light Up The Darkness” achievement.
There will be a TL;DR at the bottom.
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Let me first start by saying that the addition of the Queen’s Gauntlet has been a mix of fun, challenges, horrors, and frequent frustration. Never once have I had this much difficulty or frustration in GW2 by anything before, and even the previously hard stuff pales in comparison. These gauntlet fights have given way to some of the most challenging things I have faced in an MMO, though if I had to point one out in specific, it would be my attempts to get the “Light Up The Darkness” achievement.
Liadri herself is an interesting fight, and while difficult, is by no means impossible for the average gamer — or even the casual one, so long as you put in some practice. Getting through Phase 1 is by far fairly easy so long as you recognize the pattern of where the shadowfall will land, and where the white swirls are going to appear. So long as you know where everything is positioned, where it starts from, and where you need to go, it’s relatively simple to get to phase two — the only “random” part about phase one is where the orb will spawn, and it will only ever spawn in one of four specific locations.
Phase 2, however, is a whole other beast. The amount of shadowfall doubles, making it much more difficult to move around the dome without running into any of the potential one-shot effects. This can be countered though good timing of evades, knowing where you can stand, use of condition removal, ranged weapons, and other such things to keep Liadri at bay while wrecking her face.
To me, the Liadri fight for just killing her is actually easy now. I could probably do it 9/10 times after I figured out the pattern, avoiding most of her damage all the while on either my mesmer or guardian. Killing her is no-longer the issue for me, and really, it’s not as hard as many people make it out to be.
Instead, now it’s getting the Light Up The Darkness achievement. This achievement throws all concept of hard out the window into the territory of “Dark Souls” difficulty. Hell, I think I raged less on Dark Souls than I have on trying to get this achievement.
To those who haven’t got that far, or to those who haven’t defeated Liadri and think she is hard for just her basic fight, think about it this way: It’s 2.5x the difficulty. Instead of 3 orbs, you have to throw 8. This means not only do you have to manage killing her in a timely manner, you must also combine everything you do in phase 1 with everything you do in phase 2. This includes positioning yourself, positioning the visions, getting the lights without getting hit by visions and shadowfall, throwing the lights without getting hit by visions and shadowfall, trying your best not to die to Liadri herself or be crippled by her attacks, dealing with orbs, and even more pressing than the rest of it all — doing it under a time limit. The same time limit as the normal fight.
Trying to get “Light Up The Darkness” is insanity. When I say it’s insanity, I mean it — doing the same thing over and over expecting a different result.
Now, I bet at this point, you’re expecting me to say “Anet should nerf this fight!” or “This fight is too hard and should be toned down!”, but that’s not what I intend to say. Instead, I want to focus on four things: 1. Why this fight is difficult, but not impossible, 2. What makes this fight so frustratingly hard, 3. What needs to be done to make this fair for players, and 4. What are your opinions and experiences with this fight, and what are your suggestions (as the reader) for helping make this fight more accessible to the larger community of GW2.