we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
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These two things together are a terrible idea. The primary threat when I’m fighting Liadri is the AoE attack that can instantly down me. Having an orange mesh ground then putting red AoE circles on it makes it a pain to see where the attack is going to hit. This makes fighting her unnecessarily difficult and it takes player skill out of the equation. Next time, give us the option of fighting in a dome with solid ground, and ground with a different color than red or orange.
TL;DR: Orange mesh ground + red AoE rings = FAIL
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It’s a Shadow AoE. Therefore, they should have simply made the AoE circles black.
I didn’t even know there was an AoE circle until my less optically-challenged better half told me. :P
Don’t forget the terrible camera angles.
Don’t forget the terrible camera angles.
I didn’t want to get into that in this thread but yes. Having my camera zoom in and out from fighting inside of a dome is horrendous. The camera in this game wasn’t designed for this situation and it really hurts. I’m trying to win using a Norn Guardian with 75% height.
I think the main point I’m getting at when I complain about the AoE circles and the camera angles is that we’re being made to play with an arbitrary disadvantage. I wouldn’t mind if they made Liadri attack a little faster if it meant that I could control my camera and see the AoE rings. The type of challenge they’ve made with these AoE rings and camera angles is not meaningful or rewarding. It won’t stop me from trying to win but I also won’t forget this.
(edited by XacTactX.6709)
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