(edited by Melineth.2859)
Liadri is not hard in and of herself.
AKA: crappy design for the encounter that requires mobility and awareness in an area that hinders both.
AKA: crappy design for the encounter that requires mobility and awareness in an area that hinders both.
Worst part is the visibility of the red danger circles on the floor, you can barely see them since the floor itself blends in with the circles.
Windows 10
AKA: crappy design for the encounter that requires mobility and awareness in an area that hinders both.
Pretty much, if i could actually see when i need to dodge and also see where the little ghosts were i think i would find the fight much easier. As it is i cant tell what im doing 90% of the time.
Lately there seems to be a trend with the circles not being helpful in a game that relies heavily on specific positioning and need-to-know situational awareness. It’s becoming frustrating.
It’s too hard to see the circles ;/ and the camera sucks.
Not to mention, if she places a light at the very edge of the room you have no choice but to stand there until the adds run to you. In which case you can’t see anything at all going on (if they’re even close to you, if there’s aoe on the ground, and if there’s like 4 of them together that WILL kill you as soon as you get close, since the portal isn’t going to kill them all)
I’m using dodge food, and the endurance signet on my warrior, running with the permanent 25% speed and I feel like I hardly ever have enough end to dodge. Not being able to get vigor is just a huge disadvantage in this fight.
I’d like to see the aoe speed tuned down a little bit, and I’d like for light portals to not be spawned at the edge.