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Posted by: Warzaw.2708

Warzaw.2708

I just want to say that the Gauntlet was a lot of fun, and I managed to get every achieve on my Ranger (Except Light Up the Darkness)

Now, about Liadri. I understand the complaints, such as the horrible camera positioning, zerg lag, hard to see AoE, among others. They do add a slight degree of difficulty to the fight. I do have to say, after awhile I had gotten so use to it all (spare the lag, never had that happen) that it didn’t even matter, I was more focused on beating her than all the trivial things going on.

This was one of the most challenging aspects of the game, and after having to change my build, a food buff, the Hoelbrak emissary buff, and using all my evades possible (Thank you Charr racial pistol) I had managed to beat her two days ago after tireless effort; probably somewhere in the range of 75-150 tries.

The fight itself, for the most part, required a good attention span, the ability to multi-task, and it tested most of your skills to see if you really can play your class.

This fight may not be for everyone, but you should still strive to beat her if you really want to. You do have another 3 weeks to strategize, look up guides, and do whatever it is you may need to do to beat her.

Liadri was just that type of fight I needed in this game, something challenging, but wholly possible if you really take the time to understand the fight.

I see all these threads about needing to nerf her, but where does that leave us who have the bragging rights to say we’ve beaten her? Sure, we have our mini’s and our word, but if she gets nerfed, our word and mini’s won’t have the same impact when you’re walking around and seeing everyone showing off their new mini they got after a challenging fight was broken down to their whim.

So, I implore you Anet, please DO NOT nerf Liadri in any way. I can understand making the AoE circles more visible to see, but beyond that, the fight is great the way it is, and one of my most favorite aspects of this game, and update.

Keep up the good work, I hope to see some more challenging content in the future!

BREAK YOURSELVES UPON MY BODY
FEEL THE STRENGTH OF THE EARTH
Vicodium – Ranger (IX) Coldsnap

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Posted by: Thomassassinate.9370

Thomassassinate.9370

I want challenging.

I do not 1 shots everywhere, build favoring, time limits, profession favoring, and having 2 minute boring trips to walk all the way back to the location.

Anet should play dark souls if they want to make challenging, that right there is a learning curve game.

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Posted by: grins.6475

grins.6475

I still haven’t beaten her, but I have been diligently trying the last couple of days. I notice the mistakes I make include forgetting to use skills that could help immensely in the heat of the moment, and being quicker about picking up and throwing the light thingies in a timely manner. I have found this fight requires extremely quick responses and reflexes, and is unforgiving when it comes to making mistakes. It seems the red circles are always right where I need to be! Arg! I hope I can improve and beat this boss. I have really put a lot of effort into it. I do not mind that it is a challenge as you say. I agree with you that if it’s too easy, it won’t be as special and rewarding to complete it. I do gripe when I have to keep running back to the fight, though ; )

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Posted by: Mogar.9216

Mogar.9216

well all the more power to you. I beat everyone up to her in at most 3 tries. I have tried her about 200 times now and I have never got her blow 30%. I am giving up. Just not worth my effort any more. It really all come down to timing and nothing else. I thought about writing a script to do it and I bet it will do better than me lol.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I want challenging.

I do not 1 shots everywhere, build favoring, time limits, profession favoring, and having 2 minute boring trips to walk all the way back to the location.

This right here…this is my thought on it too.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Denial Of Service.5732

Denial Of Service.5732

Hoelbrak emissary buff

give yourself a pat in the back because Representation buffs dont work in the dome, i dont want her to be nerfed, I WANT MY TITTLE.

until dev team designs an auto-slot i wont be able to brag i beated Liadri, i hate that minis go into bank slot with the deposit collectable and whenever i go into a new zone i have to select it again.

GIVE ME A TITTLE, plz.

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Posted by: Null.9743

Null.9743

Beat her as a Mesmer tonight after re-working my build for literally the fifth time and reading posts from people who’ve beat her.

There are two sides to this argument and both are very valid.

From one angle, Liadra being this tough is brilliant because it means beating her actually feels like a real accomplishment, I was ecstatic when she finally went down and that achievement flashed up.

From another, there are genuine problems with the camera especially for the bigger characters and the AoE being hard to see only complicates an already highly challenging boss fight.

I think ANet should be considerate of those whose sight may already be limited and make the AoE more visible as well as fixing the camera bugs. That’s all that needs to change about the fight.

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Posted by: Quarktastic.1027

Quarktastic.1027

The problem with Liadri is:

All of the things that make the fight challenging have nothing to do with the boss. The boss doesn’t cause the darkfalls, the visions, or the rifts. Take all of those away and Liadri would die almost as fast as those helpless rabbits and mosquitoes we randomly nuke while roaming Tyria.

I want to fight the boss, not the environment she happens to be in.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Nono Quark, if anything, we keep all of these…but instead of 1-shotting, they should 2 or 3 shot (meaning 33% or 50% of your max HP with each hit), that way you’re allowed to make SOME mistakes, but too many will kill you. There, the fight isn’t as annoying, but it’s still challenging.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Quarktastic.1027

Quarktastic.1027

Nono Quark, if anything, we keep all of these…but instead of 1-shotting, they should 2 or 3 shot (meaning 33% or 50% of your max HP with each hit), that way you’re allowed to make SOME mistakes, but too many will kill you. There, the fight isn’t as annoying, but it’s still challenging.

That’s not what I was getting at. You can’t do anything to the boss that will stop those effects from happening. They aren’t part of the boss, they’re part of the environment. Put any veteran monster in that same environment and you’ve just made that monster as difficult as Liadri.

I want bosses with challenging mechanics. I don’t want to battle more environmental effects.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: OmniPotentes.4817

OmniPotentes.4817

2 words. Money Sink! Content sucks.

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Posted by: Venirto.4208

Venirto.4208

People are complaining because of the time limitation. You have to do it within the next few days or it will be gone (forever?). I do support the difficult content in the game but I hate when it’s time limited.

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Posted by: Deified.7520

Deified.7520

I dont think they should touch her at all. The only thing they should fix are bugs in the mechanical side such as the abyssmal camera and lag.

One of the most fun things I have done in this game. It was very very satisfying when I finally killed her. More satisfying then anything I’ve done in the game.

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Posted by: Nilkemia.8507

Nilkemia.8507

Not this again. One hit kills from multiple attacks, gimmicky invulnerability, and a time limit don’t make a challenge at all. Even if I beat her, the only satisfaction I’d have is that I’d never have to do it again. It’s not fun. Losing, waypointing, repairing, wasting time and coin on this fight is not fun. This had better not come back after it goes away.

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Posted by: painHV.3968

painHV.3968

99.9% of the current endgame content is completely faceroll =/

It was refreshing to have gauntlet and fight liadri, if anything I hope anet implements alot more content on par with her difficulty

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Posted by: pavo.4371

pavo.4371

People are complaining because of the time limitation. You have to do it within the next few days or it will be gone (forever?). I do support the difficult content in the game but I hate when it’s time limited.

Exactly, it is completely unfair to anyone who doesn’t have money saved up, or 8 alts, or has a bad comp. OP can have his bragging rights, its no problem, but the opportunities should be leveled. Now, if this was done in pvp, where you can change builds for free, and have a little instance, that would be different. With things like they are, people will have 9/11 completed challenges and it will hount them for the rest of their GW2 time. I respect your wish for wish for being able to brag, but understand that with all the update achievements being able to be done up until this one, it would come as quite a shock to your regular semi-pro ocd player.

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Posted by: AppleHack.7340

AppleHack.7340

Exactly, it is completely unfair to anyone who doesn’t have money saved up, or 8 alts, or has a bad comp.

I can’t beat her on my iPhone 4 so she should be nerfed.

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Posted by: tom.7468

tom.7468

99.9% of the current endgame content is completely faceroll =/

It was refreshing to have gauntlet and fight liadri, if anything I hope anet implements alot more content on par with her difficulty

+1
And to those who keep saying “omg its too easy” now you know what happens.
Also gauntlets is optional if you don’t like it then don’t do it.

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Posted by: bhagwad.4281

bhagwad.4281

Move Liadri to the heart of the mists, remove broken armor etc, and give everyone the gear and traits they want….just like in PvP. I guarantee you that lots of complaints would just vanish.

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Posted by: HumaCarrionEater.8254

HumaCarrionEater.8254

This doesn’t make any sense to me. I think in the vast majority of raid fights I have been in, the environment has also been utilized to add complexity to the fight. I don’t understand why a boss’s mechanics should all generate from the boss itself.

The problem with Liadri is:

All of the things that make the fight challenging have nothing to do with the boss. The boss doesn’t cause the darkfalls, the visions, or the rifts. Take all of those away and Liadri would die almost as fast as those helpless rabbits and mosquitoes we randomly nuke while roaming Tyria.

I want to fight the boss, not the environment she happens to be in.

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Posted by: havoc.6814

havoc.6814

Lol, there is nothing refreshing or fun about poor camera angles, bugs, and gross skill lag.

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Posted by: Quarktastic.1027

Quarktastic.1027

This doesn’t make any sense to me. I think in the vast majority of raid fights I have been in, the environment has also been utilized to add complexity to the fight. I don’t understand why a boss’s mechanics should all generate from the boss itself.

Except that 99% of the challenge comes from the environment. Environmental effects are fine. Bosses that cause environmental effects are also fine. Liadri wouldn’t even pose the slightest challenge if not for the effects that surround her.

edited for chat filter silliness.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: GoldenTruth.2853

GoldenTruth.2853

This doesn’t make any sense to me. I think in the vast majority of raid fights I have been in, the environment has also been utilized to add complexity to the fight. I don’t understand why a boss’s mechanics should all generate from the boss itself.

Except that 99% of the challenge comes from the environment. Environmental effects are fine. Bosses that cause environmental effects are also fine. Liadri wouldn’t be even the tiniest kittenallenging if not for the effects that surround her.

Liandra is causing the environmental effects. Sure you can’t stop them from happening, but that hardly means she isn’t causing them, nor that the mechanics of the fight are somehow weakened.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Ivonbeton.6814

Ivonbeton.6814

The low fps and the camera don’t add a “slight degree of difficulty” to it. They basically are the biggest part of the difficulty for a lot of people. I managed to kill her after about 40 tries, but when the camera flips out while you have low fps it basically means that your response time can’t possible be as good as the fight requires it to be.

Just like you, I’m glad with a difficult PvE challenge finally, but they should have really made that last fight (and perhaps even the last two fights) instanced and with a better camera. The visual queues could also have been better, perhaps full coloured circles instead of small lines on a jagged floor.

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Posted by: Quarktastic.1027

Quarktastic.1027

This doesn’t make any sense to me. I think in the vast majority of raid fights I have been in, the environment has also been utilized to add complexity to the fight. I don’t understand why a boss’s mechanics should all generate from the boss itself.

Except that 99% of the challenge comes from the environment. Environmental effects are fine. Bosses that cause environmental effects are also fine. Liadri wouldn’t be even the tiniest kittenallenging if not for the effects that surround her.

Liandra is causing the environmental effects. Sure you can’t stop them from happening, but that hardly means she isn’t causing them, nor that the mechanics of the fight are somehow weakened.

But the environmental effects shouldn’t be the only thing that makes the boss challenging. You should feel threatened by the boss, as well as the environment. Liadri herself is just a health bar you have to burn down before time runs out or you get instakilled by one of her environmental effects.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: GoldenTruth.2853

GoldenTruth.2853

This doesn’t make any sense to me. I think in the vast majority of raid fights I have been in, the environment has also been utilized to add complexity to the fight. I don’t understand why a boss’s mechanics should all generate from the boss itself.

Except that 99% of the challenge comes from the environment. Environmental effects are fine. Bosses that cause environmental effects are also fine. Liadri wouldn’t be even the tiniest kittenallenging if not for the effects that surround her.

Liandra is causing the environmental effects. Sure you can’t stop them from happening, but that hardly means she isn’t causing them, nor that the mechanics of the fight are somehow weakened.

But the environmental effects shouldn’t be the only thing that makes the boss challenging. You should feel threatened by the boss, as well as the environment. Liadri herself is just a health bar you have to burn down before time runs out or you get instakilled by one of her environmental effects.

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Lippuringo.1742

Lippuringo.1742

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

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Posted by: Avatara.1042

Avatara.1042

Why would you praise horrible camera angles, horrible floor colouring, and anti-Oceanic mechanics? This fight represents EVERYTHING that is wrong with GW2.

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Posted by: GoldenTruth.2853

GoldenTruth.2853

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Quarktastic.1027

Quarktastic.1027

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Except nothing that lupicus does is a static part of the environment he’s in.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Lippuringo.1742

Lippuringo.1742

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Yes, you actually could replace her with any other Vet and it would be as hard as she. She is just basic nightmare warrior or rogue, i dunno, with some overpowered abilities surrounding her.

But you are right, this is not main boss problem, but still if all her offensive mechanics would be part of her as character and would be implemented as core game mechanics (more powerfull spell – longer cast time and animation which could be mostly interrupted) this fight could be more enjoyable.

My own main complaint that there solo bosses just cheap more strong than character, and not always win just because this is MMO with poor AI and bugs.

(edited by Lippuringo.1742)

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Posted by: GoldenTruth.2853

GoldenTruth.2853

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Except nothing that lupicus does is a static part of the environment he’s in.

Yet, both have tells before the attack hits and follow certain patterns. There shouldn’t be a difference in the quality of the fight based solely between whether the boss exhibits the mechanics physically, or, through the environment. If Liandra suddenly pointed wherever her AoE was about to land (this cannot be interrupted), yet, everything else was the same, the fight would be the same in terms of mechanical quality.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Quarktastic.1027

Quarktastic.1027

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Except nothing that lupicus does is a static part of the environment he’s in.

Yet, both have tells before the attack hits and follow certain patterns. There shouldn’t be a difference in the quality of the fight based solely between whether the boss exhibits the mechanics physically, or, through the environment. If Liandra suddenly pointed wherever her AoE was about to land (this cannot be interrupted), yet, everything else was the same, the fight would be the same in terms of mechanical quality.

Lupicus also doesn’t have a set pattern to what he does, outside of his phase changes.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Angel Hunter D.5037

Angel Hunter D.5037

Camera makes it impossible to see anything with that dome around it, otherwise she’s fun. can’t beat her because i can’t see

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Posted by: GoldenTruth.2853

GoldenTruth.2853

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Except nothing that lupicus does is a static part of the environment he’s in.

Yet, both have tells before the attack hits and follow certain patterns. There shouldn’t be a difference in the quality of the fight based solely between whether the boss exhibits the mechanics physically, or, through the environment. If Liandra suddenly pointed wherever her AoE was about to land (this cannot be interrupted), yet, everything else was the same, the fight would be the same in terms of mechanical quality.

Lupicus also doesn’t have a set pattern to what he does, outside of his phase changes.

Well you ignored the rest of my post, but Lupicus does indeed follow certain patterns. For example, from everything that I’ve seen, when you solo melee him he will follow one of 2 patterns.

1. Kick, Roar, Kick, Grub
2. Roar, Kick, Grub

The fight randomly rotates between these 2 patterns, however, you always know after the 1st move what the next 2-3 are.

Phase 2 and 3 are pretty random, however, besides the transitions (spawn 2 grubs + AoE/ AoE)

But like I said…please don’t ignore the entirety of my post to try and pick apart something that is barely even relevant. The mechanics are there, simply because the boss doesn’t twiddle her finger at you doesn’t diminish them.

Lupicus is still the best boss in the game though mechanics-wise

Edit: Time to sleep, no more responses from me for a while.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Quarktastic.1027

Quarktastic.1027

Kids these days are so pampered by AAA games they don’t know what difficulty or even a ‘challenge’ is. You complain about one shot mechanics? Go play some of the older 2d platforming titles from 20 years ago if you want to see brutal one shot gameplay. The entire stage often has one shot attacks and traps with scarce save/check points-you’re whining about a single boss in a single room. You complain that you want the ‘boss to be difficult not the environment?’ Again, swallow your pride an pick up older 2d platforming titles if you want to see a truly difficult environment with a boss fight-and even so it’s the collection of those things that make the encounter difficult. All I see here are some kids that are so used to games telling them how awesome they are for doing nothing getting a nice healthy dose of reality (….you suck) and a taste of what gaming USED to be like.

I feel sad that so many gamers need to blame external sources for their own lack of ability rather than accept the fact that they aren’t ‘godlike’,learn what needs to be learnt for the encounter and overcome it. To make it worse, you have access to the strategy on exactly how to beat her-with those older games I mentioned, in that time period internet accessibility wasn’t widespread so you got no help; gotta buckle down and learn the mechanics yourself and then master it.

Just for reference, (in case ppl think 2d games is too general) games like zelda 2(snes), alien vs predator (jaguar), contra (nes), mario games (nes/snes), megaman (snes/ps1), super ghouls and ghosts (snes…still haven’t beaten it), ppl say Gaiden (I know-not 2d) was difficult but I personally didn’t find it difficult but hey, I wanna be the guy (seriously that’s the title), I want to be the guy gaidan and …motherfracking BATTLETOADS-pretty sure others can come up with more but those are what I’ve played. I agree with OP-liadri is a fine return to what gaming used to be like and any chances should be technical (reduce the lag ppl claim to have-never had it myself and you can’t trust these entitled gamers as they find everything to blame to hide from the simple fact that they aren’t good) and perhaps changing the floor to increase visibility of the red circles…that’s it.

The reason those old games had to be so punishingly difficult was because they were so incredibly short. They were designed to punish you at every turn so you would pump more quarters into the machine. And later, the home console versions used punishing difficulty to pad out the length of what would otherwise be a 2-3 hour game.

Games today are much more sophisticated, and difficulty can be created in many more complex ways. Liadri is not a complex boss. Liadri is exactly like those old NES and arcade games. A very short and simple fight, padded out with extremely punishing yet simple mechanics.

Though perhaps that was the point. To get you to pump more tickets into the machine.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: HumaCarrionEater.8254

HumaCarrionEater.8254

So what? I still don’t understand. The encounter is not just about her, but about the spells she uses and the environment she’s in. I am having a lot of trouble grasping your argument because I feel every game I have ever played, more or less, had something about the environment as well as the boss itself. I can assure you that just about every single raid encounter I’ve ever played had adds, environment, and boss mechanics to worry about. It’s also pretty clear to me that the things that happen in that encounter are because she’s casting spells. The AoE is a spell. The Orbs are a spell. I mean, I’m not trying to be a kitten but….what?

This doesn’t make any sense to me. I think in the vast majority of raid fights I have been in, the environment has also been utilized to add complexity to the fight. I don’t understand why a boss’s mechanics should all generate from the boss itself.

Except that 99% of the challenge comes from the environment. Environmental effects are fine. Bosses that cause environmental effects are also fine. Liadri wouldn’t even pose the slightest challenge if not for the effects that surround her.

edited for chat filter silliness.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

reduce the lag ppl claim to have-never had it myself and you can’t trust these entitled gamers as they find everything to blame to hide from the simple fact that they aren’t good

I’ve beaten her within a few hours after coming back from vacation. The lag IS real, it was one of the hardest things about this fight for me. I think it might be because GW2 is rather CPU heavy and you had to load an entire map while doing the arena fight (usually including a zerg)

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Posted by: pavo.4371

pavo.4371

Exactly, it is completely unfair to anyone who doesn’t have money saved up, or 8 alts, or has a bad comp.

I can’t beat her on my iPhone 4 so she should be nerfed.

A very inconsiderate, elitist, ignorant thing to say. Plus, no one was talking about a nerf, just equal chances at the given challenge.

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Posted by: Bhima.9518

Bhima.9518

While the Liadri fight is challenging and alot of fun, I feel the mechanics continue to reinforce the current meta in pve: use all zerkers. They need to give people a reason to trade off dmg for survivability, but its difficult when the mechanics one shot you no matter what you are wearing.

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Posted by: Korval.3751

Korval.3751

Random doesn’t equal skill.

Most of the mobs I’m having difficulty with do chaotic random damage. I have NO idea where the damage in going to land and I cannot anticipate the damage because there is nothing warning me WHERE the damage is going to land. Basically it a game of chance. Even extremely difficult content like Gate of Madness, Glint’s Challenge and Shards of Orr from Guild Wars had defined direct damage. You knew where to go and what to do.

But not here… it’s an absolute cluster you-know-what.

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

Either a time limit OR a one-shot mechanic or two should be a requirement for any reasonably challenging fight. Maybe not both, but at least one. Or at least a few extremely high-damage abilities. Otherwise, you could just go full-on bunker and pretty much cheese the fight that way. There always has to be some kind of mechanic to force tactical play.

Anyway, yeah. Great fight. Preferred Lupi solo, but good.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

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Posted by: Avatara.1042

Avatara.1042

Horrible, horrible. Please do not praise them over this poorly tested crap, or they will feel justified. It needs bugfixes, camera fixes, and a floor fix.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Either a time limit OR a one-shot mechanic or two should be a requirement for any reasonably challenging fight. Maybe not both, but at least one. Or at least a few extremely high-damage abilities. Otherwise, you could just go full-on bunker and pretty much cheese the fight that way. There always has to be some kind of mechanic to force tactical play.

Anyway, yeah. Great fight. Preferred Lupi solo, but good.

They need to start developing boss fights with some type of AI that adjusts to the players.

For example…do more than 5-10% of damage to the boss within a few seconds with direct damage? The boss spikes it right back at you, heals herself to where only that 5-10% damage has been registered, and gets a major damage reduction to direct damage. Until you start doing a set amount of condition damage to it, at which point it’ll drop its direct defenses for condition removal. Boss attacks doing pitiful damage to you for 10 seconds? She starts doing large amounts of condition damage through multiple stacks. Healing conditions too much? She’ll start throwing out heavy hitting direct attacks to kill you before you can outheal her. Grouping up too much? She’ll start throwing AoE your way. Booning too much? She’ll start destroying them.

These are the types of things I want to see the bosses start doing. I want them to be real bosses, where just one build will not cut it, and you’ll have to adjust how you fight through the battle to survive the challenge.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Korval.3751

Korval.3751

@RyuDragnier.9476 – OMG This! There’s World Boss scaling so why can’t there be something similar with encounter scaling based on how much or little damage you do only you… not what others are doing?

Many of the Champions in Queen’s Pavilion do way too much burst-spike damage. For example I’ll pop all my CDs at full health, engage the Champion within melee range with a lot of other players and in 1-2 hits my health drops to 2%! WTF is this?! The Champion should not nearly one shot if I’m wearing exotic gear, trinkets, and weapons all equipped with exotic runes, sigils, and jewels.

(edited by Korval.3751)

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Posted by: koolmutt.9827

koolmutt.9827

It’s still the first week, I bet within couple of weeks so many more people will have this achievement done and stop flooding the forums with silly complaints

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Posted by: uberman.2619

uberman.2619

Liadri was just that type of fight I needed in this game, something challenging, but wholly possible if you really take the time to understand the fight.

Although I am LOATHE to admit it, I think this kind of thing is great in moderation. I beat Liadri after about 30 tries, and even though it was a super triumphant feeling, I was glad it was over. I already have to work hard in the real world; I like to get rewarded for slacking off in game. If I want this kind of fight I’ll play Castlevania.

Incidentally, I really liked Mad King Clocktower, and that was a ballbuster.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Played her..to be honest,..it doesn’t give a single clue as what to do. None of the matches do…if I didn’t bother to read what the objective was here, I would have wasted untold amount of token to enter and get one shotted.

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Posted by: isendel.5049

isendel.5049

But for a couple of really annoying bugs (camera, engineer downed autoattack on rifts that was always “obstructed”), i found Liadri and the entire gauntlet very satisfying.

It was hard, very hard. It took me some days to get past Liadri (playing it for usually not more than 1h a day, don’t like grinding things). And finally getting that achievement and that minipet was really rewarding. For one of the first times in my GW2 playtime, i felt that my skill was finally awarded, not the amount of mindless time or money i put in it.

To the ones who are still raging about her i only say don’t give up, continue trying, you’ll figure out a way to do it.

In the future, i hope we will see more “high skillcapped content” like this. Hopefully it’ll get some more testing first so we won’t end up fighting with the camera instead that with the boss, but still..thanks ANet, we really needed this.

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Posted by: Calmwinds.4753

Calmwinds.4753

Ty Anet. Pls more content like Liadri.

Agree with uberman, Mad King Clocktower was an amazing JP.