Hello fellow forumers !
Last time I came here, I was disappointed and made some sad posts about my experience following the Southsun cove update. I felt I needed to acknowledge the amazing work Anet put into the game since then, and try to lay down some (hopefully) helpful criticism.
The Queen’s Gauntlet
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As far as the gauntlet is concerned : challenging rhythms with rewarding.
Once I reached the third tier, I had to think about traits and build for the first time since what seemed like ages.
I enjoyed having to tweak my character to adapt to the varied challenges and I finally had to explore the many possibilities my class offered.
Clearing the third tier brought me a fulfilling sense of accomplishment.
Gambits are a great way to let us choose our own difficulty.
After Liadri came another fun part : challenging myself to the limits of my skills when voluntarily choosing to fight hard opponents with handicaps.
I still struggle with the “Light Up The Darkness” achievement but the whole experience was fun for me and I keep on trying new gambit/boss combinations.
The Gauntlet produces player interaction, even though it’s about solo PvE fighting.
I’ve cheered people fighting inside the ring, and they’ve either cheered back or teased me when came my turn. I’ve shared tips about the opponents – both ingame and outside- and I’ve seen countless reddit posts about tactics, build sharing and gameplay videos.
I’ve witnessed a lot of naturally occurring player interaction, and it felt like I was in an MMO again.
I would have loved to see more options for the crowd to interact with the current fighter. A betting system would have been a neat addition. Imagine trying to guess how long the next fight will last, and the winners sharing the loosers’ money.
Some of my other utopias include cheering cries, booing noises, and some way to allow the spectators to influence the fight (pings of warning or direction giving ? Spawn of some tiny bonuses to direct the fighter ?).
There were a few kinks too.
I would suggest removing the dome to allow free camera movement.
The struggle against the camera is annoying and frustrating.
It awkwardly keeps trying to make love to the glass dome while I fight to peek above my Norn’s shoulders (He desperately needs to go on a diet).
I get that we are supposed to feel trapped inside the arena, but the camera and the character don’t need to share the same restrictions.
Another ground texture -without transparency- would allow better AoE spotting.
Red rings on small orange bars and transparent holes make it really hard to know what’s going on.
I’ve been surprised many times by oneshot AoEs because I simply didn’t see them, and my colorblind friend couldn’t even tell there were any.
An arena-dedicated area would prevent zerg-induced lag while fighting.
I love the idea of having the arena hang over some empty space. It gives an additional sense of insecurity while fighting and provides a great view.
Howerver, the occasionnal zerg visit provokes a sensible loss of fluidity, even with my above-average rig. This ruined my fights on several occasions.
The entrance tickets should have stayed account-bound, in my humble opinion.
It is my understanding that those tickets went soulbound to prevent people from abusing the 5 tickets offered to any newly created characters. But surely there was another way, that didn’t impact the whole playerbase? Maybe simply offer those 5 free tickets to previously existing chars ?
This is not a deal breaker, given how easily these tickets are found. But I still find this was a weird move.
The Crown Pavilion
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I like how this living story update was introduced into a previously existing area that was reworked, instead of just introducing a new explorable zone.
The construction of the pavilion truly made me feel like Tyria was alive, and that the living story updates truly have the potential to impact our ingame world. Seeing that huge tent over the Great Collapse (before the update) was a neat way of letting us know that something was going to happen while immersing us in the world.
The Pavilion also gave a new breath of freshness to Divinity’s Reach (which hold a special place in my heart), and I am happy to see players walking in its streets once again, even if it is only for a limited time.
(edited by Relliktsohg.8713)