poor planning

poor planning

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Posted by: BriarRose.5639

BriarRose.5639

QUEENS GUANTLET

1. Having to telly and then get repaired when all the NPC’s are standing there is just plan stupid and costly. and then we have to telly and run back and forth and back and forth, what a waste of money and our time.

2. Labyrinthine candidate trials 3 and 4 were WAY over powered and rediculous and totally NOT fun.

3. The election were a misrepresented on YOUR part, if you had informed people that the WP reduction cost would only be for 4 weeks no one would have voted for Ellen at all. In fact that we have to PAY to telly is another poor planning on your part.

4. Arenanet is very talented and just because you are DOES NOT mean you should create new content every 2 weeks with all the achievements that need to be done. We all have lives and need to sleep, eat, bathe, work etc etc. and then when we do play we have Dailies, WvW, PvP, gathering, crafting, leveling our lil characters and dragons to kill and not to mention dungeons to do also. SO ARE YOU TRYING TO KILL US?

Do you really think that we want harder challanges? We want power to slaughter not having to keep paying for repairs and tellys. What next Superman Legendarys surrounded by Champions, what fun is that? You guys need to really pull your smart heads out rethink things and better planning without all the rebuilds cause you didn’t do it right in the first place. Besides you trying to kill your staff as well with all the pressure in producing a new content every 2 weeks?

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Posted by: Chief.5928

Chief.5928

3. The election were a misrepresented on YOUR part, if you had informed people that the WP reduction cost would only be for 4 weeks no one would have voted for Ellen at all.

They did tell us.

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Posted by: Justdeifyme.9387

Justdeifyme.9387

1. Search for domes with people infront waiting, so they can revive you

2. T3 was doable, T4 only being doable with a special solo tactic is stupid, I agree with that

3. It has been said on the Website of this update that either of the candidates price reduction would be only for 4 Weeks. GET YO FACTS STRAIGHT!

4. You don’t need to do them. Nobody but yourself is forcing you to do them, as they don’t give you any advantage in terms of gameplay. Not to mention all of them can be done in a couple of Hours even for casuals.

Yes players want challenges, overall the Gauntlet was a good intention to give Casuals something and Hardcore players something. Also People want to farm, so Anet gave them the Pavillion with the crazy strong mobs where you need big Zergs, but thats fine, because those big Zergs are there.

Anet has 4 Teams working on the Living Story.

Seems like you are pretty uninformed.

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Posted by: Vodac.9742

Vodac.9742

in before the lock

No seriously, why did you find the need to create a new topic for a topic that has been created at least 15 times over with pretty much the same complaints?

Solutions, (for each number)

1. Find a zerg, stay with zerg, kill with zerg, profit! (and yah if you are referring to the gauntlet, find an arena with people in front of it, they almost ALWAYS res you when you die…my guess is they did that on purpose to promote community play)
2. Complaining about last update in the forum for this update? Wut wut?
3. repeats what was said in number 2 …aannnnnd yah they did. No like seriously they did. Go to the releases section and refind it.
4. It really sounds like your life is not compatible with this (or pretty much any) normal commitment to an MMO…maybe re-evaluate?

Bonus Paragraph: They don’t create content every two weeks. They have four teams on a rotation, leading to a total development time of 8 weeks on each content update. The queens speech will be the first update with a fully loaded 8 week dev time and the updates thereafter will be on this regimented schedule.

(edited by Vodac.9742)

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Posted by: Radu.1693

Radu.1693

1) If there are multiple people at an arena the repairman make it so you never need to run back. Yes it would be nice if dead people had a waypoint to go to or where ported out in a downed state, but this way puts more of a penalty on failure, which isn’t necessarily a bad thing.

2)They were easily soloable.

3)It was publically stated that both of the cost based effects where only in effect for a month, unfortunately people still voted for Ellen.
http://wiki.guildwars2.com/wiki/Cutthroat_Politics#Ellen_Kiel
4) You’re complaining about new free content? Achievements don’t “Need to be done”.

Who is “we”? Just because you don’t like a challenge and things handed to you doesn’t mean everyone does.
I love that Anet is providing us more free new content on a constant basis than Pay to Play games.

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Posted by: Justdeifyme.9387

Justdeifyme.9387

Well I beat liadri, and I’m very healthy in the aspects of body Care and Social life. The Tickets I either bought or farmed. And whats better, waiting a couple of minutes or running around a couple of minutes?

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Posted by: Vodac.9742

Vodac.9742

And i did not mention the fact the the tickets are soul bound and not account bound is another poor planning. So the hard core players who probably stink from no bathes or food or lives are having a peachy time. well alot of people are not

I have like 180+ tickets from just picking them up randomly from the world and inside the lower arena….annnnnnnd -sniff- I smell fine! o_O

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Posted by: Aerlen.5326

Aerlen.5326

1. Yep. Waste of time. A lot of others have addressed this.
2. Didn’t attempt them because I knew I couldn’t solo them – didn’t affect my enjoyment of the rest of the content.
3. Knew that before I voted. Paying to tp is a way around needing things like mounts and not a terrible burden to begin with.
4. All content is optional, no one said you have to do any of it – I’ve been here almost a year and I haven’t completed the map, visited all the dungeons, earned all the achievements or seen all of Tyria. Sometimes I don’t even get to my dailies because real life comes first. Did you want something you could finish in 30 minutes? Because I sure don’t.

And bonus – some players apparently DO want hair pulling, stress inducing, unreal hard content and as long as it’s not mandatory to enjoy an event or story, well let them have it. The Gauntlet isn’t fun for me either so I’m not even trying. You don’t have to bother with it either.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: BriarRose.5639

BriarRose.5639

Aerlen i appreciate what you said – i truly do.

thanks cause it is so frustrating and i agree others who “need” the challange and no sleep or food and hours and hours of trying to beat it are welcome to it. like i said above i must just really suck a this. the dome is really hard to see in and that is a disadvantage on me cause i can’t seem to get any further than i am

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

QUEENS GUANTLET

Was I the only one who wanted to respond with: “POOR SPELLING”

Anyway, to address some of the last points of the OP. Stress and working with tight deadlines, is part of working in the game industry. I’m sure Anet’s staff are used to it, and wouldn’t be working there, if they didn’t like a bit of stress and hard work every now and then. Keep in mind that it’s also very rewarding job, if you manage to pull it off in time. And a few bugs aside, the Living Story team has been able to deliver relatively polished content within the given deadline so far. Especially Southsun Cove and the Zephyr Sanctum were very impressive, and massive areas. I hope we get more content like that.

I wouldn’t worry too much about their stress or deadlines. I would worry about the future of the game. What about expansions? New explorables? New Elder Dragons to fight?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Chopps.5047

Chopps.5047

I think anet made a mistake with tickets, right? I looks to me like they had everything set up with account bound tickets and almost ready to go. Then someone realized that a player could in theory recreate a new character for a new mail of 5 tickets. Since that crushes the intended gold sink—and since there was probably some issue with changing a mass email, they chose to “flip a switch” and make the tickets soulbound to address the character creation psuedo exploit.

That’s the only reason I can come up with for it being soulbound. I wonder if anet has spoken out on this.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: CrossedHorse.4261

CrossedHorse.4261

oh let’s search for a bunch of people so you can stand around and wait for 10 min before you get to go in – again a waste of my time.

And i did not mention the fact the the tickets are soul bound and not account bound is another poor planning. So the hard core players who probably stink from no bathes or food or lives are having a peachy time. well alot of people are not

Well, actually, the fact the tickets are soul bound and not account bound isn’t the poor planning part – it was the fact that they WERE account bound and people exploited that fact by creating new chars, getting the 5 tickets they send you, giving it to their main ad nauseam. So, while there was definitely poor planning involved with the distribution of tickets, it wasn’t that they made the tickets soul bound, but that they started with them account bound.

However, as far as I have experienced (and I have pretty limited time to play this game), the tickets drop so frequently that any char I’ve actually played over the past week and a half has tickets a-plenty. I wish I could sell then to people who actually want them.

I haven’t responded to your OP, because pretty much any comment I had about it has already been said.

I am genuinely sorry at how frustrated with the game you have become – hopefully future patches will introduce aspects that you do enjoy and want to play.

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Posted by: locoman.1974

locoman.1974

1. Agree, there should be a waypoint closer, or just auto-res you as you exit the dome. That said, if you get a dome with more than 1 person waiting, in my experience they usually res you (if there’s only 1 other person even if they try, chances are they’ll be teleported to the dome before they finish ressing you).

2. Disagree. They were very hard, but doable. I didn’t personally managed to do it, but at least one guild group I know managed them after the patch. Anet did state that they were meant to be very hard and a challenge even to the most organized groups. And IMHO… if you don’t find it fun… why are you doing them in the first place?.

3. They did state on the website that the reduction was for 4 weeks only, plus, I know you might find it hard to believe, but at least some of us did vote for her because we preferred her fractal being done..

4. Agree that 2 weeks might be pushing it a bit, but personally if I end up missing something because of RL, no biggie (again, that’s just me, might be different for other people)… and for the record, I do not want just more power to slaughter, I do want more challenging content even if it means paying for repairs… and BTW, the time their staff have to produce new content isn’t 2 weeks (you really think laberinthine cliffs could have been done in 2 weeks?), it’s 4 months that while is still quick, isn’t that far off the standard in the industry. They’re able to release every 2 weeks because they have multiple groups working on the living story.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

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Posted by: Static.9841

Static.9841

1. Make sure people are around before you enter. People do and will raise you. I’ve spent a few hours just watching people’s efforts and raising them afterwards.

2. 3 was not hard at all, 4 was a bit silly I don’t disagree.

3. We were told. Also, don’t be so silly to assume that’s why Kiel won, a great deal of people including myself were actually looking forward to the idea of the Thaumanova reactor Fractal. The WP and key reductions are inconsequential.

4. It’s called varied content. You can pick and choose what you wish to complete, the choice is yours, you don’t have to do every single thing on the list, nobody is forcing you to do so. Living content is also being expanded beyond the 2 week mark, so you have 4 weeks to complete those achievements and collect the meta reward if you so wish.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: dodgycookies.4562

dodgycookies.4562

I’m finding the new content really enjoyable. T4 Trials was difficult but not impossible if you stood in the middle and face tanked everything with reflects, pulls, blind spams, and cond removal. Really epic and fun fight when it was done right; rewards were kinda crap though. But it was indeed silly that you could solo that stuff.

I do agree with the pace of the content. Its nice for the solo stuff, but for the harder stuff, I feel pressured to learn and do it before it goes away. And I really hope the Anet staff doesn’t burn out from this.

[ICoa] Blackgate

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Posted by: Delvoire.8930

Delvoire.8930

1. I believe this WP in the map is intentional. If you don’t get a rez at the arena, WP down. Did you notice there is a Trait vendor there? They want people to analyze their builds and adjust accordingly. So basically, WP down, re-trait and re-build, then run back up and try again. That’s the angle they were going for, at least IMO.

2. Seriously.. candidate trials.. Just skip it if it’s too hard. You didn’t need to do it.

3. They did tell us. If you read the very first release page for that content it cleary said the WP was for 4 weeks and the discount on BL Keys was for 4 weeks.

4. I have full time job, 2 kids, and a life. I’ve been very successful in doing the LS content. It’s even better now that they made it so you don’t need ALL of the achievements for that content to get the reward.

Less QQ and more Pew Pew.

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Bonus Paragraph: They don’t create content every two weeks. They have four teams on a rotation, leading to a total development time of 8 weeks on each content update. The queens speech will be the first update with a fully loaded 8 week dev time and the updates thereafter will be on this regimented schedule.

Wouldn’t that be 12 weeks, not 8? Each team’s offering is up for 4 weeks, then there are three other teams, each with their content up for 4 weeks before the 1st team is due again. 3 × 4 = 12.

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Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Bonus Paragraph: They don’t create content every two weeks. They have four teams on a rotation, leading to a total development time of 8 weeks on each content update. The queens speech will be the first update with a fully loaded 8 week dev time and the updates thereafter will be on this regimented schedule.

Wouldn’t that be 12 weeks, not 8? Each team’s offering is up for 4 weeks, then there are three other teams, each with their content up for 4 weeks before the 1st team is due again. 3 × 4 = 12.

While each teams content is indeed up for 4 weeks, they overlap.

Example queen’s gauntlet opened up on august 6th and will run until september 3rd. Four weeks.

However the Queen’s speech starts on august 20th. Overlapping the queens gauntlet by 2 weeks.

So four teams, with releases every two weeks equals 8 weeks for development time.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

oh let’s search for a bunch of people so you can stand around and wait for 10 min before you get to go in – again a waste of my time.

And i did not mention the fact the the tickets are soul bound and not account bound is another poor planning. So the hard core players who probably stink from no bathes or food or lives are having a peachy time. well alot of people are not

Well, actually, the fact the tickets are soul bound and not account bound isn’t the poor planning part – it was the fact that they WERE account bound and people exploited that fact by creating new chars, getting the 5 tickets they send you, giving it to their main ad nauseam. So, while there was definitely poor planning involved with the distribution of tickets, it wasn’t that they made the tickets soul bound, but that they started with them account bound.

However, as far as I have experienced (and I have pretty limited time to play this game), the tickets drop so frequently that any char I’ve actually played over the past week and a half has tickets a-plenty. I wish I could sell then to people who actually want them.

I haven’t responded to your OP, because pretty much any comment I had about it has already been said.

I am genuinely sorry at how frustrated with the game you have become – hopefully future patches will introduce aspects that you do enjoy and want to play.

The “5 free tickets” could have been made a one time account wide mail.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Bonus Paragraph: They don’t create content every two weeks. They have four teams on a rotation, leading to a total development time of 8 weeks on each content update. The queens speech will be the first update with a fully loaded 8 week dev time and the updates thereafter will be on this regimented schedule.

Wouldn’t that be 12 weeks, not 8? Each team’s offering is up for 4 weeks, then there are three other teams, each with their content up for 4 weeks before the 1st team is due again. 3 × 4 = 12.

While each teams content is indeed up for 4 weeks, they overlap.

Example queen’s gauntlet opened up on august 6th and will run until september 3rd. Four weeks.

However the Queen’s speech starts on august 20th. Overlapping the queens gauntlet by 2 weeks.

So four teams, with releases every two weeks equals 8 weeks for development time.

Wait, so Cutthroat Politics was a different team than Zephyr Sanctum? And Zephyr Sanctum was up for 4 weeks but Cutthroat was only up for two. I thought that each team prepared 4 weeks of content patched at the start and again halfway through.

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Posted by: locoman.1974

locoman.1974

Bonus Paragraph: They don’t create content every two weeks. They have four teams on a rotation, leading to a total development time of 8 weeks on each content update. The queens speech will be the first update with a fully loaded 8 week dev time and the updates thereafter will be on this regimented schedule.

Wouldn’t that be 12 weeks, not 8? Each team’s offering is up for 4 weeks, then there are three other teams, each with their content up for 4 weeks before the 1st team is due again. 3 × 4 = 12.

While each teams content is indeed up for 4 weeks, they overlap.

Example queen’s gauntlet opened up on august 6th and will run until september 3rd. Four weeks.

However the Queen’s speech starts on august 20th. Overlapping the queens gauntlet by 2 weeks.

So four teams, with releases every two weeks equals 8 weeks for development time.

Wait, so Cutthroat Politics was a different team than Zephyr Sanctum? And Zephyr Sanctum was up for 4 weeks but Cutthroat was only up for two. I thought that each team prepared 4 weeks of content patched at the start and again halfway through.

Actually we don’t know. Personally I think that each team produces the whole 4 weeks, so I think cuttroath politics was probably made by the same team that did the bazaar, sky pirates by the dragon bash and so on.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

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Posted by: CrossedHorse.4261

CrossedHorse.4261

oh let’s search for a bunch of people so you can stand around and wait for 10 min before you get to go in – again a waste of my time.

And i did not mention the fact the the tickets are soul bound and not account bound is another poor planning. So the hard core players who probably stink from no bathes or food or lives are having a peachy time. well alot of people are not

Well, actually, the fact the tickets are soul bound and not account bound isn’t the poor planning part – it was the fact that they WERE account bound and people exploited that fact by creating new chars, getting the 5 tickets they send you, giving it to their main ad nauseam. So, while there was definitely poor planning involved with the distribution of tickets, it wasn’t that they made the tickets soul bound, but that they started with them account bound.

However, as far as I have experienced (and I have pretty limited time to play this game), the tickets drop so frequently that any char I’ve actually played over the past week and a half has tickets a-plenty. I wish I could sell then to people who actually want them.

I haven’t responded to your OP, because pretty much any comment I had about it has already been said.

I am genuinely sorry at how frustrated with the game you have become – hopefully future patches will introduce aspects that you do enjoy and want to play.

The “5 free tickets” could have been made a one time account wide mail.

Sure they could – which would have been good planning. But they didn’t, which was bad planning – which is what I pointed out. My point was that they planned badly initially and then the soulbound alternative was their reaction – never said it was the right reaction.

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Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Bonus Paragraph: They don’t create content every two weeks. They have four teams on a rotation, leading to a total development time of 8 weeks on each content update. The queens speech will be the first update with a fully loaded 8 week dev time and the updates thereafter will be on this regimented schedule.

Wouldn’t that be 12 weeks, not 8? Each team’s offering is up for 4 weeks, then there are three other teams, each with their content up for 4 weeks before the 1st team is due again. 3 × 4 = 12.

While each teams content is indeed up for 4 weeks, they overlap.

Example queen’s gauntlet opened up on august 6th and will run until september 3rd. Four weeks.

However the Queen’s speech starts on august 20th. Overlapping the queens gauntlet by 2 weeks.

So four teams, with releases every two weeks equals 8 weeks for development time.

Wait, so Cutthroat Politics was a different team than Zephyr Sanctum? And Zephyr Sanctum was up for 4 weeks but Cutthroat was only up for two. I thought that each team prepared 4 weeks of content patched at the start and again halfway through.

Actually we don’t know. Personally I think that each team produces the whole 4 weeks, so I think cuttroath politics was probably made by the same team that did the bazaar, sky pirates by the dragon bash and so on.

So if each team produces the entire 4 weeks of content, essentially 2 LS updates, that would give each team 4 months of dev time. Right? So 16 weeks on rotation?

Team 1 creates content for 4 weeks, team 2 pops in on week 5 for 4 weeks followed by team 3 and 4 for 4 weeks each. By the time team 1 comes up again in the rotation 4 months have passed.

Certainly seems plausible.