Pedition: Make the Gauntelt permanent!

Pedition: Make the Gauntelt permanent!

in Queen's Jubilee

Posted by: Justdeifyme.9387

Justdeifyme.9387

The New Queens Gauntlelt is great, may not be polished yet but the mechanics of the various Champions are very innovative and awesome to fight against, if you bring the patience.

That is the main Reason I’d like it to stay in the game. It provides challenging PvE content and needs variety in builds rather than the full head on berserker build, even though it may work.
Also it would be a good spot for Guildies doing some private tournaments and other Stuff, or for some funny people even a drinking game (if you die, you gotta drink, the more you drink, the more often you’ll die). It provides a good training ground for Dungeon Content too.

Possible Problems:

Rewards: Currently the Fights give a good amount of Silver for their duration, that can be balanced out by forcing the players to BUY tickets, because the monsters and events down in the pavillion will be gone but It should still give Silver, like 2-5s depending on the tier.

Dulling of the Challenges: So it don’t get boring to fast, it should be added to the weekly rotation of activities, for one week it should the Arenas should be available and one new challenge should be added. I’m sure there is enough time in a month or so to make one challenge. If you need ideas, there’s a suggestion forum for a reason.

I’m eager to hear you’re thoughts about it, point out problems and give your feedback, as this idea is very important to me to know what other peoples think about it.

(edited by Justdeifyme.9387)

Pedition: Make the Gauntelt permanent!

in Queen's Jubilee

Posted by: Justdeifyme.9387

Justdeifyme.9387

bump

Pedition: Make the Gauntelt permanent!

in Queen's Jubilee

Posted by: Thomassassinate.9370

Thomassassinate.9370

Remove the bubble, move it somewhere private, fix bugs, and you got yourself a deal.

Pedition: Make the Gauntelt permanent!

in Queen's Jubilee

Posted by: Jinkai.4130

Jinkai.4130

I agree with this. I actually think they should make a proper looking arena like they have but actually have the floor in instead of having it drop down to the pavilion thing.

If you could challenge them in an actual arena and have other players come and sit in the “stadium” like seating to watch I think it would be epic… It would definitely fix the visibility issues and give more room to run around.

The domes were a nice idea but they add more issues to the very elite challenges. They built an arena, hopefully they can use it. Maybe PvE arena boards would be cool too to show what players actually beat Liadri.

Pedition: Make the Gauntelt permanent!

in Queen's Jubilee

Posted by: Justdeifyme.9387

Justdeifyme.9387

Well it would be nice to have the Pavillion still in use for something after this part of the LS, and the Zergs would be gone by then.

Pedition: Make the Gauntelt permanent!

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Posted by: eekzie.5640

eekzie.5640

It would be nice to have as a rotation base. Although for people who have it completed it really does become obsolete.

Pedition: Make the Gauntelt permanent!

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Posted by: Trina.9625

Trina.9625

Would also be nice if they could offer challenge without having to rely almost solely on one-shot kills. Kind of hard to get better at something when there’s no skill involved, just reflex timing.

Pedition: Make the Gauntelt permanent!

in Queen's Jubilee

Posted by: eekzie.5640

eekzie.5640

Would also be nice if they could offer challenge without having to rely almost solely on one-shot kills. Kind of hard to get better at something when there’s no skill involved, just reflex timing.

I’d like to compare it to Mario. You could fall down, and be completely annihilated.
Same goes here. There’s plenty of ways to deal with it, so that’s not my biggest concern.

What I would like to see is more pressure fights that last longer and can tip over in your favor (or turn into a complete failure). Cause there’s not too many of them yet

Pedition: Make the Gauntelt permanent!

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Posted by: Justdeifyme.9387

Justdeifyme.9387

Well One shot mechanics rely on reflex timing, yes, which is also a part of Skill and training, so you need to train to succeed in an encounter, and thats a good thing.

Pedition: Make the Gauntelt permanent!

in Queen's Jubilee

Posted by: Finaldeath.1059

Finaldeath.1059

It would be cool if they expanded it for duo fights as well.

Pedition: Make the Gauntelt permanent!

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Posted by: Trina.9625

Trina.9625

Well One shot mechanics rely on reflex timing, yes, which is also a part of Skill and training, so you need to train to succeed in an encounter, and thats a good thing.

Sorry, but it’s not a good thing. It is one of the most critiqued and hated things in games (second to escort quests). It is a mark of lazy design to make something that is better suited to an AI than a real life player. It also encourages people to bot and exploit as most are going to consider it far too aggravating to be worthwhile otherwise.

Pedition: Make the Gauntelt permanent!

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Posted by: Doggie.3184

Doggie.3184

Remove the bubble, move it somewhere private, fix bugs, and you got yourself a deal.

Sounds like a great plan to me.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Pedition: Make the Gauntelt permanent!

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Posted by: Justdeifyme.9387

Justdeifyme.9387

Thats your opinion. In my opinion it’s a good thing because it punishes players for not paying attention and reacting in time. Of course you can overuse those mechanics, but in the case of the gauntlet, where I successfully defeated every Enemy, it’s used good and with enough time to react. The Gauntlet is not made for casuals, and the mechanics are just right to prevent casuals from doing it easily.

Pedition: Make the Gauntelt permanent!

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Posted by: Trina.9625

Trina.9625

It’s more than merely opinion, feel free to note the references of the article:

http://en.wikipedia.org/wiki/Quick_time_event#Use_and_critical_reaction

To be honest, it almost sounds as if you’re stating that: ‘because [you] can do it, it’s fine’ completely disregarding anyone and everyone else. Also kind of callous to disregard what is often the largest percentage of a game’s customers, the casuals. My apologies if that’s not what you meant in your response.

I can, to very limited degree, agree that there is a good way to use instant death mechanics, but in a game whose gameplay revolves around content and challenges that do not instantly deprive players a fighting chance wouldn’t be such.