Possible bug with Hot-air Balloon's Chest
The balloon tower only stays open for 2 minutes after the conclusion of the event that opens it. Then the tower becomes locked again, and you need to perform another event to open it. You just need to be faster in getting back to the tower and up to the chest.
The balloon tower only stays open for 2 minutes after the conclusion of the event that opens it.
Maybe that’s how it’s supposed to work, but I’ve seen them close (several times) within less than 10 seconds of the event completion.
Anyway, closing isn’t the issue. The issue is that it kicks out any player who is already inside, and that makes no sense. By all means close the gate, but if a player is on his way up the stairs, let him / her get to the top and use the chest or baloon.
(edited by Account.9832)
As long as you open the chest you get the hot air balloon explorer achievement credit anyway, so it isn’t really a big deal.
Oh, I found out why I think. It’s because of the level gap. I don’t think I was supposed to complete the balloon stuff when I’m ~6 levels below the recommended level.
1) It kicks me off and doesn’t even let me get a ride to Divinity’s Reach
2) When I am fighting the queen’s champion, she does this spinning move constantly which gives her perfect evasion, making her much much harder to kill than she should be. There is only a second of time to hit her for every 5 seconds of spinning. I was only able to kill her because she spun all around the town making all the friendly NPCs fight and chase her as well. I died multiple times but the NPCs killing her prevented the mission from resetting.
3) That’s dumb as hell that GW2 devs put in measures to prevent lower level players from completing higher level events
When I am fighting the queen’s champion, she does this spinning move constantly which gives her perfect evasion, making her much much harder to kill than she should be.
Supposedly, if she misses two attacks in a row, she becomes “tired”, and you can hit her for a while. But it seems that, as long as one of her attacks hits a nearby critter or mob (which keep respawning), she never gets tired. I guess no one at Arena Net bothered to test it in the actual game (with other mobs around).
The way it’s coded, there’s hardly any point in worrying about tactics (especially if there are other mobs or players around). Just make sure you can heal through her attacks, and keep hitting her until she dies.
In fact, the few times when I’ve seen her get “tired” were right after one of her attacks had hit me, so even without other mobs around, her behaviour is a bit buggy to say the least.
The balloon tower only stays open for 2 minutes after the conclusion of the event that opens it.
Maybe that’s how it’s supposed to work, but I’ve seen them close (several times) within less than 10 seconds of the event completion.
Anyway, closing isn’t the issue. The issue is that it kicks out any player who is already inside, and that makes no sense. By all means close the gate, but if a player is on his way up the stairs, let him / her get to the top and use the chest or baloon.
I opened the chest , my inventory was full , so I attempted to get rid of junk and bam I was booted off, without my loot …. LOL