Quality vs. Quantity

Quality vs. Quantity

in Queen's Jubilee

Posted by: Oxe.6142

Oxe.6142

A two week patch cycle, like the one Anet is currently following, while ambitious is looking more and more like it’s detrimental to the game overall. Anet is known for their bugs. New and old, some in the game since release and completely ignored but every patch introduces new ones. This latest patch is no exception, with the patches to fix the patch still coming in.

Maybe it’s time for Anet to slow it down a bit and focus more on releasing QUALITY content instead of shoving it out the door every two weeks. Bug test your releases and for pete’s sake, PLAY YOUR CONTENT before release. Are aoe’s in encounters difficult to see? Fix that before release. Are there bugs that cause people to waste time, money or both? Fix that before release. Is this fun? Or is this a boring repetitive grind?

Right now I’ve been in the game about 6 weeks after an extended break because some of the bugs that I considered game breaking had been partially addressed. Partially, not fixed. However, this latest update has me frustrated near to the point of uninstall once again with sudden ports to Divinities Reach because I opened a chest or signing up for a gauntlet match only to have it not pop, put me in with two people and two bosses, or simply die from a myriad of bugs including having AoE effects culled because of the mob below. It’s not fun and buggy games make people leave.

Quality is vastly more important than quantity. Something to think about.

Quality vs. Quantity

in Queen's Jubilee

Posted by: Miflett.3472

Miflett.3472

I agree. Instead of getting the lovely Tara Strong to voice act, maybe they should have hired some QA testers to give feedback.

Still love GW2, but they seriously need to be mindful of this two week development cycle with small closed groups.

Leader of Grim Omen [GO]

Quality vs. Quantity

in Queen's Jubilee

Posted by: Eroiqua.5891

Eroiqua.5891

As soon as I saw Anet’s stance on public test servers I knew we were dealing with a bunch of (relative to other game developers) amateurs.

I like the gauntlet. The encounter designs are meant to be challenging and they are—and still would be without having to deal with garbage like leftover mobs from the previous fight and lag from a zerg running below your dome halfway through your fight. That’s the kind of stuff that gets found on a PTS. So what if people have a few days to practice before it’s for real. I’d rather be limited to two weeks of bug-free attempts instead of buggy crap that may or may not be fixed during the month it’s available.

Quality vs. Quantity

in Queen's Jubilee

Posted by: Miflett.3472

Miflett.3472

I get the feeling like sometimes the right people are too proud to admit when they need help, thus rejecting it.

Leader of Grim Omen [GO]

Quality vs. Quantity

in Queen's Jubilee

Posted by: Magxene.2579

Magxene.2579

I have to agree with you OP. Originally I thought they were producing the two week content simply because it’s summer time and a lot of players will be home from school occupying their time on Guild Wars. I thought it was great at first because I fall under that category too but school will be starting soon and I will spend less time playing. Regardless of that, with each update they bring us, the quality is lacking. It seems event after event with no permanent content to the story until the Candidate Trials. I feel extremely bad for new incoming players because they’ll never be able to go back and experience the Living Story as players who have been there from the start.As great as the two week content is in theory I would prefer bigger updates with more content at once. I always feel pressured into completing the new content within a two week period and I hate it