Queen's Gauntlet is bad game design.
Everything in Queen’s Gauntlet is telegraphed.
Everything in Queen’s Gauntlet is telegraphed.
It’s more than that. Try and pay attention to more than half the video.
First and foremost, the guys that make those videos are mocked by people in the games industry.
Secondly, I thoroughly enjoyed the gauntlet. It was enjoyable, it was tough, it was unique fights. Even with new mechanics it was easy to figure out what you needed to do.
At worst you would fail a fight 1-2 times if you didn’t understand immediately, such as my case with the fire rings killing you if you stepped outside them. None of the fights make you question what am I doing or how can I possibly beat this.
A-net has this problem since they were created, i say release 4 riders without spirit build, everyone who played GW1 should know how much of the good game design is covered with rng behaviour and bad camera/pathing/other minior issues that they could fix in half a day if they bloody cared.
First and foremost, the guys that make those videos are mocked by people in the games industry.
Secondly, I thoroughly enjoyed the gauntlet. It was enjoyable, it was tough, it was unique fights. Even with new mechanics it was easy to figure out what you needed to do.
At worst you would fail a fight 1-2 times if you didn’t understand immediately, such as my case with the fire rings killing you if you stepped outside them. None of the fights make you question what am I doing or how can I possibly beat this.
Lie/not true because all the rules in EC are based on statements from massive and/or popular dev studios (valve, THQ, old blizz, etc); Ok, but so do masochists like to get burning wax on their skin; not talking about fire rings that dont indicate instakill (even if they shouldnt if you dodge them because so far there were no mechanics that in game that worked trough evades if you could/did evade for long enough).
First and foremost, the guys that make those videos are mocked by people in the games industry.
Secondly, I thoroughly enjoyed the gauntlet. It was enjoyable, it was tough, it was unique fights. Even with new mechanics it was easy to figure out what you needed to do.
At worst you would fail a fight 1-2 times if you didn’t understand immediately, such as my case with the fire rings killing you if you stepped outside them. None of the fights make you question what am I doing or how can I possibly beat this.
Lie/not true because all the rules in EC are based on statements from massive and/or popular dev studios (valve, THQ, old blizz, etc); Ok, but so do masochists like to get burning wax on their skin; not talking about fire rings that dont indicate instakill (even if they shouldnt if you dodge them because so far there were no mechanics that in game that worked trough evades if you could/did evade for long enough).
If you are going to rebuttal people who disagree with you with “well even masochists like to get their skin burned”, then you are never going to get anyone who disagrees with you to see your point. If that’s the case, then you are just preaching to the choir, so I don’t really see the point of this thread that differs from the other "nay on gauntlet " threads
There’s a reason as to why games like Dark Souls and Ninja Gaiden have no instant kill mechanics. If you seriously think this fight is well designed you might want to broaden your horizons a little.
Secondly, I thoroughly enjoyed the gauntlet. It was enjoyable, it was tough, it was unique fights. Even with new mechanics it was easy to figure out what you needed to do.
At worst you would fail a fight 1-2 times if you didn’t understand immediately, such as my case with the fire rings killing you if you stepped outside them. None of the fights make you question what am I doing or how can I possibly beat this.
BS.
I don’t usually like oneshot bosses, but at the same time QG is essentially derived from old school bosses (ie. pattern based, although not always completely static), once you know the way through the fight you can beat it usually without too much trouble (provided you don’t sacrifice too much dps in your build to go over the time limit).
They put the trait retrainer in the map for a reason.
That said, even though I like the whole spectate aspect of the design some external factors (ie. zergs below) I could do without. Also the dome shape of the arena makes the camera somewhat finicky, they should have used a round cylinder instead of a spherical arenas imo (though a dome is certainly aesthetically more pleasing, but it does not play well with gw2 camera so…)
I agree with the Op, they had a great idea but I have spent more time rageing quitting on the gauntlet then having fun with it. I don’t feel like “oh hey what if I do this” I will figure it out…. like the last fight been switching spec and weps trying out other things but it come down to Survivability vs damage for liadri. I can spec into more dmg reduction for the first part but have no dmg to even kill the chick or spend to much time on part 2 of liadri to just get random pull by an orb and die over and over and over again this is NOT fun if you wanted to make it harder for the “hardcore” gammers why screw over other gammers? No one has the time to spend just dieing over and over.
I like the gauntlet, I believe you had a great idea but the execution was bad. I don’t mine it being hard but this is punishing. players that can not beat this will not be able to get the mini nor the ach, if people want it harder thats what the gambits are for.
I think it’s a mistake to claim that the entire gauntlet is bad design – as a whole I think the gauntlet is fairly well designed (except for some quality of life issues such as camera angles and needing to run back/be ressed each time etc.), though there are some bosses that I think could do with some changes. I think the number of instakill/ridiculously high damage attacks could’ve been reduced a bit and put difficulty in the fights in different ways and the timer increased as well personally.
Personally, I think the dumbest (not hardest) boss in the arena was Suriel with the instakill solar flare attack. It doesn’t play at all like the rest of the game does and felt really gimmicky.
The main thing that seems a bit gimmicky about Liadri is that you wouldn’t really have any way to know to drag the visions into the whirlpool things to get the orbs to spawn. The instakills probably should’ve just been high damage attacks instead of instakills and maybe make the boss harder in some other aspects (I think instakills are pretty silly personally, particularly in that it promotes people to go pure damage builds because youll die even if you try to be tanky). My criticisms of the fights are more about the idea behind the fight rather than the actual difficulty of the fight.
Of course, then there are the annoying issues with camera angles/difficulty seeing AoE circles and bugs and such, which I view as a different issue.
Secondly, I thoroughly enjoyed the gauntlet. It was enjoyable, it was tough, it was unique fights. Even with new mechanics it was easy to figure out what you needed to do.
At worst you would fail a fight 1-2 times if you didn’t understand immediately, such as my case with the fire rings killing you if you stepped outside them. None of the fights make you question what am I doing or how can I possibly beat this.
BS.
Are you calling my enjoyment bullkitten? Are you calling the fake I died twice on the fire rings bullkitten? The fact I died once on chomper? I guess its the fact I had a mostly easy time up until the final boss?
Each fight started with me reading what the champion said in its name, now even if you’re a slow reader, that takes 2s.
From there I immediately watched the surrounding and their animation, dodged whenever they telegraphed something, since I was unsure what would instantly down me, or just do a tiny bit of damage.
Go into any fight and play smart and careful and you will come out on top.
If you are going to rebuttal people who disagree with you with “well even masochists like to get their skin burned”, then you are never going to get anyone who disagrees with you to see your point. If that’s the case, then you are just preaching to the choir, so I don’t really see the point of this thread that differs from the other "nay on gauntlet " threads
It wasnt about disagreeing (i liked the good parts of the gauntlet too), but plain ignoring negative effects and what consequences letting sloppy and lazy testing and design go free because of other good designed mechanics that make people remember stuff they used to play like the old metroid, deus ex, dragon warrior, zelda, etc that are difficult but awesome.
Also about the getting your skin burned, yes you will get your skin burned if you just drop burning wax on your skin without any knowledge of whats going on, thats what said examples above didnt do, but nintendo “hard” kitten and lazy/sloppy desing like the camera, aoe circles, rng based spawn systems and attack scripts do. Hell even demon souls, the most famous game for killing you over and over again has less examples of actual nintendo hard content than GW2 has (as in the trash mobs that instakill you all follow a exact behaviour script that you can probably learn 5 hallways before you even see them, also there is no timer on killing shiz in special ways).