Steps in the right direction

Steps in the right direction

in Queen's Jubilee

Posted by: Thucydides.8510

Thucydides.8510

Prior to this update I was starting to lose interest in the game: I was getting into a regular rotation of world events + dailies ( + guild missions 1 day/week) that was quickly growing stale. I feel this update has done a lot to prevent that, and I want to congratulate the developers and point out a few things which I hope they will keep in mind for future updates/living world/expansions/whatever.

Feel free to jump in and add, expand, disagree—though I would prefer this thread focused on what is going right. If you think the answer to that is “nothing,” may I respectfully direct you to the rest of the GW2 forums?

1) Interesting gameplay challenges in the Gauntlet: many, if not most, players have had to put some thought into skills, gear, tactics to beat all levels of challenge here. I know I did. Getting players out of their usual comfort zones is a Good Thing.

2) Focused farming in the Pavilion: I suspect this event is a little bit of a troll of all those players who said “omg anet nerfing all farm spots they hate fun!” It’s just too perfect: ridiculous and convenient magic find buff + slices of game content like a little rat maze + champ rewards / event rewards / chest rewards. But then you get in there and you can’t just use autoattack and pay no attention (this ain’t Great Jungle Wurm, bro) or you die. It gives farmers a bit of what they want, but also drags them into a little map where they don’t even affect anything else in the game world. (Is Anet laughing at us? I know I am.) This was an interesting way of giving some of the players what they wanted.

3) Champ rewards make PVE content worthwhile again: Cursed Shore is back. There are reasons to go places and kill champs now. This is quickly being overused by players to the point of absurdity and will likely be dialed down in the near future, but the basic idea of providing stepped up rewards for killing high-level PVE enemies like this is sound. I now have the feeling that I have options when I play the game. It’s not just “World Event chain, daily, log off” anymore. Again, the basic idea of making more content viable through providing less closed-fisted rewards is a move in the right direction, even if some future refinement will probably be necessary.

4) Dungeon reward system encourages trying more varied content: COF1 hasn’t gone away, but it’s now part of a rotation rather than a be-all/end-all moneymaker. I’m seeing more requests in Guild Chat for AC, TA, COE, HOTW, and Arah than I saw before. I suspect the rewards will need to be tweaked further (80% of paths I think give the 1g reward, which is probably not where it should be), but player feedback can help guide this. Encouraging players to try out more game content is also a Good Thing.

5) Token wallet: thank you for this. Like the AOE loot option, this has improved my experience subtly but significantly. My main was regularly engaged in Inventory Management Wars and now… isn’t. Issues with alts not having enough money/karma for something and needing to grind them to get there… gone. Some bugs will need to be fixed, like Karma Spender achievement (if it hasn’t been already), but this is the kind of addition that adds to enjoyment of the game by removing pointless hassle. Well done.

Steps in the right direction

in Queen's Jubilee

Posted by: Hastur.6231

Hastur.6231

“1) Interesting gameplay challenges in the Gauntlet: many, if not most, players have had to put some thought into skills, gear, tactics to beat all levels of challenge here. I know I did. Getting players out of their usual comfort zones is a Good Thing.”

Errata:

“1) One-shot gameplay challanges in the gauntlet: many, if not most, players had to spend 30-50 gold on gear they will never use again, swap to alts because your main can’t handle certain encounters/achievments. I know I liked it. Getting players out of their usual comfort zones for 1 event only is a Good thing.”

WAT?!

Steps in the right direction

in Queen's Jubilee

Posted by: Waar Kijk Je Naar.8713

Waar Kijk Je Naar.8713

“1) Interesting gameplay challenges in the Gauntlet: many, if not most, players have had to put some thought into skills, gear, tactics to beat all levels of challenge here. I know I did. Getting players out of their usual comfort zones is a Good Thing.”

Errata:

“1) One-shot gameplay challanges in the gauntlet: many, if not most, players had to spend 30-50 gold on gear they will never use again, swap to alts because your main can’t handle certain encounters/achievments. I know I liked it. Getting players out of their usual comfort zones for 1 event only is a Good thing.”

WAT?!

Had to? They knew full well it was only for a mini and perhaps a few achievement points. Nothing forced them.

And 30-50 gold is enormously exaggerated.

IT’S A SWORD. THEY’RE NOT MEANT TO BE SAFE.

Steps in the right direction

in Queen's Jubilee

Posted by: Bambu.4270

Bambu.4270

One shots are a terrible design. There should be heavy damage shots instead, so those with weak armor feel the risks and those with some armor wont be punished for lacking dps too. Maybe one day all gear types will be useful.

That’s progress. Hooray for progress!

Steps in the right direction

in Queen's Jubilee

Posted by: MissyMI.7295

MissyMI.7295

I agree with the OP. It was rather frustrating for me to attempt the achievements of the previous few living stories, but the Queen’s Jubilee has been really fun so far. I love that completing a jubilee-oriented daily counts toward the main achievement. There are diverse things to do and it’s nice to finally highlight a capital city other than Lion’s Arch.

Artwork is beautiful as always and it’s nice to see more story with the previous main characters. I just wish this update would last longer than a couple of weeks.

Steps in the right direction

in Queen's Jubilee

Posted by: Frye.4608

Frye.4608

One-shots might be bad design, but at least they’re fair across all classes.

A traditional tough bossfight where the boss does big hits favors heavy armor high hp classes. Favors the tank so to speak. We don’t have trinity but we still have trinity :0