Thank you for the difficulty jump, ArenaNet

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: Sawnic.6795

Sawnic.6795

I can safely say I am thoroughly satisfied with the decision to add the Lidari fight, with it’s difficulty, and that I hope to see more things like this in the future. Not doing the Liadri fight is not game-breaking, so we are not punished for not doing it if we can’t/don’t want to, but those of us that /do/ want to do it are (I assume) happy with the content.

Thank you for giving those of us who enjoy a PvE challenge something to chew on. If you keep it up I’ll start throwing more gems at you :3

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: Denial Of Service.5732

Denial Of Service.5732

i agree with you it was a challenging a refreshing content

my only major only gripe is that shoudlve been in another instance not near a zerg. cant count how many times i had a zerg near and my fps dropped to 10-15ish T_T

also… WHY NO TITLE ANET? Anetpls.

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: Nick.6972

Nick.6972

Agree.
I’m all up for even more difficult content.

However, I’d love to see these zones to be separately instanced next time.

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: Sawnic.6795

Sawnic.6795

i agree with you it was a challenging a refreshing content

my only major only gripe is that shoudlve been in another instance not near a zerg. cant count how many times i had a zerg near and my fps dropped to 10-15ish T_T

also… WHY NO TITLE ANET? Anetpls.

Minipet is best title.

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: HumaCarrionEater.8254

HumaCarrionEater.8254

I love challenges like this and I love the minipet reward because it’s a great reputation type item, but it doesn’t hinder gameplay. Getting it is nice but it’s not a gear upgrade or anything like that.

I can safely say I am thoroughly satisfied with the decision to add the Lidari fight, with it’s difficulty, and that I hope to see more things like this in the future. Not doing the Liadri fight is not game-breaking, so we are not punished for not doing it if we can’t/don’t want to, but those of us that /do/ want to do it are (I assume) happy with the content.

Thank you for giving those of us who enjoy a PvE challenge something to chew on. If you keep it up I’ll start throwing more gems at you

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: Kuzzi.2198

Kuzzi.2198

+1

Finally getting challenging content was so refreshing. Thank you Anet!

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: Vayra.3290

Vayra.3290

Love it. Going to take some time tomorrow to properly try it. Got about 70 tries before I have to return to farming the events below.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Thank you for the difficulty jump, ArenaNet

in Queen's Jubilee

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

the 1vs1 battles are awesome, finally some challenging stuff for solo-players, which are fun.

Today I came back to Orr champions, soloing them. Most of the time I didn’t suceed and that’s totally ok. What’s not fun though is the huge amount of health they have. These battles would be equally challenging if the mobs had half the health they currently have. If you have the skill to beat them with half health, then you certainly will with full, vice versa if you can’t bring down a champ to half health, you probably won’t beat them at all.

What I’m trying to say: Solocontent can be fun if battles are tuned like the Queens Gauntlet solo-battles: challenging mechanics (I was surprised at how interesting some mechanics of champions in Orr actually are) while defeatable in a certain timeframe (QG-bosses had timelimits of 2min and the battles still felt awesome)

Then the zerg-battles against the champs. I could make out a lot of anti-zerg attacks and quite a lot of players went down, but I didn’t have the feeling of encountering challenging enemies. I could stand back with my ranger and autoattack, crowd control skills did not matter, especially since a huge number of players are there.

I don’t get why 30vs1 is so popular among developers. Battles that are basically sponge-battles with little thought involved don’t feel as epic as 3vs1 battles against challenging champions imho. It feels fun for me if I experience the exitement of making a difference.

zerg-battles in this game are for me a synonym for:

  • tons of particle effects (yes, even after the change it’s still hard to make out anything… I’m not even sure if it’s a bug or if there has something changed. Maybe someone can provide a comparison-screenshot?!)
  • standing in the back and hit 1,1,1,1,1,1,..
  • OR standing next to the enemy while seeing little and get onehit now and then
  • too much normal and veteran mobs around which try to hide the little attack variations the champion actually has.

I have no idea how Anet could split the zerg so that battles become more fun and challenging. With the current QG-area I’d probably do it like this: For each active champion I’d give players a limited number of special-weapons-powders. Only when you’ve consumed that item, you can hurt the champ. As there are about 75 players in the arena at the same time, and 6 areas, each area has 12 powders for 12 players. Now all of these champions would have to be up at the same time mostly, so that you wouldn’t come into the area and have nothing to fight, because all areas are already full (12 players each).

http://gw2style.com/index.php – show your look and rate others – great filters!!