…dumb!
And here is why!
1. Resource Sharing
Problem
Ever since the Karka attacked Lions Arch, we’ve known that large numbers of players, on populated maps, simply aren’t conducive to smooth gameplay.
Because the Gauntlet occupies the same physical space as the rest of the map, it is quite common for players to experience FPS drops, latency, and culling.
Solution
This is a case where being instanced makes sense. When the point is to fight bosses that require a lot of precise movement, timing, and vision, it needs to be presented in a way that facilitates the best possible performance.
2. Waypoints (or lack thereof)
Problem
Being required to continuously run from the bottom to the top is nothing more than a waste of time. When you die, lose your buff, or are starting out for the first time, you must always waste time getting up and down.
Moreover, there are often enemies occupying the bridges making an already annoying task, all the more frustrating.
Solution
Simple, create a WP at the top (or part of an instance as described above).
3. Dumb Dome
Problem
The dome and camera are like two exes running into each other in public. We know the camera doesn’t like tight spaces, this has been known since day one. Putting this in a dome often causes the camera to zoom in at the worst times.
The dome also seems to interfere with some of the graphical elements (orbs) making it even more difficult.
Solution
Replace the dome with a transparent rail that is high enough to not jump over, but doesn’t cause camera issues.
4. Death is bad
Problem
Getting into a fight can already be annoying, but after being repeatedly defeated to then have to lay there in the hopes someone isn’t AFK, too close to a fight to help, or not interested in you adding more waiting time to their cue, can make this a frustrating experience.
Solution
Either transport a defeated player out in a downed state, place them at the WP, or just revive them. There is no reason to place the dead player in an arbitrary location where there may, or may not be other players to help
5. Ain’t no one got time for dat!"
Problem
We have a lot of other things to do in this game and a short time to do it. The last thing most of us want to be doing is standing around waiting for a queue of people to finish a game.
Solution
The game should really be intelligent enough to place players into open arenas. This would keep players moving along faster, and cut down on the few crowded ones with long queues, and empty ones on the other side.
(edited by Crazylegsmurphy.6430)