The difference between fixing and nerfing

The difference between fixing and nerfing

in Queen's Jubilee

Posted by: Bokagha.5639

Bokagha.5639

Over the last few days on the forums I have read many thread of people asking to keep the arena bosses the same or to nerf them.

What I have noticed in these threads is people don’t relize the difference between “nerfing” something or fixing it.

The gauntlet has A LOT of problems, but it brings a new difficulty level to GW2 that very few mmos have on the market.

Now some of the fixes dubbed by the forums as “nerfs” that really should be patched in include:

-A fix for the red circles on the floor
This fix should be pretty easy to implment by making the ground solid or by making it more pronounced.

-Colorblind mode
This has been asked for many times on the forums and still has not been added. Even for people like me who have pretty good vision, have trouble seeing the difference between some of the area of effect spells on the ground. This addition to the game should have a way to change the colors of the circles on the ground to a different color that the person viewing can see more easily, preferably on a case by case basis such as friendly ground aoe, enemy ground aoe, etc each with their own color selector.

-Double Bosses
After a few days of this even being live, I would expect a fix for the double bosses and 2 player 2 bosses scenarios, which as of today can and do occur quite frequently.

-Quake is being worked on, but was a major issue with the effect carrying over to other player’s fight.

*-Rifts being miss-able *
Not sure if a dev has commented on this, but why do certain forms of attack seem not to affect the rifts during the final boss fight. Some ranged weapons work, some don’t, some melee misses, some hits and some hit but don’t do damage. Either fix the rift or tell us why you want the rift to have so many variables, which don’t make sense compared to any other boss in the game.

-Add an option to tone down particle effects with out affecting graphics quality.
Across all the mmos I’ve played this is a pretty common feature to see, since I would like to see when an enemy is going to cast something and all the flash in this game makes that hard to do. Even the new “Improved Effects Level of Detail System” still isn’t very good.

-Pve Culling
When is this going to be fixed? In an mmo I’d expect to see someone standing 10 feet away from me. Why is this the only mmo that can’t handle that, just add an option like in WvW if you guys are worried about performance, I’m sure I can be the judge if my computer can handle something or not.

-Camera control + angles
This is not the first time this has been brought up and properly not the last. But why does the camera in the game just feel so sluggish and clunky compared to any other game I’ve played. It just doesn’t feel or act the way I expect it to. The way the camera acts also impacts nearly ever aspect of the game. From bad camera angles inside, puzzles and the new arena, something needs to be done with this camera. I would love more then 2 sliders to improve my camera experience please!

+

-Camera Angle in the arena
For one fight in particular, the final boss, the camera is horrible when trying to lure a shadow to the white swirl, why is the glass curved so close to the edge? Either change the spawn of the white swirl or do something with the dome, because the camera is horrible that close to the wall.

-Targeting
Why can I still not make targets, while not in a party? Why does tab targeting target a white creature and not the close red npc attacking me? Why is my target deselected randomly in combat? I don’t understand why the targeting works this way and how something this basic in any mmo wasn’t fixed in alpha.

Boss specific stuff:
*Halmi Hammerfell: *add a more prominent visual cue to his wind-up. Something like what Ettins have.

(From this thread- https://forum-en.gw2archive.eu/forum/livingworld/jubilee/Please-nerf-Queen-s-Gauntlet/first)

More enemies and bosses need more cues, but this is one of the worst offenders in this case.

*The crew of the pirate ship Ravenous: *Why does one aoe in this fight have red circles, like usual, but the other doesn’t and blends into the grated floor. Consistency is nice considering both the mass aoe effects in this fight are pretty much the same.

I am not asking for anything to be handed to me, I just want a working experience.

Nothing here will make a hard fight easier and in the long run these fixes will make GW2 a better game.

TL;DR -
The “nerfs” most people are asking for aren’t nerfs, but fixes to very real problems in the game, don’t complain on the forums not to fix stuff that is clearly broken and needs to be fixed, these fixes will not do anything but make the game better to play, nothing more. The arena fights will still be hard, no numbers have been changed, no mechanics have been changed, just basic features and visual stimuli.

(edited by Bokagha.5639)

The difference between fixing and nerfing

in Queen's Jubilee

Posted by: NibriAyid.3680

NibriAyid.3680

Seconded!
I’d rather see usability and performance fixes than more living world content if that’s what it takes. Your enemy should never be the user interface.
A customizable “friend/foe” colors would be great. That’s a feature that’s been around since Age of Empires II and would be good here.