Visibility: Legit or artificial difficulty?
How about we just take the dome off of the arena? That’s the main camera problem with me.
BTW agree with everything about artificial difficulty.
shadowfall is not random, it follow a pattern..
and… yes it is a poor design
it is not fun at all, maybe in 100+ try I can succed, but I don’t like wasting my time… so I’m not doing that; maybe, once thay see that after 2-3 days no-one is doing it they will acknowledge that they failed with this “arena”
oh.. and I forget another important point… I don’t like to frenetically smash buttons on my keyboard to just do it in time; like many of us, I want to play my character the way I always liked to play it, so I will not change my build, equip and traits and then just see that this can be easily facerolled by a berzerker warrior…
(edited by Deneb.2697)
Surprised this got buried so fast, I wanted more discussion on it, or does this mean pretty much everyone agrees that visibility limitations are artificial difficulty?
Yeah, ANet seems to simply NOT learn from past mistakes when it comes to things like the camera.
We’ve been telling them since beta that the camera sucks and to stop designing content that causes the real fight to be against the camera rather than the enemies. Yet it happens again and again. Liadri would be a great, fun fight if not for the camera and really, really, hard to see red pixels on the floor.
Hate to say it, but I think they need to replace their testers. Their current ones have missed glaring issues is most every update that are obvious to everyone except them for some reason. They are either not doing their job, not capable of doing the job, or choose to not do the job all of which warrant replacement.
Hate to say it, but I think they need to replace their testers. Their current ones have missed glaring issues is most every update that are obvious to everyone except them for some reason. They are either not doing their job, not capable of doing the job, or choose to not do the job all of which warrant replacement.
Got to quote this. I mean, no one of them had ever gone near the border?
And it makes me wonder if they even tested with norns and charrs. You can’t see anything with the firsts.
Poor UI, bad camera angles, hard-to-see circles, stuff obstructed by nothing, screen blinds, are all things that are artificial difficult in my opinion. These things should get fixed, and by fixing them, ArenaNet could present us with better challenges than Liadra.
Artifical difficulty is needed in almost any game that doesn’t have an AI implementation. To a degree it’s fine (eg. cheating npcs), but UI fighting is generally something that shouldn’t exist.
(edited by Master of Timespace.2548)
However I’ve always considered things like low or no visibility, unhelpful UI, poor cameras/angles and RANDOM instant kills to be Artificial difficulty.
Yes. And cruddy design — especially if it affects some people more than others. (example: camera issues in tight spaces on charr/norn versus asura). I’d really like to see some acknowledgement of this. I can’t weigh in on the Gauntlet yet, but issues like spell effects obscuring enemy AoE circles or obscuring the whole enemy so you can’t tell what it’s doing are extremely frustrating. The camera getting shoved in your face by the flimsiest obstacles during battles (or jumping) is aggravating as well.
Hate to say it, but I think they need to replace their testers. Their current ones have missed glaring issues is most every update that are obvious to everyone except them for some reason. They are either not doing their job, not capable of doing the job, or choose to not do the job all of which warrant replacement.
It has very little to do with testers. Speaking as a tester (Not for ANet) Testers generally find 100s of more issues than actually get fixed. It is a Testers job only to identify them, not to determine what does and does not get fixed. That decision is left to the Devs. On the projects I work on, we have deadlines that have to be met. And we have more issues than you can imagine that we identify and the developers deem “Known Shippable” something they know is broken, but they don’t have the time/budget/resources to fix. So lets not hate on testers <3
I just tried the Liadri fight about 10 times, I think that half the time I was killed by the camera and a couple of times I couldn’t see the circles on the floor. If they removed the dome and had a solid grey floor I’d be a lot happier (I’d probably have got her a couple of times too).
Artificial difficulty.
Visibility problems themselves can be legit difficulty – darkness or rain come to mind. In the case of Liadri I consider it artificial/fake difficulty because its caused by camera movements that are often outside of your control or unpredictable.
Take the dome off and make the floor solid and the fight is more about dealing with the encounter design and less about the camera (that this affects races differently is icing on the cake).
I’ve tested on games before, and found dozens of bugs and glaring flaws that negatively effect the game- reported, and then find out all those bugs and flaws have made it in.
I wouldn’t be surprised if testers found most of these things, and Anet just ignored it. Ignoring testers seems to be a tradition for mmos.