You all complain way too much.

You all complain way too much.

in Queen's Jubilee

Posted by: Kamahil.3271

Kamahil.3271

This is great content, well thought out, and quite challenging.

I got liadri in about 50 tries. Yes some things can be a bit tweaked, but you all are going too far over a game.

Stop acting like children and use the means necessary to complete content.

This is a great game, yet some just want things handed to them.

I wuv you devs and can’t wait till adventure box returns :>

You all complain way too much.

in Queen's Jubilee

Posted by: Auesis.7301

Auesis.7301

You can’t reason with people. Every player from every level of skill must be able to complete all content with no fuss and no hassle, otherwise it’s GG Anet.

Oh, how I wish I could afford to buy everyone here a copy of Dark Souls so they could man up.

Gnome Child [Gc]
Resident Thief

You all complain way too much.

in Queen's Jubilee

Posted by: Kamahil.3271

Kamahil.3271

I know right? Smouge and Ornstein say hello

You all complain way too much.

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Posted by: Korval.3751

Korval.3751

You can’t reason with people. Every player from every level of skill must be able to complete all content with no fuss and no hassle, otherwise it’s GG Anet.

Oh, how I wish I could afford to buy everyone here a copy of Dark Souls so they could man up.

Or Guild Wars with all the expansions and let them try Gate of Madness, Glint’s Challenge and Shards of Orr solo. Which, by the way, on my scale of difficult Queen’s Gauntlet is much harder than those three.

You all complain way too much.

in Queen's Jubilee

Posted by: Thomassassinate.9370

Thomassassinate.9370

You can’t reason with people. Every player from every level of skill must be able to complete all content with no fuss and no hassle, otherwise it’s GG Anet.

Oh, how I wish I could afford to buy everyone here a copy of Dark Souls so they could man up.

I beat dark souls 4 times, and each time you beat it on new game+ it gets harder, only difference from dark souls and this game it didnt force you to fight a broken boss inside a bubble, with 1 shots and lag your argument is invalid.

You all complain way too much.

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Posted by: Elbegast.6970

Elbegast.6970

The zerg below the gauntlet wasn’t well thought out. $400 video cards are on their knees, begging for a tall glass of ice-water, during primetime.
The gauntlet walkway, above, has no waypoint. It makes running back extremely annoying. I started having flashbacks of Blackrock Depths after about the third attempt on the Tornado Lady so I left and haven’t been back.

You all complain way too much.

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Posted by: Brutalistik.6473

Brutalistik.6473

I don’t like this content because they didn’t introduce two hand axe yet.

Pineapples

You all complain way too much.

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Posted by: Alot.1036

Alot.1036

Ironically, you are currently complaining about people who are complaining.

Give me your beef

You all complain way too much.

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Posted by: Serial.7128

Serial.7128

I agree OP. Way to much complaining. They should make us moderators so we can zap all of these blah blah blah whaaa whining my life sucks threads. They are non productive and have a negative impact on community morale. There is a difference between constructive feedback and suggestions than just complaining because the sky is the wrong shade of blue.

You all complain way too much.

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Posted by: Serial.7128

Serial.7128

Ironically, you are currently complaining about people who are complaining.

Because it has taken over the forums. Look around. Something has to be done lol

You all complain way too much.

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Posted by: Lemaign.3529

Lemaign.3529

I’m shocked at the number of people defending this event. Take a look at this stuff.

The Zerging:
It’s just dumb. Sorry to say, but it’s stupid. We already have Orr for the people who want to do that. Making it one of the primary activities of this event just seems insulting. There’s no creativity to this, it’s just a big arena with limitlessly spawning mobs and occasional legendary enemies. Drop your AoE ring and try not to die, collect your drops, do this all day. This does not sound in line with the “grindless” design philosophy. To make matters worse it’s almost necessary to do if you expect to keep up with the rapidly inflating economy. I really don’t like that. Anet loves to talk about how anti-grind the game is supposed to be, and then they deliberately introduce content that feels like an upscaled version of the same kind of progression we saw in games like FFXI. And yes, money is progression in this game. With no real “endgame” to speak of, money is pretty much the biggest goal unless you’re turned on by the PvP, which I’m not.

The Gauntlet:
Seriously, this was a very good idea. I actually like a lot of the fights and beating them can be satisfying. But I find it very difficult to enjoy because of how inconvenient everything about it is. I will reiterate: I AM BAFFLED BY THE NUMBER OF PEOPLE DEFENDING THIS. A lot of people don’t seem to understand that we’re not complaining about the difficulty; most people enjoy challenges. What we don’t like is being punished by things that shouldn’t be factors of difficulty. The domes that screw around with your camera are just astonishingly bad by design. The active zerg happening underneath you makes matters worse by severely dropping FPS and causing input delay problems, which is just inexcusable when several of the fights require precise timing on your evades. Many aspects of the Liadri fight, like the unshootable orbs and the Fields of Relentless Pet Killing, neutralize the advantages many classes can bring to the fight. Combine this with the too subtle one-shot AoE circles and awful tab targeting and you end up with boss fights that feel more like you’re battling the UI than the actual boss. And then of course let’s not forget that you’re being actively punished for failing by having to cover ticket, repair, and in many cases waypoint costs. Someone in a different thread said that beating these fights feels more like a relief than a reward, and I’d have to agree with that assessment. This should be challenging by gameplay design, which it would be if the majority of your interface weren’t fighting against you.

The Torch Race:
How disappointing! Anet had a huge opportunity to capitalize on the great architecture in DR by making an interesting race around the various districts. But instead of making it remotely creative by structuring it like a jumping puzzle, or at least trying to make it challenging in some way, they just dropped a bunch of braziers in a circle and said “yeah this looks good.” This is the polar opposite of the Gauntlet; it’s terribly thought out, but in favor of being far too easy and boring and just overall not compelling.

The Balloons:
Could be worse, but it still kind of confuses me. I like the scavanger hunt aspect to it, but these are supposed to be convenient, free rides to DR right? So why do I have to waste time fighting champions or aetherblades or (ugh) escorting dignitaries? Also many of the balloons feel like they were just dropped in random spots in the terrain; many of the stairs clip through terrain, and some are directly on top of enemy clusters. Seems kind of sloppy. Furthermore, how come I have to get teleported back to the bottom of the stairs when the gates close? No logic behind this design decision, the events are easily soloable, but they take longer than necessary and the teleporting just feels like a way to strong arm people into doing them.

In conclusion: <throws hands up in the air like an NBA player mad at the ref>

In general this content feels like a step back to me. Flame and Frost was good. Southsun was alright. Zephyrites was great. I don’t know what the hell this is. I think there would be far fewer complaints about it if it had more polish, but it just feels rushed.

You all complain way too much.

in Queen's Jubilee

Posted by: Gmr Leon.1846

Gmr Leon.1846

I’m shocked at the number of people defending this event. Take a look at this stuff.

The Zerging:


It’s just dumb. Sorry to say, but it’s stupid. We already have Orr for the people who want to do that. Making it one of the primary activities of this event just seems insulting. There’s no creativity to this, it’s just a big arena with limitlessly spawning mobs and occasional legendary enemies. Drop your AoE ring and try not to die, collect your drops, do this all day. This does not sound in line with the “grindless” design philosophy. To make matters worse it’s almost necessary to do if you expect to keep up with the rapidly inflating economy. I really don’t like that. Anet loves to talk about how anti-grind the game is supposed to be, and then they deliberately introduce content that feels like an upscaled version of the same kind of progression we saw in games like FFXI. And yes, money is progression in this game. With no real “endgame” to speak of, money is pretty much the biggest goal unless you’re turned on by the PvP, which I’m not.

The Gauntlet:
Seriously, this was a very good idea. I actually like a lot of the fights and beating them can be satisfying. But I find it very difficult to enjoy because of how inconvenient everything about it is. I will reiterate: I AM BAFFLED BY THE NUMBER OF PEOPLE DEFENDING THIS. A lot of people don’t seem to understand that we’re not complaining about the difficulty; most people enjoy challenges. What we don’t like is being punished by things that shouldn’t be factors of difficulty. The domes that screw around with your camera are just astonishingly bad by design. The active zerg happening underneath you makes matters worse by severely dropping FPS and causing input delay problems, which is just inexcusable when several of the fights require precise timing on your evades. Many aspects of the Liadri fight, like the unshootable orbs and the Fields of Relentless Pet Killing, neutralize the advantages many classes can bring to the fight. Combine this with the too subtle one-shot AoE circles and awful tab targeting and you end up with boss fights that feel more like you’re battling the UI than the actual boss. And then of course let’s not forget that you’re being actively punished for failing by having to cover ticket, repair, and in many cases waypoint costs. Someone in a different thread said that beating these fights feels more like a relief than a reward, and I’d have to agree with that assessment. This should be challenging by gameplay design, which it would be if the majority of your interface weren’t fighting against you.

It could have been improved, for sure, buut…I kind of look at this way:

~Zerging~
People were complaining about mini-games. So they gave them combat. But seemingly forgot that these things draw crowds and so that equals zergs. Or maybe they hoped players would go to whichever enemy group they wanted to face. I have no idea. All I know is that the main way they could have avoided this would have been to confine each of the sections into a fairly small instance which could be attempted solo or, as tends to be the preference, with a group.

Or they could have had it be an outer ring instance in which you clear each area progressively until you get to the center for some big fight or something.

Metaside: they might’ve been using this to stress test culling effects in PvE and whether players enjoy this over having to form groups to enter an instance for similar-ish combat content.

~The Gauntlet~
See above, this might’ve been amended if each fight were in its own instance. Not sure why they tried it this way. I feel like there must be something more to it all than we know, but I’m probably wrong. As to the dome…Can you zoom in? I don’t know if that’d help much as I dunno if the arenas get smaller as you go on, or if that makes it unnecessarily difficult to read the enemy (I’m guessing this is it). That seems like probably definitely an area that could be improved.

~The Rest~
I can’t reasonably comment on. I’ve not messed with the torch race and only visited one balloon. In my experience, it wasn’t that bad escorting someone and defeating the champion, but maybe I’m too patient for my own good sometimes.

Grydd, asuran engineer perpetually gathering materials.
Member of The Archivists’ Sanctum [Lore], a guild for lore enthusiasts.
The Adventurer’s Log!

(edited by Gmr Leon.1846)

You all complain way too much.

in Queen's Jubilee

Posted by: eekzie.5640

eekzie.5640

You can’t reason with people. Every player from every level of skill must be able to complete all content with no fuss and no hassle, otherwise it’s GG Anet.

Oh, how I wish I could afford to buy everyone here a copy of Dark Souls so they could man up.

It’s been getting to me how so many people use the minor flaws in the gauntlet as an excuse why they can’t manage to do it. That is all.

You all complain way too much.

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Posted by: Razor.9872

Razor.9872

Seriously, I can’t beat the boss before the final, and I’m not making any complaints. If I can’t beat them, I’ll deal with it. Simple as that.

NSPride <3

You all complain way too much.

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Posted by: Zanshin.5379

Zanshin.5379

Is this the “Im better than you club”?

You all complain way too much.

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Posted by: Chopps.5047

Chopps.5047

This

/15characters

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

You all complain way too much.

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Posted by: LotusThief.4613

LotusThief.4613

Oh, how I wish I could afford to buy everyone here a copy of Dark Souls so they could man up.

In Dark Souls you can dodge, sidestep or counter every single attack. There is no such thing as having to take a hit. The entire game can be beat at level 1. Darks Souls doens’t require builds and correct gear to win. It requires true skill. GW2 is 10% build and 90% stat based. The only skill required is reflexes.

Guild Wars is loaded with content that can be considered cheap. Also the dodge in this game sucks. You can dodge and if you didn’t at the right moment then that arrow will still track you and hit you.

You can’t compare the two.

You all complain way too much.

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Posted by: Demented Sheep.1642

Demented Sheep.1642

I’m shocked at the number of people defending this event. Take a look at this stuff.

I agree with most of this especially with putting the arena in same area as Zerging which was a massive oversight on there part IMO. Many thing in this update feel like they could have been done better.

The Zerging content itself I don’t like and find very boring but a lot of people seem to like it so I’m not really against it.

I don’t think the free ride to DR was the main purpose of the balloons. It doesn’t exactly cost much to just WP there. Rather the hunt for them and set up for the DE is the main reason for them and the free ride is just a bonus.

However “not complaining about the difficulty” might be true in your case but plenty of people are. People are asking for Nerfs not bug fixes. Crys of “you shouldn’t have content the majority of player can’t complete due to difficulty” and the same “it not fair that I can’t get these achievements points” song and dance that turns up every bloody time an achievement is added to LS that requires anything other than easy PVE.

(edited by Demented Sheep.1642)