problems+suggestions, discussion welcome

problems+suggestions, discussion welcome

in Queen's Jubilee

Posted by: SpedalFlux.1520

SpedalFlux.1520

First problem: In the gauntlet, first of all no matter what race you play, if you walk along the outside of the dome the camera angles are a beyond enraging. now, as I only have a massive max sized norn with a epic huge armor set, all I see is on my screen for almost the entire fight is 100% inside my armor and 0% of the aoe rings / boss.
The boss mechanics are completely fine, the difficulty fits its reward, all classes can beat them, good balance, etc. perfect right? Well yes but only that camera angle takes a dump on all these aspects and flushes it all down the toilet. I get that it’s intended to be a small ring to fight in, limited movement space. But why on earth do you also have to limit camera freedom along with it? Does not make any sense.

Suggestion: make the camera completely free and intangible with the dome roof so we don’t look at the insides of our bodies for the entire fight, and make the dome more transparent or just completely remove it and leave just the floor platform.

Another visual problem: AOE ring is camouflaged on the platform floor so much that you can barely see it, even less time to react to it once you spend a good while trying to outline where the AOE group starts/ends. And for colourblind people like my friend, its impossible to see it.

Suggestion: make the floor one solid colour that will contrast against the red AOE rings.

Death annoyance problem: so when you fail, you die on the walkway platform, and theres not always people to res you. Armor damage? fine. but making us run back from the waypoint? whats the point of that? its a complete waste of time/waypoint gold and completely defeats the incentive to complete a hard boss. you know you got a problem when the time it takes to run back is longer than the actual boss fight.

Suggestion: take armor damage but no deaths, die inside the dome and get revived back on the platform alive but with armor damage, problem solved.

Zerg-Lag problem: farming zerg below the dome will lag most peoples game to absolute hell

Suggestion: honestly I don’t know what can be done except move the domes to a separate instance

Crowding problem: during peak hours, I usually have to wait 5-10 minutes before I get a turn for a 30 second fight, and if I fail, I gotta wait in line all over again. It gets boring extremely quick and completely kills the incentive and interest to complete the boss.

Suggestion: make the dome private instead of public so people don’t have to wait forever (making a mistake 5 seconds in the fight and dying, then waiting 10 minutes for another turn, its boring and a big turn off)

Last problem: boss bugs, 1-shot-kill skills are fine, some of the skill cast are very fast so it takes a few tries to memorize when to block/evade. But whats not fine is that when these super fast instant 1-shot-kill skills are randomized so you cannot memorize/predict. I certainly hope this is not intended because it removes the player skill and replaces it with luck, hoping that the skill will randomly cast in a favorable time rather than a predictable time.

Suggestions: fix the bugs, and its not the only bug, there are tons.

These are the problems that’s preventing a lot of players from finishing the bosses, not because the boss is hard. Its preventing players from properly learning skills / adapting to the boss mechanics because these problems are a massive annoyance distraction that prevents intended play.

(edited by SpedalFlux.1520)