(edited by Phate.4871)
well done Anet, well done indeed
Yup that’s the idea, I honestly hope that the amount of CoF running lowers with this patch, that way people will finally understand that there are other ways to make gold instead of repeating a certain path.
Just in case, remember that you’ll only get that 1-3 gold once per day, not every run.
Guerreros de la Ultima Alianza [GDUA]
#TeamKiel #TeamPrecipice
As stated the additional gold will be for the first completion of that path per day. The gold drops will be gone but will be replaced with the updated champion loot. So the 18-19s from slaver will be gone but u may get a rare worth more plus other possible loot. Repeat for Effigy.
People are well aware aware of other forms of income, but why would someone waste time with Option A when Option B is far more efficient.
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment
This is a welcome change for me. Makes dungeons overall more rewarding since my guildmates and I almost always full clear dungeons anyway, but it also stops people from wanting to CoF P1 farm.
They will still do it, no doubt, but at least I won’t be NOT getting rewarded for doing dungeons correctly and completely.
twitch.tv/mdogg2005
Great fix to the inflation problem caused by CoFp1 spammers, without even killing that path’s spammability (so great for those who actually enjoy CoFp1 speedruns). Chances of rares increasing is far better than straight gold-drop for the economy. Farmers still “make” money without injecting as much raw gold into the system.
Will take time to see the effect, but I think this change will help the game over the long run.
It’ll also be nice to see how this effects Exotic/Ecto prices…
No more continual gold inflation, but possible ecto price drop.
This’ll be offset by the fact that they’re going to introduce new crafting tiers and craftable Ascended… (as I kind of assumed would eventually happen.)
Actually, this might cause more inflation.
Imagine this run:
cof1, ac3, hotw1 – > 3 gold.
That is more than cof1 repeats for the same amount of time, and it is something a lot more ppl may do than those who currently speedrun cofp1.
Also, many people do 1-2 dungeons a day – they will be now making a lot more gold than before. And a lot more will do with the rewards in place.
Actually, this might cause more inflation.
Imagine this run:
cof1, ac3, hotw1 – > 3 gold.
That is more than cof1 repeats for the same amount of time, and it is something a lot more ppl may do than those who currently speedrun cofp1.
Also, many people do 1-2 dungeons a day – they will be now making a lot more gold than before. And a lot more will do with the rewards in place.
However, it levels the playing field some. Those who grind for hours on end will feel it bit them in the kitten , but those who only run a few dungeons a day will enjoy having more pocket money on hand.
well goodluck for molten lodestone price
why is everyone against the idea/fact of farming CoF1 by other players? how does this affect you? if someone wants to run CoF p1 100 times a day then so what? It is their choice how they wanna play the game and not yours. I personally try to run CoF p1 once a day for the tokens for my future alts…but I really don’t understand all the hatred against CoF farmers…
All of HotW should be three gold. A single boss in there has more health than every mob in CoF combined.
why is everyone against the idea/fact of farming CoF1 by other players? how does this affect you? if someone wants to run CoF p1 100 times a day then so what? It is their choice how they wanna play the game and not yours. I personally try to run CoF p1 once a day for the tokens for my future alts…but I really don’t understand all the hatred against CoF farmers…
“oh i am casual player , i don’t care farming , SO YOU SHOULDN’T AS WELL”
that’s their attitude
why is everyone against the idea/fact of farming CoF1 by other players? how does this affect you? if someone wants to run CoF p1 100 times a day then so what? It is their choice how they wanna play the game and not yours. I personally try to run CoF p1 once a day for the tokens for my future alts…but I really don’t understand all the hatred against CoF farmers…
A basic understanding of economics, specifically inflation, would help a lot.
There’s noting wrong with doing the runs. The thing that was wrong was specifically the amount of gold per minute injected into the economy due to boss coin drops and their scaling with +gold find food and infusion.
There’s a reason legendary weapons cost 4-5 times the price they were selling for a couple months after release. A big part of that reason is CoFp1 speedruns. How does it affect me? That’s how.
“oh i am casual player , i don’t care farming , SO YOU SHOULDN’T AS WELL” that’s their attitude
Uh…CoF is the casual player’s dream…absurdly easy and fast farming…
why is everyone against the idea/fact of farming CoF1 by other players? how does this affect you? if someone wants to run CoF p1 100 times a day then so what? It is their choice how they wanna play the game and not yours. I personally try to run CoF p1 once a day for the tokens for my future alts…but I really don’t understand all the hatred against CoF farmers…
The main problem is that even with diminishing returns, CoF hands out disproportionately large sums of gold with respect to the time put into it when compared to any other content in the game.
I’m not going to claim to be an economics expert, but all of the additional gold from CoF farming without a relatively equal sink will eventually create economy-wide inflation that hurts everyone. Casual and hardcore alike end up having gold that is worth less than when they started. That is the economic downside of such an easy farm.
The other downside for the overall playerbase is going to make me sound elitist, but I’ll say it anyway. CoF zerker farming is training people to play their characters lazily. Admittedly, there are players who can play glass cannon character builds successfully no matter what content they attempt, but there are many more who do not have that level of skill. There are far too many players who complain that other content is too difficult simply because they can’t approach it as a CoF-type zerker faceroll. I’m hoping that when people have to play other dungeons, they will also have to relearn how to play their characters intelligently.
I’m not averse to farming at all, and I’m not saying I haven’t farmed CoF at times, but CoF has been abused for far too long.
TL;DR: IMO, CoF has created inflation so that everyone’s gold is worth less, as well as a player base with expectations that all content should be a CoF-type faceroll.
“oh i am casual player , i don’t care farming , SO YOU SHOULDN’T AS WELL” that’s their attitude
Uh…CoF is the casual player’s dream…absurdly easy and fast farming…
why is everyone against the idea/fact of farming CoF1 by other players? how does this affect you? if someone wants to run CoF p1 100 times a day then so what? It is their choice how they wanna play the game and not yours. I personally try to run CoF p1 once a day for the tokens for my future alts…but I really don’t understand all the hatred against CoF farmers…
The main problem is that even with diminishing returns, CoF hands out disproportionately large sums of gold with respect to the time put into it when compared to any other content in the game.
I’m not going to claim to be an economics expert, but all of the additional gold from CoF farming without a relatively equal sink will eventually create economy-wide inflation that hurts everyone. Casual and hardcore alike end up having gold that is worth less than when they started. That is the economic downside of such an easy farm.
The other downside for the overall playerbase is going to make me sound elitist, but I’ll say it anyway. CoF zerker farming is training people to play their characters lazily. Admittedly, there are players who can play glass cannon character builds successfully no matter what content they attempt, but there are many more who do not have that level of skill. There are far too many players who complain that other content is too difficult simply because they can’t approach it as a CoF-type zerker faceroll. I’m hoping that when people have to play other dungeons, they will also have to relearn how to play their characters intelligently.
I’m not averse to farming at all, and I’m not saying I haven’t farmed CoF at times, but CoF has been abused for far too long.
TL;DR: IMO, CoF has created inflation so that everyone’s gold is worth less, as well as a player base with expectations that all content should be a CoF-type faceroll.
No , CoF was once the same as other dungeon ,UNTIL cursed shore nerf and effigy difficulty reduction. Since then more and more people prefer CoF than D.E or other method.
nerfing reward will also cause inflation, by doing this they are reverting economy back to day 1, where supply is even lesser than before.
keep in mind that heavy loot bags farm has been nerfed on malchor’s leap as well.
and for dungeon nerfing , the first and most affected price was molten core/lodestone where you will need it for volcanus/incinerator, and this will further push up the price.
“oh i am casual player , i don’t care farming , SO YOU SHOULDN’T AS WELL” that’s their attitude
Uh…CoF is the casual player’s dream…absurdly easy and fast farming…
why is everyone against the idea/fact of farming CoF1 by other players? how does this affect you? if someone wants to run CoF p1 100 times a day then so what? It is their choice how they wanna play the game and not yours. I personally try to run CoF p1 once a day for the tokens for my future alts…but I really don’t understand all the hatred against CoF farmers…
The main problem is that even with diminishing returns, CoF hands out disproportionately large sums of gold with respect to the time put into it when compared to any other content in the game.
I’m not going to claim to be an economics expert, but all of the additional gold from CoF farming without a relatively equal sink will eventually create economy-wide inflation that hurts everyone. Casual and hardcore alike end up having gold that is worth less than when they started. That is the economic downside of such an easy farm.
The other downside for the overall playerbase is going to make me sound elitist, but I’ll say it anyway. CoF zerker farming is training people to play their characters lazily. Admittedly, there are players who can play glass cannon character builds successfully no matter what content they attempt, but there are many more who do not have that level of skill. There are far too many players who complain that other content is too difficult simply because they can’t approach it as a CoF-type zerker faceroll. I’m hoping that when people have to play other dungeons, they will also have to relearn how to play their characters intelligently.
I’m not averse to farming at all, and I’m not saying I haven’t farmed CoF at times, but CoF has been abused for far too long.
TL;DR: IMO, CoF has created inflation so that everyone’s gold is worth less, as well as a player base with expectations that all content should be a CoF-type faceroll.
No , CoF was once the same as other dungeon ,UNTIL cursed shore nerf and effigy difficulty reduction. Since then more and more people prefer CoF than D.E or other method.
nerfing reward will also cause inflation, by doing this they are reverting economy back to day 1, where supply is even lesser than before.
keep in mind that heavy loot bags farm has been nerfed on malchor’s leap as well.
and for dungeon nerfing , the first and most affected price was molten core/lodestone where you will need it for volcanus/incinerator, and this will further push up the price.
At the cost of pushing down t6 mats, charged lodestones, and every other lodestone. Theoretically, in a perfect economy, all the lodestones should be within, say, 10-20 silver of each other, and t6 mats about 2-10 silver. That would be the result of equal usage of content and perfect loot table balance. But this is not hte case. However, people crying armaggedon to the molten lodestones dont realize people will still start the day with a cof 1, take the gold and whatever loot, then move elsewhere. Old habits die hard and the supply of the molten lodesotnes is way below anything else and the supply is through the roof. whereas certain t6 mats are not stocked enough to even complete legendary.(depending on time of day). No, the change will be slow, but sure, as people let go of CoF zerk runs, because speed wont be the issue, but skill, as a rotation of paths will grant more loot, and, as other paths all are more skill based and less of a facerolling, trash skipping zerkfest, we will probably see(over months) a trend toward more balanced builds and the reduction of zerker gear in price. As I siad though, old habits die kitten
a second note, about the queens gauntlet, a dev posted that it would be hard for a full zerker to live though harder levels and the gambits, and that “every player should have multiple gear sets, and it is pretty cheap to gear an 80. Also, a balanced build is important for all content.” This hints toward harder content that will push away zerk mentality and make other builds more viable as a full zerk will mean instant death to all but the most skilled players, who can get by without any vitality or toughness. Contitions and cc may also become more useful in open world as a result.
i think it is awesome that they are finally doing something about the one track mind that is dungeon delving in this game. cof path 1 is what it is but its like pulling teeth to get anyone to do anything else. im for farming up some gold dont get me wrong but id prefer to do that in the open world . i run dungeons for story ,challenge, and skins. on the lodestones 1 gold isnt cheap and 3 gold is outrageous maybe this patch will atleast average out with people running other stuff. woo all that typing with out an f-bomb took alot out of me lol. have fun yall