Asura thing.
(edited by Max Lexandre.6279)
Heya.
There must be something with the respawn in the new dungeon that is wrong. What Happened with me:
- I Died and all Party didn’t came for RESS Me.
- They Killed the Final Boss, get Chest and wanted to travel.
Then, I refused to Travel Untill they came for Ress Me or Die for I Respawn, after some Flame War with lots of insults ( =/ ), they did all suicided, and I did get the Chest...
And I Hope ANet changes this for nobody be in this situation again.
Sorry my english ^^
(edited by Max Lexandre.6279)
Seems to be working just fine. They attempted to screw you over but the mechanics prevented it from happening and forced them to come back for you.
Unless you die in an environmental hazard that the built-in system fails to teleport you out of.
Unless you die in an environmental hazard that the built-in system fails to teleport you out of.
If that happens your group just has to wipe and everyone comes back. Falling and environmental deaths don’t damage your gear so there is nothing lost by wiping.
Also you can usually rez from a few feet away so many times it is possible to rez from right next to the hazard.
Seems to be working just fine. They attempted to screw you over but the mechanics prevented it from happening and forced them to come back for you.
Yes but after some flame war of insults, they was just there for do the dungeon not to be “helpfull or friendly”, what is sad.
Sounds like the elitist jerks are crawling out of the woodwork. Unfortunate.
I’m sorry that happened to you. Certainly a far cry from the community that risks death just to rez some random person in the open world.
Seems like they could’ve just kicked you, but that would’ve made them lose progress if they werent already copmleted with the current levels.
Better to run with a team of good people — suggest friend-list and/or guildmates.
Glad it worked out for the OP.
Seems like they could’ve just kicked you, but that would’ve made them lose progress if they werent already copmleted with the current levels.
It looks they are kicked if they kick a party member inside, that’s new. O_o
Unless you die in an environmental hazard that the built-in system fails to teleport you out of.
If that happens your group just has to wipe and everyone comes back. Falling and environmental deaths don’t damage your gear so there is nothing lost by wiping.
Also you can usually rez from a few feet away so many times it is possible to rez from right next to the hazard.
Falling environmental deaths do actually damage your gear. A bug, but still there nonetheless. Still, the costs are negligible.
The problem isn’t that clear cut. Often times when people fall off the edge in, say, the giant fractal, they will remain in the clouds indefinitely. Another example is falling into the lava in the grawl fractal. Sometimes you’re teleported to a safe spot but your entire party will still see you dead in the lava and be unable to revive you where you really are.
ANet should just implement real autoloot option. Is it really that important to force players to run over their kills/scripted chest?
(edited by UnrepentantProcrastinator.7420)
On some of the maps.. like the one with the jumping puzzle and the last boss who has the golems you have to kill if you die at the last boss or fall off the world on accident there is no way to get back up because the door to the robot that spits out aoe poison will be locked and you can’t get back up to the last chest.
at least that’s how it was yesterday.
so don’t fall off.. lol.
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