(edited by WeLoveKanjimari.6725)
Culling = Invisible effects
/slowclap
It’s definitely making this event more frustrating than it should.
I can’t see mobs that are close to me.
Yup, dying repeatedly to invisible mobs and invisible acid effects. I can’t even see half the players around me.
ANet needs to stop with these one time only events. At least until they optimize the engine better. Everyone dying from invisible mobs and AoE. Now I can’t even load the zone after trying to res at the waypoint.
it just impa ad the sec 20 mobs there and everyone just in sec with not seaing mobs
100people 100 corpes in 10 sec
Worst thing is: if you disconnect you’re suddenly on a different server where the event probably is in a different state and you’re pretty much screwed.
Yeah.. wipe wipe wipe.. Mobs that giant mobs that materialize on top of the group. Ranged mobs firing at us (you can see their acid but not them). etc etc etc.
Yeah.. wipe wipe wipe.. Mobs that giant mobs that materialize on top of the group. Ranged mobs firing at us (you can see their acid but not them). etc etc etc.Zerg zerg zerg.. die to culling
Zerg zerg zerg.. die to culling
Not only that, but you get nothing for the kills.
YAY! /sarcasm
Now the NPC disappeared and reappeared somewhere else. Magic.
The one thing that I have noticed from todays event is that the priority of the culling is not correct. Especially with mobs like the Veteran Kraka that steam roll us for massive amounts of damage. The culling really needs to prioritize enemies at a much higher distance and needs to load them immediately. Right now a lot of times I’m standing there watching numerous allies shoot at something I can’t see or target. The problem is I’m not supposed to dodge or kill my allies.
(edited by Zumbaro.8376)
Fun fact, after most of your zerg wipes, the mobs will render! Why can’t culling affect Allies? Shouldn’t enemies have priority rendering?
The one thing that I have noticed from todays event is that the priority of the culling is not correct. Especially with mobs like the Veteran Kraka that steam roll us for massive amounts of damage. The culling really needs to prioritize mobs at a much higher distance and needs to load them immediately.
I don’t need to see the 50,000 people around me unless they’re dead and need help. I do need to see the enemy killing us, though!
This event is epic in scope and horrible in execution – I’m done dying to invisible kitten and never ending loading screens for the day.
Just had to Alt-F4 out of GW2 – time to go spend my time doing something more porductive (and fun, sadly).
Culling + Veteran Karka roll attack = instant mass death
So intense being owned by invisible acid from three vets.
I can only see mobs when they get right on top of me and then it’s too late (i.e. Death Roll), plus I am ranged so I’m not even sure what I’m fighting. This is not fun, it is frustrating. Plus the repair bill, ugh.
(edited by Fiddlestyx.9714)
Kinda sad to see how bad this event is when Halloween was epic… although the only part that really bothers me is the crazy lagg wich is pretty easy solved – keep the fighting in ‘dungeons’ and such. Having 1000 people at the same spot, spamming their skills to get kills will cause lagg. Bad bad move. Now I’ve given up on the event, don’t really care much about it. The new dungeon, kewl – but event, no ty.
Was a large group of us a lot dien but we slowly were making our way back up….then running a long like 7 vet big guys spawn do their roll and kill us all….no joke
That’s probably what they meant when they said it’ll be an epic multi-hour battle. Dear jesus.
Anyone else have someone on their server fall, and then run a train back up the ramp? >=(