Events Feedback : Enough zerg fest

Events Feedback : Enough zerg fest

in The Lost Shores

Posted by: Sharkan.3046

Sharkan.3046

Overall, although I missed the last event for something like 15 mins (arrived at 9H15 and it was over :-/ ) the weekend was fun BUT…

…a call to Game Designer : STOP THINKING THAT 100 PLAYERS ALL FIGHTING TOGETHER IN BIG SOUP OF SPELL FX IS FUN

It’s not : lag, bad framerate, server crash, confusion, brainless people behavior, and a weak sense of personal achievement are the common problem of all those zerg fest, and it’s not really my definition of what fun is

Suggestions
Make it so people must spread a bit and control key points
Player would win because they manage to capture and hold several key points (runes, siege weapon, etc)
Even against a single giant NPC, It can all be close from the big boss, so you are part of the fight and can see what’s happening (final cutscene for everyone !), but at least you feel like you did some part, that you won because you played well, not because the Boss was bound to lose over time whatever happens
On top of that, you can reduce all the annoyances I mentioned above in the zerg fest

It would probably only require a simple but clear UI so you can see where people are needed to help.

Events Feedback : Enough zerg fest

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Posted by: Ultros.5317

Ultros.5317

My favorite part of the battle was when the zerg faced 2 Champion Karkas at the same time by the bridge & mortars. The zerg ended up splitting into 2 groups across the field which improved the fps a bit. Plus lobbing mortars into the groups of facehuggers was cathartic.

Events Feedback : Enough zerg fest

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Posted by: Huck.1405

Huck.1405

Hell, it was more of a rez fest! I believe that I spent more time rezzing other players or waiting to get rezzed than I did fighting.

“You can teach ’em, but you cant learn ’em.”

Events Feedback : Enough zerg fest

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Posted by: kKagari.6804

kKagari.6804

Its rare seeing zerg fests these days in the regular PvE world seeing as how many people left the game. For me seeing a Zerg outside of Orr is a welcome change.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Events Feedback : Enough zerg fest

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Posted by: LordYz.8941

LordYz.8941

The zerg fest was fun. The only thing I hate was 2 x reinforcements and the amount of hatchlings in the nest…….. I am having nightmare of being eaten alive by hundreds of those hatchlings.

Sea of Sorrows, Black Snow Suave.
Recruiting dungeon raiders.

Events Feedback : Enough zerg fest

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Posted by: DinoWash.3582

DinoWash.3582

I dunno, despite all the lag and other troubles that we had, I actually liked working together in a large group. On the overflow I was on our zerg had an entire team just dedicated to rezzing downed players and would provide back up fire if it was needed. If we didn’t split our team up as such, I am not sure we would’ve made it to the end!

Events Feedback : Enough zerg fest

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Posted by: Ryuujin.8236

Ryuujin.8236

I think we could afford to learn from the cathedral of lyssa, by splitting players up to multiple sub-events we could reduce the number on screen without scaling down the epicness.

When the road forked in securing the island on day I actually that that was going to happen and we’d split into sub-groups, but instead the lionguard lady just dragged us along with her and i know now that chain of events isn’t even unique.

The Ashwalker – Ranger
Garnished Toast

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Posted by: Lutheran.9687

Lutheran.9687

Had a lot of fun with my zerg on the overflow. We did quite well as a team there. The problem I think doesn’t lie with the group events (lag and such does need fixing a lot though, but that is another thread.) the problem lies to me the rewards. I saw a good chunk of people with broken gear near the end and having some high repair bills because of it. Culling could be accounted to a lot of that because of how mobs weren’t always generating for everyone. As such I felt like if we as players are doing these massive group events then the reward should at least out weigh a full armor of repairs and that is at the very least. That or provide free repairs by an npc for a period of time. Just something I observed.

The other issue is also rewards and that is rewarding the player for helping take down a mob. During the whole event I never once got credit for a Champion or Veteran, yet I did a lot of damage to them. As such I got no xp or drops for most if not all the mobs during the event. Feels like the coding needs reworking for these massive events so that people can at least get something for taking down a large Champion or Veteran Mob.