Feedback: Lost Shore one time events

Feedback: Lost Shore one time events

in The Lost Shores

Posted by: Reihert.1509

Reihert.1509

It was a really good, specially the first time when we were actually building roads and raising bridges.

Lag was an issue, and I’m sure it can be adressed by either decreasing overflow capacity (and also milking down a little mobs) or make, as you did on phase 2, each overflow has a little delay on when to start.

And the final reward was big and up to par to a one time only event like that.

However, I’d strongly change 2 issues:

1. Party members should always be together, no matter how full an overflow is OR give a choice to teleport the whole party to an overflow that can fit them all. To prevent exploits.

2. Reinforcement phase was boring and long. Please dont do that again.
You had such cool imaginitative phases, cutting down a tree, using a geyser to hit it with rocks, blowing up gas deposits… but facing an endless supply of mobs or ones with so much life like those champions was too much.

At the second phase, I actually took a 20 minutes nap in between it.

Feedback: Lost Shore one time events

in The Lost Shores

Posted by: Verkinix.5296

Verkinix.5296

Overall, I enjoyed the phase 3 event, however, my contribution was not rewarded. Throughout the entire 3 hours, I only got xp/searchable mobs a half dozen times. The vast majority, I would sink arrow volley after arrow volley only to have the mob die and not get any xp or drop. Oddly, they all counted for my monthly achievement.

Along with getting almost no xp/drops, enemies would not display on my screen until they were down to about half their HP. I’d see the group shooting at “something” but nothing would be there. Eventually it would appear and I’d be able to target and fire at it. I died several times due to not being able to see my enemy until it was too late.

Ultimately, this made the event quite long and tedious with little reward, at least until the end. Once the end chest was opened, it made up mostly for the long unrewarding grind of mobs.

I have to agree that the “reinforcement phase” was bordering tedium.

In future events, it would be cool if there were multiple area coop objectives. Like if 4 trees had to be cut down at the right time and simultaneously by 4 distinct groups, that might be really interesting.

Another improvement for future would be the ability for melee-centric characters to be viable. In here, it just wasn’t viable to use melee, no matter how decent you were with your skills. All the time, the melee characters were dead or dying within moments of encountering a new mob. I tried my melee build on my ranger and didn’t last long despite my best efforts. Once my skills went to cooldown, it was generally all over.

Overall, one time events were fun (albeit I completely missed the first due to it falling in the middle of the standard workday in the US), but there is room for improvement in future iterations (also missed the second one due to just being busy… had this happened next weekend, I would have had a ton of time to play and enjoy all of the event items, but this weekend was doomed to begin with). Still, I had fun with the last one time event.