Dont’ get me wrong: I think this was a very cool event in concept and in ambition. And the new Fractal dungeon is awesomesauce and is also VERY excellent design that is casual-friendly and about 100x better than the first 8 dungeons, which are still a mess of confusing, bad overall mechanics except for a few really good ones like the CoF story mode. (and possibly some of the CoF explorables, but I haven’t tried those yet.)
But… Please consider the following feedback the next event, which I assume will be around the Yuletide holidays:
1. Throttle total instance pop in Lion’s Arch and any zone where a big group fight is mean to happen. The lag and rendering issues for Friday’s event was simply NOT fun and NOT exciting. Throttle the normal instance pop to roughly 10% of normal. Simply spawn a lot more overflow instances and spread everyone out.
2. Please dear FSM in the sky: Give groups an easier way to get into the same instance together! For both the Mad King event and this one, it is nearly impossible to get a group of 5 people from the same guild into the same instance to enjoy the event together. It took my group of 5 nearly 40 minutes of trying to coerce the system to put us all in the same instance of Lion’s Arch together before we could sucessfully get all of us into the same Fractal dungeon. And we couldn’t fight off the first main invasion together, because we couldn’t get into the same instance together. This really bites for immersion and camraderie. Why on earth don’t you have an instance number menu like you had in GW1? Or at least, why don’t you iterate your zoning code to prioritize/ensure that people in a group end up in the same exact instance together when they zone in?
3. The beach investigation portion of Tyriel’s investigation question was TERRIBLE, LAZY puzzle design. It’s not a “puzzle” if you can’t apply logic to figure out a sequence. Instead, this was just 100% random to arrive at the correct order to open things. No clue about what you’re looking for. No clue about the correct sequence/order. Nothing. BAD BAD BAD. Don’t do that kitten again!
4. Don’t make a special event quest chain (ala Tyriel) required to be finished within 24 hours. That’s just stupid given the nature of unforeseen bugs when promoting to production environments, and the time required to investigate and get hot fixes pushed out. You should NEVER make a time-constrained quest chain any shorter than 3-4 days.
5. And finally: I’m in Texas USA but show some love to your global audiences. Why are you prioritizing convenient workday hours in America, during the workweek, to kick off your special one time events? Why not START such events on Saturday at about noon PST so you can at least get overlap with European evening primetime? On a weekend day when more people have a chance to attend? And END such events on a Sunday at the same time. Friday at noon/1pm/2pm/3pm USA time? That’s crazy: half of your American audience are at work. And why not rotate your event starting times to cater to USA/Europe > AsiaPac each time? Give some love to down under folks and let an event every now and then start at a time that’s good for them (and let the Americans/Euros wake up in the middle of the night if they want to be there). You could easily be “fair” to everyone by doing one event at Saturday/Sunday noon PST for the American/Euro audience, and then the next event at some time convenient for the AsiaPac audience, then the next at noon PST and so on.
(edited by shaktiboi.5194)