Fractals, crashing, groups, progression...

Fractals, crashing, groups, progression...

in The Lost Shores

Posted by: SneakyErvin.3056

SneakyErvin.3056

Well the concern of this post is related to crashes/dc’s while in fractals.

As the system is designed you need to finish 3(4) fractals for each difficulty step. Since it went live there has been one major issue with this.

Disconnects and crashes. If someone disconnects and you happen to have an overflow group (most groups nowdays) you are forced to start over. The further you get the harder the blow is.

I’ve had serious bad luck with my mesmer, people have had issues with connections or crashes and I’ve tried to get past difficulty one atleast 5-6 time with constant crashes from group member.

The biggest issue isnt the crash or d/c on its own, its the inability to get back in with your group. Lucky me I havent crashed myself, but many members do.

Worst has been when it happens in the middle or the third mission, when you have already waste roughly 45mins on the other two. Most annoying this was during a a collosus run (3rd on diff 1 that time) the guy with the hammer d/ced and the hammer disappears. The d/c wouldnt have been an issue that time since we were all from the same server, the big issue there was the hammer vanished too.

Same thing has happened in overlfow groups aswell, but there the d/c is the big issue too.

Any urgent plans on fixing this/these issues?

Fun instances, but my oh my are they buggy along with connection issues. Maybe 3 per difficulty wasnt such a smart move to start with, maybe 3 stages per difficulty would be better? Finish 3 randoms at any occasion and move up a step? Seem simple enough to me, why have them tied together all at once?

Let Valkyries guide me to my destiny.

Fractals, crashing, groups, progression...

in The Lost Shores

Posted by: curtegg.5216

curtegg.5216

ArenaNet needs a dungeon saving ability. Also, the lack of waypoint in the fractals makes dying dumb, in that in some fractals no way for group to rez you because of positioning so you have to wait for the whole group to die (plain stupid mechanic). Also, some rezzing bugs in which you can’t continually rez someone has happened too (you have to keep hitting ‘F’). Fractals need waypoints in them period.

Fractals, crashing, groups, progression...

in The Lost Shores

Posted by: SneakyErvin.3056

SneakyErvin.3056

Some form of waypointing system would be nice in them, if it makes bumrushing tactics useless IMO.

A working lfg system would be best, something that isnt based around which server or overflow you are on. The lfg system has already been successful in older games so I dont see whats so hard for Anet to do about it. If they want to start going down WoWs road with tier progression they might aswell implement the only fantastic aspect of WoW dungeoneering i.e RDF (LFG tool).

Let Valkyries guide me to my destiny.