Just an observation...

Just an observation...

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Posted by: Icas.3860

Icas.3860

Is it just me, or does it seem like the people who are satisfied or somewhat satisfied with the event made it to the reward chest at the end of Phase 3, and those who aren’t upset and are instead praising Arenanet are players who got 20-slot bags, exotics, precursors, etc.?

Why does it have to be like that anyways? Do players not care about other players? Or perhaps they’re happy that they now have a huge advantage over everyone else? Is it just everyone for himself?

I’m not for or against anyone. I participated in Phases 1, 2, and 3; I was here the entire weekend, and I didn’t get anything except a silver or two. However, even if I did get some of the special rewards, I still don’t see how that would justify any of the problems that other players have been experiencing. I also wouldn’t go around gloating about it, especially when other players didn’t receive the same opportunity.

sorry-i’m-new-no-level-80-yet-plz-don’t-eat-me
sorry-first-time-posting-plz-don’t-eat-me

Charr Mesmer lvl80 – Borlis Pass – Leader of Paradigm Knights

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Posted by: DinoWash.3582

DinoWash.3582

I honestly do feel terrible that some players didn’t get anything. I know on our overflow, myself and a team of others after killing the ancient karka made a beeline for anyone who fell on the ramp so that they would be able to grab the chest too. There were some points too where I saw teams of others distracting the veterans so that people could try to sprint back from the waypoint. A lot of us, at least on the overflow I was on were really trying to help others.

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Posted by: Drosser.2317

Drosser.2317

Not just you. It’s a cute observation, and there’s social insight in this situation. The people who are happy/satisfied; got “epic loot”, and are considered bought off/biased. The people who weren’t satisfied got nothing because they quit the event, or were disconnected.

I’m one of the leavers.

Just an observation...

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Posted by: Kromsin.6359

Kromsin.6359

Just a game with no monthly fee. If you endured to get the loot. Good for you.

Just an observation...

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Posted by: Hisuichan.7983

Hisuichan.7983

I got two exotics from the event; one was worth 8 gold and one was worth 5 gold. The price of both halved on the TP before I even thought about selling either, and they aren’t exotics any of my character classes can use. I guess that was lucky, but it feels like almost 10% of the remaining profit went into revive/repair costs.

Still, on the whole, I had a really good time today and I wish others had too. I’m sorry if they lost out on the chance for the chest at the end, and I wish the metaevent had dropped minor rewards throughout too so they could have received something. But I don’t think it’s right to judge the event purely on what you received item-wise.

The map itself was really interesting, and it was a great experience having fun with friends doing Skipping Stones yesterday, or battling the Ancient Karka today. ANet certainly had their flaws – I think they should have staggered the instances from the start, and informed us in advance when they did. But most of it I think was out of their control. They probably did beta-test the events that bugged, but you can’t effectively beta-test the effect of thousands of people doing it at once. Not even a public test realm would have imitated that level of stress test.

But I don’t think it’s right to blame the event for being on the wrong side of a RNG. If you allow for exotics, you should also allow for precursors, because precursors are themselves exotics. The people who got those got luckier than the people who didn’t, but I don’t think it’s right to blame them – or ANet – for events making it easier to get precursors. Especially because you might be one of the ones who do get one next time – and Wintersday isn’t all that far away.

All in all, though, I think it was a fun event, even if it was flawed. I do wish they hadn’t padded the boss fight with those “Reinforcements” waves though; that actually detracted from the epicness of the experience the way it was delivered (since the Ancient Karka just kind of stood there while we fought a mob for 20 minutes).

Just an observation...

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Posted by: Drosser.2317

Drosser.2317

Just a game with no monthly fee. If you endured to get the loot. Good for you.

Just because it’s free after the first payment, doesn’t mean that you forfeit all rights to honestly critique content. That’s an old argument, and it is a flawed one.

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Posted by: Kromsin.6359

Kromsin.6359

If you think so.

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Posted by: Evalissa.5169

Evalissa.5169

I loved the event, seeing entire server zergs wipe was great. some of the steps were a little long (reinforcement stages of the ancient boss) but other than that i liked it a lot.
I however did NOT get rewarded despite doing all 3 stages all the way through, and for that I am disappointed.
so no I am not unhappy with the event, just with their way of rewarding people. They should of mailed the reward to everyone who participated, modifying depending on participation if needed

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Posted by: Depotboy.6204

Depotboy.6204

I got a precursor and sure I was happy about that, but I am in no way praising Anet because of it. The actual event was terrible. It was extremely hard to tag mobs even with a full group. There were many karka that I seemingly helped kill but got no credit whatsoever. I died 4 of 5 times to invisible enemies. The lag was beyond horrible. In all honestly the event was most unplayable. I just stuck around to see what would happen. The loot was just a bonus, I wasn’t expecting it. I feel really bad for the people who stuck around but got disconnected at the end and didn’t get anything.

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Posted by: kaahzvi.3469

kaahzvi.3469

I got two exotics from the event; one was worth 8 gold and one was worth 5 gold. The price of both halved on the TP before I even thought about selling either, and they aren’t exotics any of my character classes can use. I guess that was lucky, but it feels like almost 10% of the remaining profit went into revive/repair costs.

Still, on the whole, I had a really good time today and I wish others had too. I’m sorry if they lost out on the chance for the chest at the end, and I wish the metaevent had dropped minor rewards throughout too so they could have received something. But I don’t think it’s right to judge the event purely on what you received item-wise.

The map itself was really interesting, and it was a great experience having fun with friends doing Skipping Stones yesterday, or battling the Ancient Karka today. ANet certainly had their flaws – I think they should have staggered the instances from the start, and informed us in advance when they did. But most of it I think was out of their control. They probably did beta-test the events that bugged, but you can’t effectively beta-test the effect of thousands of people doing it at once. Not even a public test realm would have imitated that level of stress test.

But I don’t think it’s right to blame the event for being on the wrong side of a RNG. If you allow for exotics, you should also allow for precursors, because precursors are themselves exotics. The people who got those got luckier than the people who didn’t, but I don’t think it’s right to blame them – or ANet – for events making it easier to get precursors. Especially because you might be one of the ones who do get one next time – and Wintersday isn’t all that far away.

All in all, though, I think it was a fun event, even if it was flawed. I do wish they hadn’t padded the boss fight with those “Reinforcements” waves though; that actually detracted from the epicness of the experience the way it was delivered (since the Ancient Karka just kind of stood there while we fought a mob for 20 minutes).

That’s a rather bland insight; not to blame Anet when they obviously didn’t give a chance to players from Oceania or Asia. Is it really hard for them to make chest account bind and made the event repeatable for the entire day rather than just 2 hours?

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Posted by: Hologramx.6402

Hologramx.6402

Doubtlessly the reward plays a part in pleasing many players but that’s not all of it.

I did have a bit of lag problem but I didn’t die because I just played carefully, never rushed for damage or loot, even gave up on some loot I could see. Before I open the huge chest, I was somehow satisfied because I expected something worse, like mobs spawned from everywhere, which did not happen if you keep yourself low profile.

I was lucky and the loot definitely made me high. But the event is still great as it was like the zerg experience in the starting area at release. In fact most poison AoE can be avoided if you stay alert, even with a bit of lag. Most people don’t have food buff (I used a condition duration decrement food). This event is supposed to be reasonably hard since we are fighting level 84 veterans and champions, which is even stronger than dungeon mobs, how can they not be prepared?

I do feel that the reward needs to have a minimum of something if you did participate long enough, like everyone should receive a chest which contains either a 15-slot bag or the current 20-slot bag+accessory set. I feel so bad for people not receiving anything worthy for their 2.5 hours.

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Posted by: Hisuichan.7983

Hisuichan.7983

That’s a rather bland insight; not to blame Anet when they obviously didn’t give a chance to players from Oceania or Asia. Is it really hard for them to make chest account bind and made the event repeatable for the entire day rather than just 2 hours?

Potentially, yes, it did seem like it would be hard to run in succession. There’s no fixed time on the event; it took each server as long as it took them to run through it all, and the event itself took place over most of the map, with the landscape changing during parts of the event (for example, permanent holes were blasted in the hive, steam geysers were uncovered and used that were still there after the event, etc.). I’m not sure how you would make the event, as it was, repeatable without having parts of the map regenerate or change back to their pre-event settings, and I imagine players would still be complaining about the inconsistent times if it repeated.

I missed the entirety of the first day, myself, because I was at work at noon my time when it began. But I understand why they couldn’t have Lion’s Arch raided for the first time multiple times just to give everyone a try. There is unfortunately no golden time that works best for every time zone across the world, and not every event can be perpetual for everyone.

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Posted by: Jerovix.4581

Jerovix.4581

I like your mail suggestion Evalissa. I am sure many people, like myself , could not even get to end due to server disconnections. I tryed, participated best i could. If event finale can’t be redone some sort of reward for participation would be nice.

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Posted by: Sokina.8041

Sokina.8041

Smaller chests between "Parts’ of the meta event would have been nice. Also, the looting was super flawed the whole time through. Did tons of DPS on every mob, with magic find stacked, no loot. Didn’t even recharge Justice.

Also, I think that whole area, if permanent, needs a lot more stuff going for it. Why not turn Ancient Karka into a meta event, with a bit smaller rewards? My girlfriend almost missed the event twice, once due to being busy during the middle of the day (Wtf? People do stuff at Noon and can’t play?) and once because she got shoved out of the overflow that was doing it.

She didn’t get to do the event, but thankfully she still looted the chest by joining the full overflow (Once people looted it and left.)

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Posted by: Lutheran.9687

Lutheran.9687

I’m ok because I found the event challenging and fun. Are the rewards appeasing to me? No. They are nice to have, but for an event this size I had to take a step back and figure out why this was the case for me. The main reason why I feel this way about the reward and why I don’t see myself in the “bought” out category is because looking back at all the mobs that were killed during the entire event that I helped kill I got loot and xp from 2. Considering the number of mobs reached closer to 100 that isn’t good in my book. It makes me question the coding because this is not the first I’ve seen this happen and makes me see how people find these events not as rewarding.

As for the flip side of that why do I see the event as fun was because of the people I did it with. They had this attitude of not leaving people behind which I liked and said thank you when rezzed. Gratitude goes a long way into making one feel appreciated.

So, It really isn’t coming down to a social issue for me. The playerbase is a great playerbase. The issue lies in does one feel rewarded enough for the effort they put forward. Everyone I rezzed I got xp for and appreciated for. Every mob I helped kill I did not feel appreciated or like it mattered if I was there or not. I saw nothing for the effort.

Beyond that the game play was fun which is why I find myself leaning more towards it being a fun event, yet one that highlights a problem this game has which is rewarding for the effort.

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Posted by: kaahzvi.3469

kaahzvi.3469

That’s a rather bland insight; not to blame Anet when they obviously didn’t give a chance to players from Oceania or Asia. Is it really hard for them to make chest account bind and made the event repeatable for the entire day rather than just 2 hours?

Potentially, yes, it did seem like it would be hard to run in succession. There’s no fixed time on the event; it took each server as long as it took them to run through it all, and the event itself took place over most of the map, with the landscape changing during parts of the event (for example, permanent holes were blasted in the hive, steam geysers were uncovered and used that were still there after the event, etc.). I’m not sure how you would make the event, as it was, repeatable without having parts of the map regenerate or change back to their pre-event settings, and I imagine players would still be complaining about the inconsistent times if it repeated.

I missed the entirety of the first day, myself, because I was at work at noon my time when it began. But I understand why they couldn’t have Lion’s Arch raided for the first time multiple times just to give everyone a try. There is unfortunately no golden time that works best for every time zone across the world, and not every event can be perpetual for everyone.

Then the concept of the whole “one time event” is flawed & beyond help, and we can blame Anet for not taking that into consideration – by making an event 2 hours long that even altered the map really only gives a handle of people to participate.

Just an observation...

in The Lost Shores

Posted by: Puk Grum.8647

Puk Grum.8647

If you get something (anything) of value, the more other people have the same or similar object, the less yours is worth. Those who got the event rewards would prefer to be in a smaller pool. If everyone gets what they got, they are no longer special or as rich. It’s easy to reason out.

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

Is it just me, or does it seem like the people who are satisfied or somewhat satisfied with the event made it to the reward chest at the end of Phase 3, and those who aren’t upset and are instead praising Arenanet are players who got 20-slot bags, exotics, precursors, etc.?

It is a gamble for some, network issues and leeching for those that were unable to acquire little to any satisfied rewards. I went through all the phases, did the entire chain 3 times and received plenty of rewards on different characters each.

I’ve found that players who have low self esteem and “forfeit” as soon as a challenge faces them, often go to the forums to complain negatively a one-sided story how they could not/would not “simply try” because they want to be catered one way or another. Players that are mostly challenging themselves during the events in-game do care about other players. For instance, I’ve never seen a comeback of resurrecting others today since perhaps BWE1-3. In order to defeat Lost Shores events, you need to work as a team. So nobody there has any advantage over the other and once the event chain closes, everyone is benefited from an experience. (first beta opportunity, LS loot, %rare drops, etc). Everyone has a different view on what this term “experience” practically is as well.

What does the term mean for you?

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

Just an observation...

in The Lost Shores

Posted by: Hisuichan.7983

Hisuichan.7983

Then the concept of the whole “one time event” is flawed & beyond help, and we can blame Anet for not taking that into consideration – by making an event 2 hours long that even altered the map really only gives a handle of people to participate.

Fair enough, I suppose. It probably would’ve been better for it to have been less flashy and thus more easily repeatable. But I will admit that it was definitely impressive to see stuff like the event as it was. Alot of the reason it was oneshot is because the map itself was organic – if you missed the initial raid on Southsun, it didn’t have anything like bridges or outposts initially, and the metaevent quest line involved helping and protecting the Lionsguard as they built all of those things.

So you got to actually watch them colonize a portion of the island and fortify it against the Karka in anticipation of today. It was really cool, but unfortunately, the reason it was really cool is also the reason it had to be a one-time event. Maybe it was overly ambitious of them, in light of players abroad, but I appreciated them trying to do it even though I missed a good third of the event due to my own time zone.

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Posted by: Drosser.2317

Drosser.2317

I’ve found that players who have low self esteem and “forfeit” as soon as a challenge faces them, often go to the forums to complain negatively a one-sided story how they could not/would not “simply try” because they want to be catered one way or another.

Whaaat? That’s a load of fertilizer, and you should know better. I forfeited, and this wasn’t at the beginning, or middle! I left at Reinforcements #2 because it was tedious, and I had other things I could be doing. Like my 100% run of Metroid Prime. I didn’t forfeit because it was hard; or too difficult for myself. Or low self esteem.

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Posted by: Anakita Snakecharm.4360

Anakita Snakecharm.4360

I did have a bit of lag problem but I didn’t die because I just played carefully, never rushed for damage or loot, even gave up on some loot I could see.

I don’t think you’re understanding what some of us experienced when we say we had lag.

We don’t mean the interface was a little slow. We mean lag where you literally can’t move from the spot where you’re standing, skills can take up to a full minute or even two to activate, pets won’t respond to swap commands when they run out of health, and even if you manage to move enough to dodge, the enemies aren’t rendering in motion so you can’t see what they’re doing until they’re on top of you, so good luck figuring out when to do it.

Not every server/overflow had this issue. (I got disconnected several times, so I can vouch for that.) Some of us did, though.

Lag can become so significant that it’s literally impossible to compensate, because you can’t move or see what’s going on, and your skills don’t activate on request.

I’m glad you didn’t experience that. But I did, and it wasn’t just “a bit” of lag.

Just an observation...

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Posted by: Kromsin.6359

Kromsin.6359

Lol self esteem comment. Shows you how deep someone like that’s holds a game. Frightening.

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

I’ve found that players who have low self esteem and “forfeit” as soon as a challenge faces them, often go to the forums to complain negatively a one-sided story how they could not/would not “simply try” because they want to be catered one way or another.

Whaaat? That’s a load of fertilizer, and you should know better. I forfeited, and this wasn’t at the beginning, or middle! I left at Reinforcements #2 because it was tedious, and I had other things I could be doing. Like my 100% run of Metroid Prime. I didn’t forfeit because it was hard; or too difficult for myself. Or low self esteem.

The point in your case is that many of you who quit want to be catered with the goods instead of putting down Metroid Prime and giving it another shot while you still have the opportunity to do so.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

Just an observation...

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Posted by: Kromsin.6359

Kromsin.6359

I’ve found that players who have low self esteem and “forfeit” as soon as a challenge faces them, often go to the forums to complain negatively a one-sided story how they could not/would not “simply try” because they want to be catered one way or another.

Whaaat? That’s a load of fertilizer, and you should know better. I forfeited, and this wasn’t at the beginning, or middle! I left at Reinforcements #2 because it was tedious, and I had other things I could be doing. Like my 100% run of Metroid Prime. I didn’t forfeit because it was hard; or too difficult for myself. Or low self esteem.

The point in your case is that many of you who quit want to be catered with the goods instead of putting down Metroid Prime and giving it another shot while you still have the opportunity to do so.

Nah. The self esteem comment shows your true colors.

Just an observation...

in The Lost Shores

Posted by: kaahzvi.3469

kaahzvi.3469

Then the concept of the whole “one time event” is flawed & beyond help, and we can blame Anet for not taking that into consideration – by making an event 2 hours long that even altered the map really only gives a handle of people to participate.

Fair enough, I suppose. It probably would’ve been better for it to have been less flashy and thus more easily repeatable. But I will admit that it was definitely impressive to see stuff like the event as it was. Alot of the reason it was oneshot is because the map itself was organic – if you missed the initial raid on Southsun, it didn’t have anything like bridges or outposts initially, and the metaevent quest line involved helping and protecting the Lionsguard as they built all of those things.

So you got to actually watch them colonize a portion of the island and fortify it against the Karka in anticipation of today. It was really cool, but unfortunately, the reason it was really cool is also the reason it had to be a one-time event. Maybe it was overly ambitious of them, in light of players abroad, but I appreciated them trying to do it even though I missed a good third of the event due to my own time zone.

See; I had no idea what you were talking about in your first reply, in terms of why it was difficult for it to be repeated due to map alterations because I didn’t and wasn’t able to participate I had no idea that’s what happened. It only makes me more mad now that I’ve missed such a unique event…

Just an observation...

in The Lost Shores

Posted by: Andred.1087

Andred.1087

Is it just me, or does it seem like the people who are satisfied or somewhat satisfied with the event made it to the reward chest at the end of Phase 3, and those who aren’t upset and are instead praising Arenanet are players who got 20-slot bags, exotics, precursors, etc.?

Why does it have to be like that anyways? Do players not care about other players? Or perhaps they’re happy that they now have a huge advantage over everyone else? Is it just everyone for himself?

I’m not for or against anyone. I participated in Phases 1, 2, and 3; I was here the entire weekend, and I didn’t get anything except a silver or two. However, even if I did get some of the special rewards, I still don’t see how that would justify any of the problems that other players have been experiencing. I also wouldn’t go around gloating about it, especially when other players didn’t receive the same opportunity.

sorry-i’m-new-no-level-80-yet-plz-don’t-eat-me
sorry-first-time-posting-plz-don’t-eat-me

Naturally, the people who completed the event are more satisfied than those who did not (or more specifically, were unable to through no fault of their own). I don’t think that really speaks to the overall quality of the event though. It was a pretty good event, though the execution left much to be desired. Hopefully Anet will learn a lot for the next event.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Icas.3860

Icas.3860

Ohhhhh, my thread got some replies!

I’m just going to write a quick reply to this one then:

Is it just me, or does it seem like the people who are satisfied or somewhat satisfied with the event made it to the reward chest at the end of Phase 3, and those who aren’t upset and are instead praising Arenanet are players who got 20-slot bags, exotics, precursors, etc.?

It is a gamble for some, network issues and leeching for those that were unable to acquire little to any satisfied rewards. I went through all the phases, did the entire chain 3 times and received plenty of rewards on different characters each.

I’ve found that players who have low self esteem and “forfeit” as soon as a challenge faces them, often go to the forums to complain negatively a one-sided story how they could not/would not “simply try” because they want to be catered one way or another. Players that are mostly challenging themselves during the events in-game do care about other players. For instance, I’ve never seen a comeback of resurrecting others today since perhaps BWE1-3. In order to defeat Lost Shores events, you need to work as a team. So nobody there has any advantage over the other and once the event chain closes, everyone is benefited from an experience. (first beta opportunity, LS loot, %rare drops, etc). Everyone has a different view on what this term “experience” practically is as well.

What does the term mean for you?

I almost disagree with you on the “low self esteem = higher chance of forfeit” idea. Based on what I’ve experienced IRL and in various online communities, I find that people tend to look for an outlet to increase self-esteem. This might be something harmful like antagonising and/or trolling others, such as the extreme case of Amanda Todd (though people tend to be split on the degree to which she deserved her harassment). Anyways, I consider video games, since they tend to be goal-based and you feel like you’re invincible. MMOs also support this idea, since it’s much easier to lash out at someone online without any repercussions.

Anyways, i’m not sure how many people would quit. I heard that Phase 3 lasted around 2.5 hours for most. I’m more of a casual gamer, and I started off by primarily playing single-player games, but I’ve played a few MMORPGs, and I’m somewhat used to spending over 4 hours (in a single sitting) with other players to clear a difficult dungeon. I’m sure that I’m not the only one who got disconnected and couldn’t log in again because everyone was trying at the same time. I did Phase 1 from start to finish; took 40 minutes, and I actually got a reward despite none of my skills seeming to respond. (I had to figure out which skills did damage in lag and which ones didn’t.) I was there from the start of Phase 2, but everyone waited and I think that it didn’t load or something, because the boats appeared and everyone just decided to jump on the boats. I got to explore nearly all of the island, which didn’t help too much when I couldn’t use waypoints in Phase 3 and couldn’t even log back in again.

I disagree with you in there not being any advantages over another player. It’s obvious that not everyone was able to attend; I couldn’t possibly be so discriminatory as to blame someone for being born on a different area of the planet. Also, Person A, who lags out and disconnects, isn’t any less of a player or a person than Person B, who did the same amount of work, made it to the end, and got the one-time-only rewards. I haven’t experienced any latency issues in GW2 until this event. People have gained, people have remained, and people have arguably lost. I’m still seeing Dusk for sale (i.e. lowest price) at nearly 300 gold, so I’m not noticing a significant decrease unless it was 350 gold before and I simply didn’t notice it.

As for my definition of “experience,” I’m not going to bother, since I believe that its most profound form is as a verb, and who defines verbs besides dictionaries and philosophers? I think that what you experience isn’t as significant as how you experienced it.

Charr Mesmer lvl80 – Borlis Pass – Leader of Paradigm Knights

Just an observation...

in The Lost Shores

Posted by: Paranormal Bear.2539

Paranormal Bear.2539

Ohhhhh, my thread got some replies!……………WOT…………

As for my definition of “experience,” I’m not going to bother, since I believe that its most profound form is as a verb, and who defines verbs besides dictionaries and philosophers? I think that what you experience isn’t as significant as how you experienced it.

Interesting opinion! Though I must digress that overall I was being disappointed to those “forum posters” who made no effort at all to attempt the event. These “trolls” were for the past 8 hours spreading a negative air in the forum, and sitting away from the computer, only to request “compensation” for the massive cater threads that followed. My “low self-esteem” comment was directed at those type of lost souls who just log on the forums without a positive reason whatsoever.

ANET has already confirmed the following on their facebook 8 hours ago:

We have a team looking into disconnection problems that prevented some people from receiving their event rewards.

We will implement a solution so that people who participated will get their rewards, but this takes work on our end, so it will not happen today.

Keep an eye on our forums and social media channels, we will let you know once we have the solution in place.
Thank you, and we apologize that you were unable to claim your rewards.

https://forum-en.gw2archive.eu/forum/info/news/Disconnect-at-the-end-of-Lost-Shores-Event-Read-this ~RB2

& As for the last paragraph; it was a “one-time-event”. This had nothing to do with where you were born as the time was given out in their wiki a long time before they initiated the event chain phases!
http://wiki.guildwars2.com/wiki/The_Lost_Shores
https://www.guildwars2.com/en/the-game/releases/november-2012/

In short recap; the positives are what most of the community needs to focus instead of resenting an event they either could not make it, have staff working over their network issue or simply did not do it at all & just want to jerk the community negatively.

The positives I am talking about are:
1. Possible Reddit Scavenger Hunt for Precursors.
2. TP has dropped (currently) all precursors/and legendary ingredients by 100-200g per! (will be dropping until December/just keep checking prices)
3. Most of the event-specific jewels can be bought via some karma vendors as a replica!
4. December content!!
5. Fractals Dungeon is going to be permanent!
6. Island is permanent!

Honestly,

Look around, read and most of all breathe my friend! Not everything has to be negative around, and if you are a player so dissatisfied / unable to adhere to reason then sorry that I could not help you.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com