Karka able to see right through stealth
But that would mean players would be rewarded for smart play. We can’t have that.
That’s why ANET makes enemies go invulnerable if they can’t find their way to you. Or if they just feel like it.
That’s why ANET has made it impossible to knock enemies off ledges.
I’m partially joking, partially serious.
But that would mean players would be rewarded for smart play. We can’t have that.
That’s why ANET makes enemies go invulnerable if they can’t find their way to you. Or if they just feel like it.
That’s why ANET has made it impossible to knock enemies off ledges.I’m partially joking, partially serious.
Hear hear! These are exactly the reasons why I am so pissed off about this game. If you play smart and choose tactical approach over brute force you will be punished! Period. In other words if you choose to climb on a rock in order to avoid a pack of wolfs attacking you there is no way on earth you will be able to attack them from that place because they become invulnerable. If you climb on one of those krait ship wrecks you wont be able to knock kraits down but they will be more than happy to do it to you (resulting in player’s death of course).
I really started to hate this game because of the direction in which it goes making every possible thing artificial. “Freedom to play the game you like it”? Which freedom?
Unfortunately ALL mob skills that successfully target you prior to you stealthing will 100% hit you and there is nothing you can do about it. This has been mentioned to ANet in the BWE and still it functions this way instead of causing enemies to break targetting or cause skill interruption. Terrible implementation when you utilise stealth to break line of sight and heal or reposistion, you will get hit and die anyway.