Karka evt was epic, please no onetime lagfest

Karka evt was epic, please no onetime lagfest

in The Lost Shores

Posted by: Cyrus.8261

Cyrus.8261

During the 3 hours the event ran last night, I unfortunately had lots of time to think about how the event could have been better.

Why? I had lag of 5-10 seconds with spikes up to a minute, unlike anything I ever experienced even in the big dragon fights or DE zergs in Orr. Got disconnected twice and sent to overflows that hadn’t progressed as far yet, and with my melee class I was unable to do anything except revive people. In all of that time, I got loot from maybe 5 mobs.
After about 3 hours, I realized I was one of the lucky ones, actually able to loot the chest. I was very satisfied with the reward, no matter that I didn’t get any precursor.

For 3 hours, I didn’t have fun. It was frustrating, slow and I only kept going because I wanted to see how it ended. Every time the screen froze for up to a minute, I feared getting kicked to yet another overflow. During the reinforcements stages I found my character instantly defeated after lagspikes so many times, I considered just running the event naked to save on repair costs. That shouldn’t happen.

Please redesign future events to run for a longer period so the peak load doesn’t kill the servers and let players that missed the initial run on the home servers to queue up and then launch into their own overflow zone in groups of 50-100.

If you keep track of players’ progress in the event chain (like a personal quest) you could match them to an overflow that most closely matches their progress in case of a disconnect or abandoned attempt and also prevent them from looting twice (on the same character).