Mist Dungeon

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Posted by: Uloi.8593

Uloi.8593

“To make Fractals of the Mist even more challenging, every time you re-visit the hub, the dungeon scales up in difficulty. That’s right, a scaling dungeon! The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level. It’s a true challenge, but as you hit higher and higher scales, the dungeon will get more and more rewarding. You’ll have to have some serious skills and solid tactics to make it through these Fractals. "

This seems like it’s creating a level system for a dungeon. How do I know the other player’s dungeon level? I do not what to group with people that are way higher because I do not want to get wiped all the time. Same thing for people who are lower. The nice thing about dungeons now is PUG’s mostly work.

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Posted by: Azelroth.6801

Azelroth.6801

I absolutely love this idea of a scaling dungeon that gets more and more difficult. That’s exactly how it should be as time goes on. Sounds like an interesting challenge…. w00t w00t

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Mathai.5172

Mathai.5172

The line I’m trying to understand is this:

The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level.

Does that mean if player A has been in there 20 times, but player B has only gone in twice, that thje dungeon will be the difficulty of player B (2) or will it be something like the average of the group?

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Posted by: Plunder.8195

Plunder.8195

This is a bit worry some? What if one of my guild mates is very active and got incredibly deep with some party, in regions where without infused gear you die nearly instantly… I wouldn’t be able to party with this person if I don’t have the proper gear.
Although I defended in another thread that it isn’t gated content, it somehow ventures dangerously close to it.

And after that, if in some miraculous way we beat the dungeon, then my dungeon level will also be that incredibly deep dungeon level?

I have the feeling this requires some re-thinking :S

Some thought provoking quote

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Posted by: lordkrall.7241

lordkrall.7241

This is a bit worry some? What if one of my guild mates is very active and got incredibly deep with some party, in regions where without infused gear you die nearly instantly… I wouldn’t be able to party with this person if I don’t have the proper gear.
Although I defended in another thread that it isn’t gated content, it somehow ventures dangerously close to it.

And after that, if in some miraculous way we beat the dungeon, then my dungeon level will also be that incredibly deep dungeon level?

I have the feeling this requires some re-thinking :S

The scaling works the other way.

It scales to the level of the person with least progress as far as I can tell.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Plunder.8195

Plunder.8195

You sure? I read “The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level.” as, you got to the highest dungeon level a member in your party attained.
But I don’t really know how to interpret “highest common attained level”

Some thought provoking quote

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Posted by: lordkrall.7241

lordkrall.7241

I read it as: The highest level everyone has reached.

But we will have to wait for a official answer or release to see. which one it is

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Plunder.8195

Plunder.8195

aaaah, that’s also a way to read it.

Why didn’t they just say it will scale to the lowest level a party member reached.

Some thought provoking quote

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Posted by: Azelroth.6801

Azelroth.6801

“the highest common attained level” – I’m reading that to be the average amongst all levels. It’s pretty open to interpretation though as highest common attained level could also mean the lowest of all levels.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Nuke Morg.1952

Nuke Morg.1952

In my understanting when you will have 5 people who reached let’s say: 4, 6, 8, 9, 10 level, it will start for their team at 4th one. As all of them reached this level.

“Reality is an illusion created by a lack of alcohol.”

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Posted by: BadHealer.3608

BadHealer.3608

In my understanting when you will have 5 people who reached let’s say: 4, 6, 8, 9, 10 level, it will start for their team at 4th one. As all of them reached this level.

That sounds correct. And the one that already did beat level 10 have to play 3 hours (each level takes around 30 minutes), till eveyone is on his level.

I assume that no one will take new players with them, because it is just a waste of time.

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Posted by: Auvic.5679

Auvic.5679

Er, when they say “level”, they mean “what level is your character”, not “what level of the dungeon have you gotten to”, I’m relatively certain.

When they say “We’ll scale to the highest obtained level”, it’s saying “how much are we down-leveling the higher-level people”, not…

…There’s no dungeon that saves your progress after you leave, as far as I know. Maybe I read it wrong, but there’s no reason to think you don’t start on Dungeon Level 1 every time you start, though the dungeon /difficulty/ might get scaled differently depending on who’s in your party.

That said, I rather wonder if it’d be feasible to have 4 80’s and 1 level 1, just to forcibly down-level the dungeon and try for an easier dungeon run…

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Posted by: lordkrall.7241

lordkrall.7241

Er, when they say “level”, they mean “what level is your character”, not “what level of the dungeon have you gotten to”, I’m relatively certain.

When they say “We’ll scale to the highest obtained level”, it’s saying “how much are we down-leveling the higher-level people”, not…

…There’s no dungeon that saves your progress after you leave, as far as I know. Maybe I read it wrong, but there’s no reason to think you don’t start on Dungeon Level 1 every time you start, though the dungeon /difficulty/ might get scaled differently depending on who’s in your party.

That said, I rather wonder if it’d be feasible to have 4 80’s and 1 level 1, just to forcibly down-level the dungeon and try for an easier dungeon run…

That does sound very illogical. Seeing as they have stated that the dungeon is lvl 80 but with upscaling.

The post rather clearly states that it DOES save your progress every time you enter the hub (after 3 parts).

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Kesare.2041

Kesare.2041

The way I read the scaling is this:
Player one has reached lvl 20 in the dungeon, Player two has reached lvl 19, Player three has reached lvl 13, Player four has reached 12 and Player five has reached lvl 11. As four players have reached lvl 12 it would scale to that being the highest common lvl.

As I say this is merely how I have read it and may be completely wrong

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Posted by: Khalisto.2615

Khalisto.2615

This is a bit worry some? What if one of my guild mates is very active and got incredibly deep with some party, in regions where without infused gear you die nearly instantly… I wouldn’t be able to party with this person if I don’t have the proper gear.
Although I defended in another thread that it isn’t gated content, it somehow ventures dangerously close to it.

And after that, if in some miraculous way we beat the dungeon, then my dungeon level will also be that incredibly deep dungeon level?

I have the feeling this requires some re-thinking :S

Don’t over analyze it, that’s when you start getting in trouble. Just play it, test it and provide feedback…this way everything you say is factual instead of worrisome guesses.

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Posted by: Vanguardian.4921

Vanguardian.4921

Has anyone here considered that it’s not a player based dungeon level at all? and rather based on the party itself. Meaning every parties dungeon level is 0 until they start doing dungeons? seems like the most obvious thing to assume…

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Posted by: lordkrall.7241

lordkrall.7241

Has anyone here considered that it’s not a player based dungeon level at all? and rather based on the party itself. Meaning every parties dungeon level is 0 until they start doing dungeons? seems like the most obvious thing to assume…

Which would mean people would have to spend whole days with the same party to progress to the deeper levels of the dungeon.

What is said in the blog post is:
“The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level.”

Which makes it quite clear that the progress is not saved per party but rather per player.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Vanguardian.4921

Vanguardian.4921

Days? are you assuming there’s like hundreds of levels? considering they said each fractal is a “mini dungeon” i doubt your point very much so.

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Posted by: Kandrick.8054

Kandrick.8054

Have to say that I foresee plenty of dungeon party kicks on the horizon.

Join up, realize one of the party isn’t up to the required level – /kick.

If the rewards are scaled up you are not going to put up with a party member scaling you down for lesser reward.

Ah, well. Guess we will know soon enough.

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Posted by: Snowstorm.3897

Snowstorm.3897

Highest common attained means the highest level that every member of the party has done before.

Person 1: level 5
Person 2: level 3
Person 3: level 8
Person 4: level 9
Person 5: level 3

Then the dungeon would enter you at level 3, as ALL party members have progressed to at least level 3.

Sylas
Second Law [Scnd] – Guild leader
Currently: Axiom – Necro

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Posted by: lordkrall.7241

lordkrall.7241

Days? are you assuming there’s like hundreds of levels? considering they said each fractal is a “mini dungeon” i doubt your point very much so.

There are 9 different dungeons.
You do three at a time.
Each one takes around 30 minutes.

That would mean doing a set would mean about 1 hour and 30 minutes.

Do that three times to possible (it is random) get all 9 different dungeons and you will have 4 hours and 30 minutes.

The dungeon also gets harder the farther down you go, which means you probably have to loop all the dungeons rather many times to get to the more challenging contents, which could easily mean 12+ hours of constant play.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Uloi.8593

Uloi.8593

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Posted by: Caz.8017

Caz.8017

My biggest problem with this WHOLE dungeon scaling and stuff.
Most players cant even complete a dungeon on explore mode. Let alone communicate in a civil manner. And no offence ArenaNet but this is going to exclude allot of players that are not, up to this task. I through you aim was for everyone to enjoy the game and get to see the high end content? This pretty much gives them the finger, that they cant get the better drops. Its being very exclusive… Which is making me worry about, when you add new content. Aka new dungeons to the game that are permanent in the future.

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Posted by: Crossplay.2067

Crossplay.2067

My biggest problem with this WHOLE dungeon scaling and stuff.
Most players cant even complete a dungeon on explore mode. Let alone communicate in a civil manner. And no offence ArenaNet but this is going to exclude allot of players that are not, up to this task. I through you aim was for everyone to enjoy the game and get to see the high end content? This pretty much gives them the finger, that they cant get the better drops. Its being very exclusive… Which is making me worry about, when you add new content. Aka new dungeons to the game that are permanent in the future.

I would say that “most” is an exaggeration as most of my pug runs are smooth. I will say that the ones that didn’t work have stood out but they were still fewer.

Still, your experience may vary so I would suggest joining or creating a dedicated dungeon running guild. That way you’ll always have members ready to join and they are more likely to know what to do and stick to it until the end.

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Posted by: Hel.6340

Hel.6340

My biggest problem with this WHOLE dungeon scaling and stuff.
Most players cant even complete a dungeon on explore mode. Let alone communicate in a civil manner. And no offence ArenaNet but this is going to exclude allot of players that are not, up to this task. I through you aim was for everyone to enjoy the game and get to see the high end content? This pretty much gives them the finger, that they cant get the better drops. Its being very exclusive… Which is making me worry about, when you add new content. Aka new dungeons to the game that are permanent in the future.

To be brutally honest, if “most” players can’t complete dungeons in a civil manner, this is not ANet’s fault.

Why should they have to design content around rude and obnoxious people? They have it right to be honest, if people can’t get a long with each other and be civil, then they can’t do the content. Those players have no one but themselves to blame.

Heley – Guardian
[dl*] Digital Legion – Gandara – www.digital-legion.com

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Posted by: Evans.6347

Evans.6347

I’m worried…
Luckily there’s no way to see what level everyone has gotten, but I am certain that in a very short while a certain minimum level is going to be required to party up because the lower levels aren’t worth the time loot wise.
The difficulty alone will give away the level, and if too low I’m sure plenty of parties are going to be disbanded.

This dungeon has minimal requirements written all over it…

Joy to the world, ignorance is bliss

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

The way I read the scaling is this:
Player one has reached lvl 20 in the dungeon, Player two has reached lvl 19, Player three has reached lvl 13, Player four has reached 12 and Player five has reached lvl 11. As four players have reached lvl 12 it would scale to that being the highest common lvl.

As I say this is merely how I have read it and may be completely wrong

Using your example
Amount of ppl done a certain level
20: 1 person
19: 2 persons
13: 3 persons
12: 4 persons
11: 5 persons

Highest common level is still 11 mate

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Ren.7539

Ren.7539

And also ….. if everyone reached 11.. we can manually set it back to any previous level .. example 1-11

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Posted by: Tallis.5607

Tallis.5607

aaaah, that’s also a way to read it.

Why didn’t they just say it will scale to the lowest level a party member reached.

Because the lowest level a party member reached is level 1

They could have cleared it up by giving an example.

When you go with 4 people that did 10 levels and 1 person that did 3 levels, the party can pick what level they want to do, but only up to level 3.

So, expect LFG ads with stuff like ‘Rank 10 required’ or so.

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

(edited by Tallis.5607)

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Posted by: Kain Francois.4328

Kain Francois.4328

My worry is the way they word it, it sounds like an automated system, and that worries me.

On the other hand, if they do it correctly, it could be very very awesome!

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Posted by: Dead.7385

Dead.7385

“Before you can begin, you’ll first need to form a full group of five players. All party members will need to be located in Lion’s Arch within the same shard, though only the group leader will need to be physically present at the asura gate to enter the main Fractals of the Mists instance.”

Wait does this mean we can’t cross server group? I am assuming Shards = servers. Going to suck if we can’t.