(edited by Sprawl.3891)
Prior post about having a PTR got flamed...
Are you new to Guild Wars 2?
Dynamic Events ALL have timers. Given that these quests like Noll are the same at this point, how is it you find this bad/bugged?
If it is too much for you to take in, then go do other DE’s or FoTM.
Are you new to Guild Wars 2?
Dynamic Events ALL have timers. Given that these quests like Noll are the same at this point, how is it you find this bad/bugged?
If it is too much for you to take in, then go do other DE’s or FoTM.
I don´t see any reason it couldn´t have used the same mechanic as skill points.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Are you new to Guild Wars 2?
Dynamic Events ALL have timers. Given that these quests like Noll are the same at this point, how is it you find this bad/bugged?
If it is too much for you to take in, then go do other DE’s or FoTM.
Except Noll never spawned… He didn’t adhere to the Timer, and when he did spawn he was frozen and unattackable… Sounds pretty bugged to me.
The patch done is what made it timed though. Previously it did react like the Skill Points ones. This was swarmed and obviously misadjusted to the amount of activity those areas would see. Timed worked out much better, but highly doubt it would have on the first run attempt of these quests, due to the aforementioned large activity to the certain areas.