Some thoughts for next time

Some thoughts for next time

in The Lost Shores

Posted by: SarahTV.6470

SarahTV.6470

I know world events are suppose to be exciting, but they simply do not work without some constraint, and you have failed your cliental by not observing other such events in the past.

Every other game has had these exact issues with just having a server level full event where they expected all players to be in one place and do the same thing, from the Famously Broken Tabula Rasa to even WOW> In all cases, the Client Side can’t handle the flow of information. Furthermore, because you use cloud technology, instead of actually having real assests on your client server to load, there is even more delay time in getting things to render. I got to see the opening cut scene, but because I was still downloading the sound, I didn’t get to hear anything about what it was suppose to sound like.

I know this is stream of conciousness, but your Halloween event was so good. You spread it all over the maps, you made it so that the instances could pop up easily, and you created a situation where both server and client could handle the load easily. As of the time of this writing, one of your overflow server still hasn’t figured out that the Fractal Dungeon is open, and the other overflow server knows it’s open, which is preventing people from getting into the same dungeon, and relieving stress off the Lion Arch Que.

Simply, this is a mess, and your team learned nothing from other MMO team’s failures. I am disappointed that your team didn’t educate themselves about this kind of event first, before realizing they should have done something else.