I’d like to start out by saying that this is going to be a long list of patch feedback about everything good and bad that I can pop out of my little head. Some of it might be displeasing to read, but take it all as opinion and not fact. Also, note that I loved the content and the patch; so it’s not going to push hate at all.
This feedback is not just going to be Pro and Cons, but also some insightful suggestions on to improvement for the future.
PROS:
- Karka enemies are fun. They’re very challenging, very vicious, and somewhat unique. I really dig how they have 2-health bars (1 for the shell, then 1 for the nakedness underneath). It’s also funny watching 20 people balled up and the Karka do it’s steampowered dash right through all of them, killing/downing most instantly.
- Fractals are fracin’ awesome! Rewards aside (get to that later), the Fractals are a great experience. They do require a lot more communication than current dungeons, and almost always require a VOIP (pugs are …nearly impossible here). The use of traps, puzzles, jumping, and so on is great.
- Head crabs: To have the hatchlings latch onto your head like that of something from an Alien movie is so cool. Honestly wish I could get a town-cloths hat of one.
- Another jumping puzzle: Keep them coming, they’re loads of fun and I love every one of them. Definitely great content for the explorers at heart.
- Nice tropical design: The island of Southsun Cove is very tropical and semi-volcanic in a sense that it’s pleasing. Thankfully it’s nothing like Orr (some people might have gone mad if it was).
- Karka Lore/Event story: Thus far (minus the Event 3 that hasn’t happened yet), the invasion and story of the Karka has been very well laid out. It’s great that this “mysterious creature” shows up after a few weeks of anticipation based on dying whales, signs warning of death, and a ship wreck. Then to find ways to fight them by using other race’s knowledge, finally using that to take the fight to them. {Still want to know whether or not they’re minions of Bubbles?}
- WvWvW loot drop increases: Yay! Some love for those that slaughter the enemy in droves. I mean I’m all for tokens, but getting Rares and Exotics off of players instead of needing to farm Orr for 3hrs is a great thing.
- New sPvP map: I really enjoy the new sPvP map. It’s so fun to kite someone around a bridge and up the stairs in a circle 3x that you’d think they’d eventually stop and turn around to intercept… Oh what a blast it is, glad to see ever expansion on this aspect.
- Daily/Monthly sPvP achievements: Another change to sPvP that’s very much enjoyable. Now daily participation is showing much more so than just tiny nicks in the overall Glory Rank bar. And the rewards are very appreciated and fitting.
- New back Pieces: Quivers! Yay! So many of my guild’s Rangers (and Thiefs) were flipping out in happiness upon finding this out. But, to also have other back items, new books, and the like is fantastic.
- Profession’s sweep: Glad that a lot of broken skills have been fixed, mislabeled items labeled properly, and a few balancing tweaks. The best ones I see as appreciating is making the Elementalist’s Conjured Weapons viable via the Boons provided and the extended range of Magnetic Pull on the Toolbox Kit for Engineers.