The one time event, and how i'm not gonna be in it
This may be a crazy suggestion, but for people who apparently have had their lives ruined because they may miss out on a one-time-only event… Why not just once stay up late or get up early? Even if napping before/after, stay for half an hour or an hour. This won’t apply to people at work at the time, but for those complaining that it might be 9pm or 6am or something outside of work hours. It’s just a game, and I’d like to think that most people can deal with missing something here or there, but if it’s absolutely imperative that you get in on this, wouldn’t one night of ruined sleep be okay? It’s not like this is going to happen often. Especially as Matthew mentioned that it may be worth considering having future events at different times for different time zones.
But it is every time one of these events occurs for the same group of people…..its a global game and should be driven by a appropriate policies. I wonder what the reaction would be if the time were 9.00 am PDT Monday….every time.
(edited by Oldbugga.7029)
First off, I will miss this completely because I will be at work for the next 8 hours. I’m sure many others will too. This whole one time event thing is just going to piss off lots of people imo. Either make each event at least 3 days long or don’t do it at all. What anet is encouraging, is for people to sacrifice their daily lives. Sure, you can just say that those people have a choice, but mmos can make a person crazy. I almost did in wow lol. I don’t think it is a good idea to create a situation where people can make stupid decisions on their lives. Give it some breathing room for personal planning.
My current employment circumstance means that I’ll (un)fortunately be able to attend the event. However, I find it hard to believe that noon PST is highest concurrency for North America. I assume Anet must look at concurrency game wide when determining event times, which is always going to cause problems. I really think they should determine when to run events based off of each separate regions concurrency.
The one-time go through is a rather disappointing feature. I’ll probably be able to make it today; I don’t know about the following two days as, well, I’m in the process of moving and having to get things done.
I understand why they’re going this route for the integrity of their in-game timeline; it’s just rubbing players the wrong way.
To be honest these one time events take me out of the story. I’m not inclined to care about the rest of whatever they have set up storywise for this when I’ll probably be missing at least two of the events. They just aren’t that engaging, especially if they end up bugging like the Halloween one. The Mad King never loaded on my screen. :P
I’d think a good solution would be have the event at 2 separate times. One for the NA servers and one for the EU servers.
My guess is the highest concurrency for the different servers is roughly 12 hours apart which would mean most people could attend one or the other. With server transfers the way they are now almost everyone should be able to swap to which ever suits them best. Obviously things like being out of town would still be a problem but Anet can’t plan around everyone’s real life obligations.
I was there for pre-lauch, I was there for Halloween, I won’t be on for this one.
I’ll be taking a nap.
Please, stop the selfishness, I couldn’t make it to the Hallowen event and can’t make it to the Sunday one, but I’m not going to cry about it, because I appreciate so much the effort put to make Tyria a living world, and I think it is the most amazing feature this game has and hope to be able to attend next events.
Right now I will watch it in youtube, it is obviously not the same, but the world doesn’t work around every single one of us, and the fairest solution is to make the events when most people is playing the game.
We know that this is a topic that’s going to be heavily discussed, and we definitely want as much of your feedback as possible, both positive and negative (so long as it remains constructive and within the guidelines of the rules of conduct). However I would just like to point out that this:
“…fact that it’s the highest concurrence time…”
is contradictory to this:
“why not choose a time where there’s a higher chance for people to choose to attend?”
The reason we chose the times that we did, when concurrency is at its peak, is precisely because it offers us the highest chance for the largest number of people to attend. By definition though, because concurrency rises and falls, that means it’s impossible for us to choose a time that offers us a chance for everyone to attend.
Offering events like this at multiple times for different time zones is certainly worth considering, but given our team’s goals and the timeline we had to operate in (we fielded our team immediately after shipping the Live game), it just wasn’t feasible for us to consider such an option for this particular event.
Having said that, this decision is something that we realized would not make everyone happy. Keep in mind that there is a tremendous lineup of content to choose from during the weekend and after, with both the island and the Fractals dungeon remaining active, and we will continue to listen to both criticisms and compliments about these special events in order to continually improve your playing experience.
I love one-time and live events in MMOs. They do more than any other possible content in making the game world feel alive, so despite the fact that computer troubles are keeping me mostly offline for yet another event, I really like what’s happening here.
That said, I’ve always hated that MMOs would remove story-based content in later releases, as it makes it incredibly difficult to maintain a cohesive in-game story when bits and pieces you feel should be known are only available to those who managed to be there during or before the change.
If I might make a suggestion to resolve this: Since there wasn’t time to figure a better plan out, preserve the one-time content somewhere once it’s done. Don’t archive it and forget it. Later, repackage it in an instanced storybook (similar to your personal story events) available to experience after the fact by buying it from a NPC related to the event (or a general Storybook NPC who sells them), similar to how the Bonus Mission Pack instances worked in Guild Wars 1. Put a marginal account-based reward for completing it so players are encouraged to see it at least once instead of farming it.
This allows players to see the content regardless of whether they were able to be there, but still allows you to do the awesome one-time story events for things like this that don’t seem as awesome when they’re repeated multiple times in a day. Sure, it’ll take some work to set it up like this (although if part of the plan going forward it could partially be done and available “soon” after the event ends), and you’ll need to account for the lack of massive numbers of players that could help you out during the harder events, but the benefit received is very significant (the one-time content doesn’t fade away into darkness).
It’s a possibility that I’d definitely like to see. It still won’t make everyone happy, but knowing they won’t miss out on seeing the content (even if they have to see it afterwards) can greatly lower the grumblings.
i know area net has to think about the bigger groups and all. But what about people with work and school, is there anyway we could be in it :C i dont wanna miss a boss
Don’t feel bad. I never get to see any events as I am a casino employee and work every weekend and holliday known to man =) This is with any game ever.
I actually praise them when they do the odd weekday event (mon-thu) as those are most frequently the days my off days fall between.
In the future, when Anet is going to do these kinds of things, I would like to see different times for NA and EU servers. While that doesn’t completely solve the issues for Aus or NZ players, it would surely help. If the NA start time is not until say 6pm PST, then NZ would be at 1pm local I believe. While not ideal, that’s what NA is doing today. And it’s better than 7am. And then of course you would reach more EU and NA players as well.
Oh and if there are bugs, EU can serve as a de facto beta for the NA servers.
Don’t worry on it.
Maybe their timing on events should be better (it really should be based around region rather than one strict time), and that I can agree on. I might not be able to make it, but I gladly praise ANet for actually making this type of content.
It reminds me of Everquest’s The Sleeper awakening. One per server and it only woke once (well unless you test server like me haha). Or kinda like WoW AQ war/gate thing.
It’s 12PM PST. Anet is located in PST, its perfect for their convenience. I have my doubts about highest peak of users around that time – frankly my server is fairly empty on usual Sundays at that time.
In any case, splitting events is most likely the best alternative.
The team no doubt put a lot of time and heart into these one-time events, and masses of players will miss the experience due to commitments big and small. How is that fair on them? They paid just as much as everyone else to play the game.
They only paid as much if they bought GW2 through the official website. Anywhere else and Australia and New Zealand players paid more, because of the price gouging that most video games get down here.
I’ll give ANET/NCSoft credit for not gouging on their store. However, it still means that the players who paid more are being treated worse.
We only want to be treated equally.
People seem to expect ArenaNet to email everyone asking for a preferred time.
Not to mention, if they did do that .. the times would be the same. As, as they have said countless times, this is the higher peak hours for players. (I.E when the MOST players are online). So people stating ‘the masses’ will miss out. Er, no.The west coast isn’t the only place in the world.
I feel sorry for Anet. Trying to improve the game, and just get moaned at….
ANET chose to make the one time events despite knowing that some players would miss out. They chose to make them all the same time, so the same players keep missing out. So they chose to treat players differently based on which country they live in.
They deserve all the complaints they get here.
This may be a crazy suggestion, but for people who apparently have had their lives ruined because they may miss out on a one-time-only event… Why not just once stay up late or get up early? Even if napping before/after, stay for half an hour or an hour. This won’t apply to people at work at the time, but for those complaining that it might be 9pm or 6am or something outside of work hours. It’s just a game, and I’d like to think that most people can deal with missing something here or there, but if it’s absolutely imperative that you get in on this, wouldn’t one night of ruined sleep be okay? It’s not like this is going to happen often. Especially as Matthew mentioned that it may be worth considering having future events at different times for different time zones.
That would be acceptable if we weren’t expect to do it every single time a one time event shows up.
I’d think a good solution would be have the event at 2 separate times. One for the NA servers and one for the EU servers.
And the Oceanic players ?
The players that have the hardest time making these events.
and do you get this upset when you cn not attend aconcert in your city beause you have school or work? come on get over it
If I might make a suggestion to resolve this: Since there wasn’t time to figure a better plan out, preserve the one-time content somewhere once it’s done. Don’t archive it and forget it. Later, repackage it in an instanced storybook (similar to your personal story events) available to experience after the fact by buying it from a NPC related to the event (or a general Storybook NPC who sells them), similar to how the Bonus Mission Pack instances worked in Guild Wars 1. Put a marginal account-based reward for completing it so players are encouraged to see it at least once instead of farming it.
This allows players to see the content regardless of whether they were able to be there, but still allows you to do the awesome one-time story events for things like this that don’t seem as awesome when they’re repeated multiple times in a day. Sure, it’ll take some work to set it up like this (although if part of the plan going forward it could partially be done and available “soon” after the event ends), and you’ll need to account for the lack of massive numbers of players that could help you out during the harder events, but the benefit received is very significant (the one-time content doesn’t fade away into darkness).
It’s a possibility that I’d definitely like to see. It still won’t make everyone happy, but knowing they won’t miss out on seeing the content (even if they have to see it afterwards) can greatly lower the grumblings.
Yup, I don’t see why anet just can’t set it up like the instanced story modes. It will eliminate 95% of the complaining on these threads.
“If you can’t make the time, then too bad” attitude will not bode well for the community.
And the Oceanic players ?
The players that have the hardest time making these events.
The average person is awake 16-18 hours a day if the events are 12 hours apart you should be able to work out getting to one of the two. Say it’s noon and midnight your time. You might be working at noon but you should be able to make midnight if you want.
I admit something like 3pm and 3am could be really awkward but I was just thinking of a relatively easy solution.
The reason we chose the times that we did, when concurrency is at its peak, is precisely because it offers us the highest chance for the largest number of people to attend. By definition though, because concurrency rises and falls, that means it’s impossible for us to choose a time that offers us a chance for everyone to attend.
This wouldn’t even be a problem if there was no one-time only event to begin with, because if the event was repeatable throughout the day then people could do it on their own time, at any time of the day.
The fact that there is already events which can happen multiple times throughout the day is proof that a one-time event doesn’t need to exist at all.
One-time events simply do not work in an online game, especially one where players can play on any server, anywhere in the world (unlike say World of Warcraft, where EU accounts play on entirely separate servers to NA accounts), because it is virtually impossible to account for all time-zones and simply unfair to do so, even if you try to host the event at peak hours.
You and the rest of the team at ArenaNet can make as many excuses as you want but that won’t change the fact that one-time events do not need to be in the game since alternative, more region-friendly methods, already co-exist in the game right now.
and do you get this upset when you cn not attend aconcert in your city beause you have school or work? come on get over it
Notice how concerts are usually scheduled for local evenings?
and do you get this upset when you cn not attend aconcert in your city beause you have school or work? come on get over it
Notice how concerts are usually scheduled for local evenings?
Which is effectively the time in which they can attract the most concurrent users to their event.
Some people work evenings. Some places have people working 24/7 so someone will always be unable to attend the time of highest concurrency that concerts choose.
@MrTastix:
Having an event be repeatable for everyone sort of really kills the impetus behind it all. Coming from a guy who was there for opening events, one-day things, and personalized-instance-events in WoW, RO, and TERA, I can say that I subjectively vastly prefer the one-time events.
Yes, it might be terrible that you don’t get to participate in the event, but you’re missing the bigger point of it all – what you’re actually missing is the ability to join OTHER people in going through that sort of story.
To that end, what I’d honestly suggest is a slight modification of what Vahkris put forth: an instanced version of events for people to go back and re-experience isn’t a bad idea, but it’s incomplete, imo. Instead, expand it to a party concept, so that you;re at the very least doing the event with other people, much like the original event was. Make it a ticket, something that each player has to have in their inventory that gets consumed upon entering the instance, but let players – if possible – explore all the various areas that the original event opened up.
Things like one-time-only events definitely give the game a sensation of life that’s hard to find, but it’s admittedly hard to schedule things so everyone gets a chance. Short of running the event more than once – and somehow ensuring that people don’t get rewarded twice – I think having the ability to re-experience things after the fact is as good as it could get.
Like others have said, there will always be people who can’t make it to these things.
As for me, I just woke up a couple minutes ago and didn’t realize there was a large-ish patch to download, so if there’s a cinematic in a minute I’m not going to see it until it ends up on YouTube or something. |D Ah well.
Eh better than my wife, she will get home 3 hours after the one time events each night. I’m only missing the opening and if the ending is any way I think it is, I’m going to have to play both our accounts at the same time so she doesn’t miss out.
Really disappointed with the way the events are starting to play out for this game.
Dont worry you aren’t missing much. The lag is so bad it’s pretty much unplayable.
You must simply stay away from one-time thing, at least until you can be 101% that these things will not happen again.
Rework any future events of this sort instances or something.
This keeps happening every single time, and I bet it’ll happen again the other 2 events, and any future event, unless you stop gathering everyone at the same time.
@MrTastix:
Having an event be repeatable for everyone sort of really kills the impetus behind it all. Coming from a guy who was there for opening events, one-day things, and personalized-instance-events in WoW, RO, and TERA, I can say that I subjectively vastly prefer the one-time events.Yes, it might be terrible that you don’t get to participate in the event, but you’re missing the bigger point of it all – what you’re actually missing is the ability to join OTHER people in going through that sort of story.
To that end, what I’d honestly suggest is a slight modification of what Vahkris put forth: an instanced version of events for people to go back and re-experience isn’t a bad idea, but it’s incomplete, imo. Instead, expand it to a party concept, so that you;re at the very least doing the event with other people, much like the original event was. Make it a ticket, something that each player has to have in their inventory that gets consumed upon entering the instance, but let players – if possible – explore all the various areas that the original event opened up.
Things like one-time-only events definitely give the game a sensation of life that’s hard to find, but it’s admittedly hard to schedule things so everyone gets a chance. Short of running the event more than once – and somehow ensuring that people don’t get rewarded twice – I think having the ability to re-experience things after the fact is as good as it could get.
I’m not against the idea of an instanced version, I’m just saying that this entire problem never had to be an issue to begin with as there are decent alternatives than alienating an entire region.
I also don’t think making them repeatable would destroy the main attraction or immersion of the events since there’s already numerous things in-game that could destroy that anyway, and much of that is largely based on player perspective.
I honestly think that allowing them to be done when people choose or at numerous times of the day would potentially strengthen the event simply because more people would be able to do it and be hyped up for the thing.
All this is moot now. Don’t worry too much about missing the event. You can get 300 karma by doing something in one of the zones.
You didn’t miss much, except lots of lag, repair bill, 300 karma and 10 silver.
I think a good idea would be to do multiple timed “portals” in place of one time events
That way, you would be able to both take care of the lag due to the number of players, and having to leave people out due to time zones. ArenaNet should post the schedule of these timed portals, so that they occur throughout the day/days, and people could organize groups to go into them.
For these portals, I would suggest something similar to the portals to the mad king’s realms, where players can choose to go in or not. Once you warp into the portal and taken to the event, arenanet could get control of the “one time events”, and create a waiting area inside the portal, and then start the event after a countdown, much like the one from the clocktower jumping puzzle.
This way, you could have
1) “One time events” like scenario
2) Have people be able to enjoy this event even outside the one time
3) Deal with the issue of lag due of way too many people
As for “World changing”, the area could be changed according to the event, and the people who wanted to see HOW the area was changed could join these portals and be able to experience first hand what happened.
Again, this could be a good way to do it in “groups” so that groups of players (Guilds, perhaps) could organize a time to meet up and go to one of the multiple time frames and be able to do it as a group, and join others who can make it to those time frames.
To prevent farming of these events, make it so that if the player has already gone into the portal and succeeded, they can’t go into the portal again.
What do you guys think of this suggestion?
PS: I’m sad that I can’t make it to events either, because of work T.T
If I might make a suggestion to resolve this: Since there wasn’t time to figure a better plan out, preserve the one-time content somewhere once it’s done. Don’t archive it and forget it. Later, repackage it in an instanced storybook (similar to your personal story events) available to experience after the fact by buying it from a NPC related to the event (or a general Storybook NPC who sells them), similar to how the Bonus Mission Pack instances worked in Guild Wars 1. Put a marginal account-based reward for completing it so players are encouraged to see it at least once instead of farming it.
This allows players to see the content regardless of whether they were able to be there, but still allows you to do the awesome one-time story events for things like this that don’t seem as awesome when they’re repeated multiple times in a day. Sure, it’ll take some work to set it up like this (although if part of the plan going forward it could partially be done and available “soon” after the event ends), and you’ll need to account for the lack of massive numbers of players that could help you out during the harder events, but the benefit received is very significant (the one-time content doesn’t fade away into darkness).
It’s a possibility that I’d definitely like to see. It still won’t make everyone happy, but knowing they won’t miss out on seeing the content (even if they have to see it afterwards) can greatly lower the grumblings.
Yup, I don’t see why anet just can’t set it up like the instanced story modes. It will eliminate 95% of the complaining on these threads.
“If you can’t make the time, then too bad” attitude will not bode well for the community.
Well, I would still want them to do the live event without it being instanced, just like they’re doing this now. Having that is too powerful a tool for immersive, world-changing content for me to suggest not doing that.
I’m just suggesting they set it up afterwards so those who missed it can still experience it in some way.
If you couldn’t make it, you didn’t really miss anything. Here’s a brief summary for you:
- Zone to LA. Cutscene ensues (a giant crabby thing bursting out from a sailship)
- Proceed to battle the giant crabby thing. Two minute lag, server-side slideshow.
- Proceed to battle smaller crabby things on the lower level of the zone. Lag considerably lower, you manage to loot some quest items too, but the gathering part of the event is over by now.
- The extermination part of the event is about 2/3 done when everyone freezes, then disconnect.
- When you log back in, like 30 seconds later, the event is over and everyone’s gone. No acknowledgement of your participation, not even some sort of closing cutcene.
- The portal to the new zone doesn’t work. The Consortium announcer keeps spewing the same three words over and over again like a broken record.
- You briefly consider unsubscribing, but then you realize you were never subscribed in the first place.
- The game crashes in background while you type this.
See, that’s basically whole event summed up here for you. You didn’t miss anything. It was actually even less fun than it might sound from this summary.
dont forget the part where you tab back to the game, to find your the only player next tot he blabbermouth at the consortium portal, your mail arrived, but it wasnt the map piece, it was a warning that there were more attacks, and your now several chunks behind everyone else….<chunk error occured> whoopse wrong game XD
have to agree tho. while ‘one time events’ are fun, they realy need to consider them a little more.
first of all..for goddess sake dont put them on when you are having free weekends! not only are you inviting crashes but inviting disaster. have a mini-event for froobie weekends. give them something interesting but less server heavey than one time world events.
make sure the one time events are a WEEK LONG event not just a 3-4 day thing. and you could always work in waves. waves of attackers. waves of quest batches. you made an event about the SEA of sorrows. use the TIDE dagnabit! a tide would have washed many things up at different times.
also. when using a battle type sceanariao remember. wars last ALL day. you siege a castle, it dont end in an hour. they start with the catapults and the battering rams, and it eventualy ends, after waves of attack-defend-attack to the point of ether the castle breaks out the hot oil and greek fire, or the battering rams break thru and you slaughter the defenders.
prolong the inevatble. add more waves. makes happier players ^^
oh, and you know whats realy nice? making us level 80 when we are in the main lions arch, then dumping us back to our pitiful levels (those of us that havent reachd the lofty levels of 80 yet, casue ya know…new players or low playtime) when we are told to ‘go here’ to continue the event…. sarcasme off
at least WARN players that ’if you leave the lions arch area, your boosted event levels will be lost. are you sure you wish to leave the area? yes / no ’
(edited by Silverbane.6905)
People missing one time event and how I’m not going to care …
they should have had the crab things come out of various places in LA, spreading out the action a bit more.
Perhaps they are using the wrong strategy to time these events. If they were targeted to the times with the LOWEST concurrency, a greater number of people might actually be able to experience them as they were intended, since I assume participants are supposed to be able to 1) see the enemies, and 2) use skills. Then again, maybe I’m making too many assumptions.
I was there for the event. Read the reviews. Honestly, I think your time spent at work/school was probably the wiser choice for a fun time, so cheer up.
I was there for the event. Read the reviews. Honestly, I think your time spent at work/school was probably the wiser choice for a fun time, so cheer up.
Totally agree. If the idea of a ‘fun’ event was constant respawns until you beat down some NPC’s, well then, you missed a really ‘fun’ event. Seriously, no cool mechanics or anything unique. Just a beat down, and a long tiresome one at that.
You didn’t miss much, I logged out from all the ability delay and did something else.
and do you get this upset when you cn not attend aconcert in your city beause you have school or work? come on get over it
Notice how concerts are usually scheduled for local evenings?
That and if you don’t go, you usually don’t pay for a ticket. While these one time events missing out has no relationship to how much money you have paid to ANET.
Why should we be happy being treated as second class citizens when we paid the same amount as the privileged players ?
See, that’s basically whole event summed up here for you. You didn’t miss anything. It was actually even less fun than it might sound from this summary.
That’s the other problem. If we do disrupt our sleep/work to take part, it means the event had better be of a higher quality than what we have seen so far. When they don’t meet expectations, we are less likely to make the next one.
Now what do you think we will do when we hear about one that was worth attending ?
We know that this is a topic that’s going to be heavily discussed, and we definitely want as much of your feedback as possible.
Feedback: Putting one-time events while the entire 9-5 working class in the US is stuck at their job is irreverent. I guess the game’s target audience is children and the unemployed.
Don’t even do such things unless there’s a very reasonable span of time for people to login and do the event. Better even to instance the events along the lines of the beta hunger games or something. Anything is better than just giving the middle finger to everybody w/ a job.
Another common-sense idea, don’t do timed events on a weekday at all. Save that stuff for the weekend.
I’m really disappointed here. I was hoping to get a look at the event myself, but ArenaNet seems to have a really difficult time communicating how they’re managing these things.
Should I just give up on events these days? They said Mad King was a one-time event, and those ended up cycling (even the Mad King bursting out of the ground was repeated every hour or so.) I expected this event to follow the same pattern.
ArenaNet chose a time that just doesn’t work. First and foremost, they chose to put the major piece of the vent in one zone. That’s bad. Second, they chose to do it in the middle of the day when I wasn’t available. Third, they chose to do it on a WvWvW reset.
—————
I’ve got a buddy of mine who managed to be there at the time and said “You aren’t missing anything” but that bothers me since it’s simply not the same to be told what happened compared to seeing it yourself.
Come on ArenaNet, you can do better than this.
This worst part about this is that after the initial outcry about the event starting in the middle of most people’s workdays they quickly implied that the only time sensative part would be the ending on Sunday. Now I log in after work to learn that the beginning was indeed a short half hour long ONE TIME event. And to rub salt in the wound most of the rest of the content is bugged…
We know that this is a topic that’s going to be heavily discussed, and we definitely want as much of your feedback as possible, both positive and negative (so long as it remains constructive and within the guidelines of the rules of conduct). However I would just like to point out that this:
“…fact that it’s the highest concurrence time…”
is contradictory to this:
“why not choose a time where there’s a higher chance for people to choose to attend?”
The reason we chose the times that we did, when concurrency is at its peak, is precisely because it offers us the highest chance for the largest number of people to attend. By definition though, because concurrency rises and falls, that means it’s impossible for us to choose a time that offers us a chance for everyone to attend.
Offering events like this at multiple times for different time zones is certainly worth considering, but given our team’s goals and the timeline we had to operate in (we fielded our team immediately after shipping the Live game), it just wasn’t feasible for us to consider such an option for this particular event.
Having said that, this decision is something that we realized would not make everyone happy. Keep in mind that there is a tremendous lineup of content to choose from during the weekend and after, with both the island and the Fractals dungeon remaining active, and we will continue to listen to both criticisms and compliments about these special events in order to continually improve your playing experience.
I am one of the people who missed the attack on lions arch(if there was a real one). I am not wanting the game to go back in time for me. That ruins the feel that arenanet are trying to capture. But i would absolutely love it if there was a recording of the event. not a video, but like what you would see in starcraft II recordings. Where we could move the camra around activly while watching the archive and see what happened to get some perspective for other parts of the event. The way things are are alright with me, and i don’t plan on missing anything else. I would just have loved to see what i missed. i do hope to see a youtube video of what i missed and if anyone could send me a link to one that would be awesome. If there is no way to do that in the forum, then send it via ingame mail to “Tekad Warmaster” Thats my character.
The reason we chose the times that we did, when concurrency is at its peak, is precisely because it offers us the highest chance for the largest number of people to attend.
I understand this argument when talking about days during the weekend, but can you honestly say that 3PM Eastern/12 Pacific on a Friday is a period of peak concurrency? You have that many people playing during the day in the U.S.?
Though sometimes my girl and her daughter play together, weekends are for friends and family. Tomorrow relatives are in town. Sunday is a sports event. Not really miffed though, got priorities in other places.
I am miffed that I cannot play NOW because of the huge download.
I am consoled that at least someone is working on the game.
Please ANet stop these one time events! its not fair to people who work or have school and cant make it. i miss the entire thing and am really upset. i will be even more upset if there are achievements that you get for the one time events. but listen to your players and stop this stupid one time events or very limited time content. give people who cant plan their lives around a game, a chance to experience updates and content like this.
one bvery dissatisfied player
I’m fine with this as long as no one gets to have a chance to get unique items or even a chance to get rare or exotic items. Also, as long as I don’t miss on any achievements, I’m fine with it too. Don’t want to be punished for having work or school.
The only thing that would make me upset would be to miss a unique item or a chance to get a rare/exotic item just because I missed the one time event.
Set it up to repeat, even if it’s once every three hours, six hours, or twelve hours. Give multiple opportunities for a day or two to experience it. Why spend the time on it if people will miss due to technical problems?
they should have done what they did with the end of mad kings day, do it a few times but on that day. as far as the bugged content. i hope they extend this three day event cuz there are way too manny issues to properly enjoy what should be a wonderful experiance