(edited by Azjenco.9425)
Thoughts on fighting the karka
4. Oh, how could I forget. Incentive. At the moment there isn’t whole lot of reason to be playing at Southsun. There are only 6 events, and they occur far too infrequently.
First, maybe this should be sped up.
Secondly, I think this location is prime for a massive, zone wide meta series. What I mean by this is, there are six or so events all happening at the same time.
For instance it could be a series of events happening at multiple locations, it may start with three locations where karka eggs are brewing, which the Priory wish to investigate -> the hatchlings will pop out and you will need to erect energy shields to keep them at bay -> smaller karka will get riled up that you need to subdue, either through force or non-harmful measures -> when you’ve calmed them down, a few protectors will go around, making life difficult for the lionguard, whom you then need to get to safety -> next you’ll need to fortify towns as the karka come in force -> and this will lead you to discover that the some of the karka are at odds with one another, since you killed the ancient karka, they’re now vying for dominance.
There are two or three rabid karka champions that player players then need to eliminate, before the karka kill themselves and everyone else in the process. Once done the major karka force retreats.
Players will receive chests at intervals, which can even scale depending on how long they’ve been participating. I don’t know, just an idea. But it would be nice to have strong incentives to actually participate in a zone.
(edited by Azjenco.9425)
I would agree with all your points. Here’s hoping Anet will as well.
All in all, I like the strides you’ve taken to toughen up the karka. The multiple health is great, and being stomped on, or rolled over can be avoided, and feels like it should knock you down.
I thought it was great being rolled over by them. It was pretty funny. When it happened the first time and just about the entire group lay dead in the wake my jaw hit the floor. Nice attack.
I do think it would have been nice to be able to tell that they had armor on instead of just looking like they healed.
The need to fix rendering, I’m tired of running along and some things appear and some don’t. During the event half the time you couldn’t see any mobs until they were on top of you. This happens in RvR as well large groups won’t show up half the time.
Sorry but why is southsun cove worth farming? There are vets everywhere and it takes a group to bring them down, and Barely drop anything. As well as all the other things in this zone, barely drop anything, and there is only 5 waypoints. Do to the big population of wandering mobs, and the dificulty of them.
We need a couple more waypoints, and better loot from drops. There are a few events running but the guards are SOOOOOO weak the die constantly, so most of the time you and a couple of other players(If there are other players) got to solo Vets, with a big skill dificulty compaired to your 80 or 80’s?
Sorry but why is southsun cove worth farming?
It’s not, hence my post. The things you asked for are on my list. Better drops from vets, better events, and all round improvement to actually attract people to this zone, because it isn’t really worth being here.
See the large event chain I suggested. Something like this would do this zone a lot of good. In fact, having these sort of huge zone events would do all zones a lot of good, which could even have culminating loot rewards. This will draw people to whatever zones they please, because now, people feel they need to farm the most efficient parts of the game, and something like my suggestion might rather give people a sense of just playing the game.
(edited by Azjenco.9425)
I would agree with all your points. Here’s hoping Anet will as well.
Thank you.
But if anyone feels like they’d like to add something to the list, suggest away.