you spend complaining about it on the forums, you’d be
done by now.”
I really enjoyed a lot of this chain. Some bits were so dull I felt like going out for a snack. Let’s tighten this thing up. What worked?
Pro:
Cons:
So I think if the Reinforcement sections can be weakened to be doable in about 1/4 the time, and the insta-gibb attacks can be reduced or removed during the event chain, it can be made into one of the most fun event chains to participate in of the whole game.
Agree, the event was a lot of fun aside from the reinforcement sections, which felt overly long and more like filler between the fun and unique parts.
That’s not to say that zerg versus zerg of monsters isn’t fun mind you. The bits at the end where you had to persue the ancient past an ever-spawning horde of hatchlings was fun, and probably would have been just as much fun with stronger karka.
It’s also fun to hit the players with a single large wave of enemies, or several waves of scaling intensity or different monster types. That adds a sense of progression to the “kill many monsters” objective.
However, in the reinforcements sections of this event is was just wave after mindless wave of the same enemies, in the same place, for extremely extended periods of time.
Any situation where the players need to just destroy a horde of monsters needs to be designed with the end goal in mind. Killing a bunch of monsters for the sake of killing a bunch of monsters is rarely fun after the first five minutes without some kind of secondary objective to spice it up.
Agreed. The reinforcements bits were needlessly long and tedious, though I almost feel like they were intentionally so to give as many people as possible a chance to participate, since the other segments were done relatively quickly. Still could have done with a bit of toning down or something to make it more interesting.
That’s not to say that zerg versus zerg of monsters isn’t fun mind you. The bits at the end where you had to persue the ancient past an ever-spawning horde of hatchlings was fun, and probably would have been just as much fun with stronger karka.
Oh, that reminds me, I really did enjoy the bit where you had to follow the Ancient through a swarm of Flood, though this segment too hit the culling issue, where the Flood were not actually visible until after they had attacked, so the only defense was to spam attacks and hope that you got them before they got you.
However, in the reinforcements sections of this event is was just wave after mindless wave of the same enemies, in the same place, for extremely extended periods of time.
I don’t actually think it was that many waves. I think it just seemed that way because A. they each took an insane amount of damage, B. They kept turning invisible and visible again due to visual culling, and C. They kept insta-killing people so one tends to lose track of what’s going on. By my count there were only 1-3 actual waves of Young Vets, usually with a few large vets in there, and then 1-2 waves of Champions towards the end. I don’t think that they kept coming, just just think that they weren’t going away fast enough.
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