I have been trying to grasp what the Guild Wars 2 development team was thinking when they released Lost Shores content and predict their plans for future expansion. Here are some thoughts I hope will adequately start the conversation.
1. Gear level increase – This has me a little worried because, right off the bat, it looks like GW2 is pseudo-expanding the level cap and will reward dedicated, hard-working, no-life-of-their-own players, who already have finely-tuned skills with larger advantages over the rest of the playing community. I have seen this in other MMOs and it tends to drive away newer, or less dedicated players. Maybe none of the players mind that much but it reduces income in the long term. Am I correct in stating that the new Ascended equipment will have better stats than Exotic but not quite as good as Legendary? I thought I saw an official post saying that but I also thought the Legendary weapons were largely similar in performance to Exotics but have special runes and skins. How does Ascended gear, free to puzzle-dungeon champions who put lots of time in, fit in stats between Exotic and Legendary, while encouraging players to exchange real money at the BLTC?
2. Fractals of the Mist – I tried it for the first time last night in another group of first-timers. Aside from a couple of disconnections and losing a player, it was expensive in armor repair and painful to play despite the intellectual engagement of a difficult puzzle. Level 1 was not easy and the PUG I was in failed to finish after a couple of hours. Comments on other threads suggest players are already separating into classes. To be honest, I do not know what to think of FotM. It is clearly a puzzle-dungeon designed to better challenge those who have successfully farmed the other dungeons so teamwork and skills are critical.
3. Game economics – I am very happy to see the value of items denominated in gold stabilizing but I am curious as to how, or why, the ArenaNet team decided to reward so much Karma. Certainly, it makes it more “affordable” to purchase gear, gathering, salvaging, and crafted items using Karma and that economy is very stable. Possibly reducing the drop rate of junk items in exchange may also help reduce inventory on the TP. However, the additional Karma awards also lessen the difficulty in obtaining exotics denominated in that currency. This is probably a good enticement for newer, or more casual, players but I suspect it is tied in with the release of Ascended armor.
4. Lost Shores – There are a number of questions on this topic but the most glaring one on my mind is, why did ArenaNet not sell the area expansion? The BLTC sells chest keys, dye kits, things to throw away into the forge, and even some good items like costumes, character, bag, or bank slots. Why did they not sell the area expansion? I can see giving the new puzzle-dungeon away if it encourages players to sink real money into obtaining the Ascended gear. By selling Lost Shores expansion, ArenaNet could have trickled out keys to it and avoided some of the launch embarassments, too.