disappointed so far
Welcome to GW2. All of your points are valid. No one wants to address the point that your cost to run the dungeon in armor repairs negate your profits from loot (unless you want to kitten over your team and use Magic Find, I’m not a bad person so I don’t do that). I hear all this love for the new Fractical Dungeon’s and I’m just not buying it.
I played through a few of them, I think they are a neat addition, but I’m not head over heals in love with them. I don’t think the Fractical dungeon is the savior of GW2. I do however believe a lot of praise right now is coming from individuals who have been in love with GW2 for months, have lost some faith it in and are now desperately looking for something to restore that.
Sadly I think I see through the new dungeon and it’s simply not enough. If anything for me it’s just highlighting the fundamental cracks in the games design.
I agree. Let’s not roll half-thought out content every month trying to maintain a player base — the core of the game is exemplary, it just needs some tweaks. You want profits? Roll more armor/weapon skins into the gem store — folks will buy them. Don’t try to jam out new content in the hopes players won’t get bored and wander on to a different game.
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK
The new dungeons are fun, imo. I did them with guildies on vent though. I personally didn’t die much, only 3 silver repair bill to reach Lv. 3.
Still, 9 mini dungeons will wear out eventually, but it’s a nice addition and more could be thrown in over time.
Unfortunately, the perma-lockout from DCing totally ruins the fun.
So pretty much a QQ thread started by a QQer?
a lot of people have found that not sucking makes a pretty significant difference.
you know you could just go look at a wiki to find out what to do in each fractal…
and yes all currently discovered ones are available.
So pretty much a QQ thread started by a QQer?
Exactly. It’s not like any of us should expect a game to work, amirite?
Oh wait……
The event is crap. Plain and simple. You can do more than enough damage, kill many mobs, and not be able to loot. So, the world event portion is garbage, because the lag kills any point in participation.
No biggie, can do the scavenger hunt. Oh wait….
That is bugged too, with key NPCs missing or not doing anything.
No biggie, you can do the Fractals. Oh wait….
They get frozen, drop you, bug out, etc.
Well…. you can play the regular game and ignore the event and hope a patch come in time for you to play. Good luck.
I spent about 4 hours on this before i just deleted everything to do with it and started leveling an alt.
The lag for the first event was so bad i could barely participate. The quest npc were bugged so i couldn’t do that either and when trying to do the dungeon everyone just rage quits at the swamp. Overall it was a miserable experience.
I’m waiting for the programmer who works for “some other mmo” to come in here and give everyone a lecture on how hard it is to unerringly code content, and how you can’t test for every little problem because of the time involved, and how we should all just chill unless we have a CS degree and work in the field.
Dungeons! Awesome work guys. D&D old school feel to it. Challenging, interesting, and fun!
More random chests? The random stuff boxes/chests whatever has got to go! No one likes it, no one wants it. If you just sell items like a real shop does, then it we be awesome and probably make more money. The random style stuff makes into a casino. Its a bad game experience. Who ever is charge of it needs to stop. This isn’t Nexon or some other daft game of theirs. Don’t turn it into one.
The event is crap. Plain and simple. You can do more than enough damage, kill many mobs, and not be able to loot. So, the world event portion is garbage, because the lag kills any point in participation.
Because the lag sure.
That is bugged too, with key NPCs missing or not doing anything.
Yep, but being fixed.
No biggie, you can do the Fractals. Oh wait….
They get frozen, drop you, bug out, etc.
seems you have terrible luck? I’ve ran them for like 6+ hours today with friends and random and no one I know had any issues.
Also seems early QQ about phase 1 of 3 just like halloween again
I’m waiting for the programmer who works for “some other mmo” to come in here and give everyone a lecture on how hard it is to unerringly code content, and how you can’t test for every little problem because of the time involved, and how we should all just chill unless we have a CS degree and work in the field.
seems you have issues.
The foundation is cracked because of the lack of social interaction. This is a game where you sign-in and don’t really care who you are teamed up with. The positive side of that is no one has to depend on you. Also you don’t have to seek out a healer, tank, etc.. The negatives outweigh the positives however.
What MMORPGs absolutely must provide to be successful long term GW2 fails the worst at. The player having a sense of belonging and being of value to other players. Your lack of dedicated roll makes it so each player is a swiss-army knife able to tackle any given scenario. Their perceived value to the team drops very low and the identify is lost. This is especially true in ad-hoc groups.
Cross server multi-guild membership adds to this problem. Players not only have to work much harder to develop an social identify in GW2 ArenaNet has made it so they can do this across multiple guilds. It’s power of choice. It gives too much choice. People need rules to help them make decisions. Restricting players to guilds and making them commit should have been in day one. I have roughly two dozen friends who play GW2. About 1/4 of those carried over from GW1. I’m in guilds with all of them, but things are spread so thin… When I signed in Lost Shores to play with others the social aspect of the game was a problem for me.
People don’t group in this game because the rules of the game make it so they don’t have to. In dungeons grouping is awkward and boring because again you have no identity. Your only hope here is to have a small group of friends you always play with, but again the problem there is the multi-guild system spreads friends thin. Yes you can do dungeons with people cross guild, but it’s awkward asking people to come play with you when you’re not-representing.
TL;DR
How long can a game last where you can group up, spam weapon skill 1 while throwing up the occasional self-heal and no one in the team can measure your lack of contribution? Go try this experiment yourself. Under all the beautiful environments and interesting combat system is a game that is horribly flawed….. My hope was the Lost Shores would address those flaws, instead it simply layers new content on top of them. This is not sustainable.
(edited by SamTheGuardian.2938)