3 Headed Wurm achievement thoughts

3 Headed Wurm achievement thoughts

in The Origins of Madness

Posted by: LuckyTortle.1529

LuckyTortle.1529

The so called ‘meta’ achievement for the ancient jungle Wurm has one major problem in my opinion. I agree with every achievement on the list, however, I believe that there needs to be one more achievement for killing all three heads and completely finishing the Wurm boss. This achievement should be needed to get the title. Here is my reason:

. Along with maybe 200+ others, we have all been tirelessly working day and night on Blackgate, suggesting tactics and builds. We have put a lot of effort into this event to try and finish it. We have one single goal in mind. Kill the Wurm. Killing the Wurm is a BIG achievement. The problem comes when groups of people, looking only to get the achievement, interfere with our strategy. Those of you who have faced the Wurm agree that the event needs a lot of coordination (especially in phase 2 (the decapitated heads.)) We need to have enough people on each head to down it within the 1:50 timer since 10s are lost due to the heads being invulnerable. “Achievement Hunters” purposely stack on one of the heads just to get the achievement causing the other groups to have less numbers. We ultimately fail and we get, ‘Yay! I got my title, thanks Blackgate!’ in the map chat. I understand that getting those achievements feels really awesome and I’m okay with people choosing a Wurm to be on for the achievements as long as we can rely on them and have even numbers all round. People need a reason to try and kill all three heads and they should not be given the Jungle Wurm Slayer title if they haven’t actually slain it.

Northern Shiverpeaks [NERF]
Yep…

3 Headed Wurm achievement thoughts

in The Origins of Madness

Posted by: Rezz.8019

Rezz.8019

They should have made the achiev on boss kill rather than individual kills. Huge mistake from Anet.

3 Headed Wurm achievement thoughts

in The Origins of Madness

Posted by: Divus.3175

Divus.3175

We’ve had this discussion on Deso teamspeak. And yes, this whole achievment thing mess things up.

To be constructive for devs:

People should be rewarded for every head that is killed during the event. If I’m on Cobalt and every worm went down I should get achievment. Same thing with heads. Otherwise achievment hunting will mess things up. Even 5 people going from one head to another can make a huge difference.

Title should come with another achievment with 0 points on it “Killed all three heads in one fight”. This way achievment hunters wouldn’t whine so much (they’re mostly about achievment points, not achievments themself), and people who actually get the kill will feel more rewarded, since drop isn’t a sure thing.

Really, if you’re going with hardcore content you can be sure achievment hunters will hate it, because they don’t have time for that (they’re already doing massive daily chore). Worm kill needs long practice and only hardcore gamers will take it. And they’re not going for ap, they want fame and that feeling of doing something amazing (vide happiness after killing worm on videos from Deso).

[KING] Desolation – Pikan Parom (engineer), Grace Parom (ele)

3 Headed Wurm achievement thoughts

in The Origins of Madness

Posted by: Pennry.9215

Pennry.9215

As long as there are Achievements in the game, there will be this problem. All I can suggest is to wait the hunters out or try to compensate for them (difficult, I know, but you wanted challenge /snicker).

3 Headed Wurm achievement thoughts

in The Origins of Madness

Posted by: Rikimaru.7890

Rikimaru.7890

The so called ‘meta’ achievement for the ancient jungle Wurm has one major problem in my opinion. I agree with every achievement on the list, however, I believe that there needs to be one more achievement for killing all three heads and completely finishing the Wurm boss. This achievement should be needed to get the title. Here is my reason:

. Along with maybe 200+ others, we have all been tirelessly working day and night on Blackgate, suggesting tactics and builds. We have put a lot of effort into this event to try and finish it. We have one single goal in mind. Kill the Wurm. Killing the Wurm is a BIG achievement. The problem comes when groups of people, looking only to get the achievement, interfere with our strategy. Those of you who have faced the Wurm agree that the event needs a lot of coordination (especially in phase 2 (the decapitated heads.)) We need to have enough people on each head to down it within the 1:50 timer since 10s are lost due to the heads being invulnerable. “Achievement Hunters” purposely stack on one of the heads just to get the achievement causing the other groups to have less numbers. We ultimately fail and we get, ‘Yay! I got my title, thanks Blackgate!’ in the map chat. I understand that getting those achievements feels really awesome and I’m okay with people choosing a Wurm to be on for the achievements as long as we can rely on them and have even numbers all round. People need a reason to try and kill all three heads and they should not be given the Jungle Wurm Slayer title if they haven’t actually slain it.

I think a more simple solution is to just replace the achievement for killing each individual head with one that simply requires to kill all 3. Because this achievement is already very hard as all 3 heads need to severed in order to get 1 kill thus the whole fight needs to be repeated at least 3 times. Severing each head is not such a problem as there are runs which focus only 1 head but killing each head is going a bit overboard considering how difficult it is to get to the final phase.
Also I think this is a better solution because even if such an achievement is added then people will just focus on winning once while after that they will go back to focusing the head they want as they no longer need the achievement for winning.